3b1b/manim · error · ValueError
SVG has no content to measure
Error message
SVG has no content to measure
What it means
Raised by get_svg_content_height (svg_mobject.py:49) when the parsed SVG's bounding box is None — svgelements cannot find any drawable content to measure. The function strips root attributes (to skip viewBox unit conversions) and then asks for a bbox; an SVG with only defs/metadata or truly empty content yields None.
Source
Thrown at manimlib/mobject/svg/svg_mobject.py:49
# STROKE_WIDTH_CONVERSION in shaders/stroke.wgsl
STROKE_WIDTHS_PER_UNIT: float = 100.0
SVG_HASH_TO_MOB_MAP: dict[int, list[VMobject]] = {}
PATH_TO_POINTS: dict[str, Vect3Array] = {}
def get_svg_content_height(svg_string: str) -> float:
# Strip root attributes to match SVGMobject.modify_xml_tree,
# which avoids viewBox unit conversions (e.g. pt to px for dvisvgm)
root = ET.fromstring(svg_string)
root.attrib.clear()
data_stream = io.BytesIO()
ET.ElementTree(root).write(data_stream)
data_stream.seek(0)
svg = se.SVG.parse(data_stream)
bbox = svg.bbox()
if bbox is None:
raise ValueError("SVG has no content to measure")
return bbox[3] - bbox[1]
def _convert_point_to_3d(x: float, y: float) -> np.ndarray:
return np.array([x, y, 0.0])
class SVGMobject(VMobject):
file_name: str = ""
height: float | None = 2.0
width: float | None = None
def __init__(
self,
file_name: str = "",
svg_string: str = "",
should_center: bool = True,
height: float | None = None,View on GitHub (pinned to dee01804d4)
Solutions
- Open the SVG in an editor/browser and confirm it contains actual renderable elements (path, rect, circle, ...)
- If shapes are only in <defs>, reference them with <use> or move them into the main tree
- If you control the pipeline, skip/ignore SVGs whose text contains no shape elements instead of passing them to SVGMobject
Example fix
# before SVGMobject(svg_string='<svg xmlns="http://www.w3.org/2000/svg"></svg>') # raises # after SVGMobject(svg_string='<svg xmlns="http://www.w3.org/2000/svg"><circle r="10"/></svg>')
Defensive patterns
Strategy: validation
Validate before calling
import re
def svg_has_content(svg_string: str) -> bool:
return bool(re.search(r'<(path|rect|circle|ellipse|line|polyline|polygon|use|image)\b', svg_string))
if svg_has_content(svg_string):
SVGMobject(svg_string=svg_string) Try / catch
try:
mob = SVGMobject(svg_string=svg_string)
except ValueError:
mob = Square() # or skip this asset Prevention
- Pre-validate SVG files contain drawable shape elements before loading
- Move shapes out of <defs> or reference them with <use>
- Reject empty exports at the asset-intake step of your pipeline
When it happens
Trigger: Passing an svg_string whose body has no renderable elements, e.g. '<svg xmlns="..."></svg>' or one containing only <defs>, <metadata>, or comments; also a file whose root tag isn't really <svg> so parsing produces nothing measurable.
Common situations: Loading placeholder/empty SVG exports from design tools; SVGs whose visible shapes live in <defs> without <use>; corrupted or truncated downloads that parse but contain no shapes.
Related errors
- Missing '{' inserted
- Missing '}' inserted
- Must specify either a file_name or svg_string SVGMobject
- Unsupported: {path_verb}
- At least 2 mobjects needed for Union.
AI-assisted analysis of 3b1b/manim@dee01804d4 (2026-08-14).
Data as JSON: /api/errors/6fcdcecb92d58da7.
Report an issue: GitHub.