BigPizzaV3/CodexPlusPlus · error
Codex command is empty
Error message
Codex command is empty
What it means
Like the macOS counterpart, launch_codex (non-macOS path) builds the Codex command via build_codex_command and requires a first element as the executable. An empty command vector means the builder produced nothing to run, so the launch fails early with this error.
Solutions
- Ensure build_codex_command always begins with the codex executable path
- Reset custom launch arguments/command overrides to defaults
- Verify the configured Codex CLI path is non-empty in settings
Example fix
// before let command: Vec<String> = Vec::new(); // after let mut command = vec![codex_executable.to_string_lossy().into_owned()]; command.extend(extra_args.iter().cloned());
Defensive patterns
Strategy: validation
Validate before calling
let command = build_codex_command(app_dir, debug_port, &launch_extra_args);
if command.is_empty() {
return Err("launcher produced an empty command; report this bug".into());
} Prevention
- Add a unit test asserting build_codex_command always includes the executable
- Keep the codex executable path non-empty in settings
- Guard custom command overrides so they cannot erase the first element
When it happens
Trigger: build_codex_command or the custom-command variant returns an empty Vec — a builder regression or configuration that eliminates the executable token.
Common situations: Misconfigured custom codex command; developer-modified builder dropping the executable; empty launch args handling bug.
Understand the failure class
Background: "This is a bug, please report it": internal invariant violations, unreachable panics, and SNH errors explained — this error's family across 47 libraries.
Related errors
- macOS open command is empty
- Cannot run remote git over SSH
- 本批改变了共同目标根节点
- Codex App directory not found
- 无法启动 Codex app-server(
AI-assisted analysis of BigPizzaV3/CodexPlusPlus@b1ed92e5e4 (2026-09-19).
Data as JSON: /api/errors/c02f63b065e5e91a.
Report an issue: GitHub.
Appendix: source
Thrown at crates/codex-plus-core/src/launcher.rs:987
command,
wait_strategy: ProcessWaitStrategy::ExternalWaitCommand,
macos_cleanup_policy: Some(cleanup_policy),
});
}
let command = if let Some(inspector_port) = native_menu_inspector_port {
build_codex_command_with_native_menu_inspector(
app_dir,
debug_port,
inspector_port,
&launch_extra_args,
)
} else {
build_codex_command(app_dir, debug_port, &launch_extra_args)
};
let executable = command
.first()
.ok_or_else(|| anyhow::anyhow!("Codex command is empty"))?;
let mut child_command = Command::new(executable);
child_command
.args(&command[1..])
.stdout(Stdio::null())
.stderr(Stdio::null());
#[cfg(windows)]
child_command.creation_flags(crate::windows_integration::CREATE_NO_WINDOW);
let child = child_command
.spawn()
.with_context(|| format!("failed to launch Codex executable {executable}"))?;
*self.child.lock().await = Some(child);
if let Some(inspector_port) = native_menu_inspector_port {
start_native_menu_localizer(inspector_port);
}
Ok(CodexLaunch::Process {
command,
wait_strategy: ProcessWaitStrategy::TrackedChild,
macos_cleanup_policy: None,View on GitHub (pinned to b1ed92e5e4)