CoplayDev/unity-mcp · error · ValueError
{context} must have 3 or 4 components, got {len(value)}
Error message
{context} must have 3 or 4 components, got {len(value)} What it means
Raised by _normalize_color (texture.py:140) when the value is a list/tuple whose length is neither 3 nor 4. Colors must be RGB (3) or RGBA (4) component arrays. The 'context' label names the field (e.g. 'color must have 3 or 4 components, got 2').
Source
Thrown at Server/src/cli/commands/texture.py:140
if _is_normalized_color(color):
return [int(round(float(c) * 255)) for c in color]
return [int(c) for c in color]
except (TypeError, ValueError):
raise ValueError(f"{context} dict values must be numeric, got {value}")
raise ValueError(f"{context} dict must have 'r', 'g', 'b' keys, got {list(value.keys())}")
if isinstance(value, (list, tuple)):
if len(value) == 3:
value = list(value) + [1.0 if _is_normalized_color(value) else 255]
if len(value) == 4:
try:
if _is_normalized_color(value):
return [int(round(float(c) * 255)) for c in value]
return [int(c) for c in value]
except (TypeError, ValueError):
raise ValueError(
f"{context} values must be numeric, got {value}")
raise ValueError(
f"{context} must have 3 or 4 components, got {len(value)}")
raise ValueError(f"{context} must be a list or hex string")
def _normalize_palette(value: Any, context: str) -> list[list[int]]:
if value is None:
return []
if isinstance(value, str):
value = try_parse_json(value, context)
if not isinstance(value, list):
raise ValueError(f"{context} must be a list of colors")
return [_normalize_color(color, f"{context} item") for color in value]
def _normalize_pixels(value: Any, width: int, height: int, context: str) -> list[list[int]] | str:
if value is None:
raise ValueError(f"{context} is required")View on GitHub (pinned to c21bf496bc)
Solutions
- Provide exactly 3 ([r,g,b]) or 4 ([r,g,b,a]) numeric components.
- If you omitted alpha, switch to the 3-element form (alpha defaults to 255 or 1.0).
- Double-check the array length before passing it as a color.
Example fix
# before unity-mcp texture create Assets/Tex.png --color '[255,0]' # after unity-mcp texture create Assets/Tex.png --color '[255,0,0]'
Defensive patterns
Strategy: validation
Validate before calling
# Python - check length before _normalize_color
if isinstance(value, (list, tuple)) and len(value) not in (3, 4):
raise ValueError(f"{context} must have 3 or 4 components, got {len(value)}") Type guard
def is_valid_color_length(v) -> bool: return isinstance(v,(list,tuple)) and len(v) in (3,4)
Try / catch
try:
color = _normalize_color(value, context)
except ValueError as e:
print_error(str(e)); sys.exit(1) Prevention
- Use exactly 3 (RGB) or 4 (RGBA) components.
- Prefer the 3-component form when alpha is not needed.
When it happens
Trigger: Passing --color '[255,0]' (2 elements), '[255,0,0,0,0]' (5), or a single-element list. Applies to --color, palette items, pixel entries, and set-pixels color when given as a list.
Common situations: Typing an incomplete color (forgot a channel); passing a 2D point or pivot array into a color argument; a palette generator emitting pairs instead of triples.
Related errors
- Invalid hex color: {value}
- {context} is required
- {context} dict values must be numeric, got {value}
- {context} values must be numeric, got {value}
- {context} must be a list or hex string
AI-assisted analysis of CoplayDev/unity-mcp@c21bf496bc (2026-08-13).
Data as JSON: /api/errors/633db601309411b2.
Report an issue: GitHub.