CoplayDev/unity-mcp · error · ArgumentException
Native width should be larger than 0
Error message
Native width should be larger than 0
What it means
Thrown by CustomPreviewGenerator.Validate() (CustomPreviewGenerator.cs:39) when CustomPreviewGenerationSettings.NativeWidth <= 0. NativeWidth is the native render resolution (before downscale) passed to SceneScreenshotterSettings.NativeWidth for material/model/prefab screenshots. A non-positive native width makes the offscreen render undefined. Runs before GenerateImpl(), outside its try/catch — an uncaught ArgumentException.
Source
Thrown at TestProjects/AssetStoreUploads/Packages/com.unity.asset-store-tools/Editor/Previews/Scripts/Generators/CustomPreviewGenerator.cs:39
{
_customSettings = settings;
}
protected override void Validate()
{
base.Validate();
if (_customSettings.Width <= 0)
throw new ArgumentException("Width should be larger than 0");
if (_customSettings.Height <= 0)
throw new ArgumentException("Height should be larger than 0");
if (_customSettings.Depth <= 0)
throw new ArgumentException("Depth should be larger than 0");
if (_customSettings.NativeWidth <= 0)
throw new ArgumentException("Native width should be larger than 0");
if (_customSettings.NativeHeight <= 0)
throw new ArgumentException("Native height should be larger than 0");
}
protected override async Task<PreviewGenerationResult> GenerateImpl()
{
var result = new PreviewGenerationResult()
{
GenerationType = _customSettings.GenerationType
};
OnProgressChanged?.Invoke(0f);
var generatedPreviews = new List<PreviewMetadata>();
var existingPreviews = GetExistingPreviews();
var generators = CreateGenerators(existingPreviews);
View on GitHub (pinned to c21bf496bc)
Solutions
- Set CustomPreviewGenerationSettings.NativeWidth to a positive value (e.g. 1024) before Generate().
- Set NativeWidth/NativeHeight together with Width/Height/Depth at construction time.
- Check the Native Width field in the Preview Generator window before generating.
Example fix
// before
var settings = new CustomPreviewGenerationSettings { Width = 256, Height = 128, Depth = 100 /* NativeWidth missing */ };
await new CustomPreviewGenerator(settings).Generate(); // throws
// after
var settings = new CustomPreviewGenerationSettings { Width = 256, Height = 128, Depth = 100, NativeWidth = 1024 };
await new CustomPreviewGenerator(settings).Generate(); Defensive patterns
Strategy: validation
Validate before calling
var s = settings as CustomPreviewGenerationSettings;
if (s != null && s.NativeWidth <= 0)
throw new InvalidOperationException("CustomPreviewGenerationSettings.NativeWidth must be > 0 before generating previews."); Type guard
static bool HasValidNativeWidth(CustomPreviewGenerationSettings s) => s != null && s.NativeWidth > 0;
Try / catch
try { await generator.Generate(); }
catch (ArgumentException ex) when (ex.Message.Contains("Native width")) { /* report invalid native width */ } Prevention
- Treat NativeWidth/NativeHeight as a pair and set them together (e.g. 1024x1024).
- Do not confuse NativeWidth (offscreen render size) with Width (output size).
When it happens
Trigger: Generate() called with NativeWidth unset (default 0) or <= 0. Arises when settings are built without the native-resolution fields, or when only audio/texture previews are wanted but the required NativeWidth is left at default.
Common situations: Initializer that sets Width/Height but omits NativeWidth; confusion between Width (output) and NativeWidth (offscreen render size) leading to the native fields being skipped.
Related errors
- Width should be larger than 0
- Height should be larger than 0
- Depth should be larger than 0
- Native height should be larger than 0
- Chunk size must be larger than 0
AI-assisted analysis of CoplayDev/unity-mcp@c21bf496bc (2026-08-13).
Data as JSON: /api/errors/086472855e610f66.
Report an issue: GitHub.