EpicGames/lore · error · anyhow::Error
Missing composite store settings
Error message
Missing composite store settings
What it means
Thrown by configure_immutable_store_via_plugin when mode is "composite" but settings.immutable_store.composite is None. Composite stores need the list/description of backing stores in their settings; without it configuration cannot proceed.
Solutions
- Add an [immutable_store.composite] section describing the backing stores.
- Verify the subsection key matches the Settings schema field name.
- Select a mode whose settings block is actually present.
Example fix
# before [immutable_store] mode = "composite" # after [immutable_store] mode = "composite" [immutable_store.composite] stores = ["local", "remote"]
Defensive patterns
Strategy: validation
Validate before calling
if settings.immutable_store.mode == "composite" && settings.immutable_store.composite.is_none() {
return Err(anyhow!("mode=composite requires [immutable_store.composite] settings"));
} Type guard
fn composite_store_configured(s: &ImmutableStoreSettings) -> bool {
s.mode != "composite" || s.composite.is_some()
} Prevention
- Define the composite member-store list whenever switching mode to composite.
- Validate mode/subsection pairing at startup.
- Avoid hand-editing store modes without updating the matching section.
When it happens
Trigger: immutable_store.mode = "composite" in config while settings.immutable_store.composite is None (missing [immutable_store.composite] subsection).
Common situations: Switching mode to composite without adding the composite subsection defining the member stores; copy/paste from a local-mode config; key typo after editing.
Understand the failure class
Background: "is required", "must be set", "missing required field": configuration validation errors across open-source libraries — this error's family across 36 libraries.
Related errors
- Missing local immutable store settings
- Missing replicated store settings
- Missing remote immutable store settings
- Failed to create immutable store plugin
- [environment.endpoint] auth_url is set but [server.auth] is…
AI-assisted analysis of EpicGames/lore@074eb0b0d1 (2026-09-13).
Data as JSON: /api/errors/4e73f3804b975925.
Report an issue: GitHub.
Appendix: source
Thrown at lore-server/src/server.rs:896
) -> Result<Arc<dyn ImmutableStore>> {
let mode = &settings.immutable_store.mode;
match mode.as_str() {
store_mode::LOCAL => {
let local_settings = settings
.immutable_store
.local
.as_ref()
.ok_or(anyhow!("Missing local immutable store settings"))?;
configure_local_immutable_store(local_settings).await
}
store_mode::COMPOSITE => {
let composite_settings = settings
.immutable_store
.composite
.as_ref()
.ok_or(anyhow!("Missing composite store settings"))?;
configure_composite_store(registry, composite_settings, settings, topology).await
}
store_mode::REPLICATED => {
let replicated_settings = settings
.immutable_store
.replicated
.as_ref()
.ok_or(anyhow!("Missing replicated store settings"))?;
configure_replicated_immutable_store(replicated_settings).await
}
store_mode::REMOTE => {
let remote_settings = settings
.immutable_store
.remote
.as_ref()
.ok_or(anyhow!("Missing remote immutable store settings"))?;View on GitHub (pinned to 074eb0b0d1)