FyroxEngine/Fyrox · warning
No id specified for node
Error message
No id specified for node {original_handle}! Random id will be used. What it means
Fyrox Model resource loading tries to map each instantiated scene node's original handle to a stored instance id so nodes can be re-referenced consistently. When a node's original handle has no entry in the model's id map, the engine logs this warning and a random id will be used instead. It signals that the model's saved node-id bookkeeping is incomplete, so handle-based lookups after loading may be unreliable.
Solutions
- Re-save the model resource in the Fyrox editor so all nodes get ids written into the model's id map.
- Check that the model file is up to date with the current Fyrox version and regenerate it from source assets.
- If the warning is benign for your use, ignore it — a random id is assigned and the scene still loads.
Example fix
// before: loading a stale model asset saved by an older editor
let model = resource_manager.request::<Model>("character.fyrox");
// after: re-save the model in the current Fyrox editor, then load
// (assets/model/character.fyrox contains entries for every node in its ids map) Defensive patterns
Strategy: fallback
Prevention
- Re-save all model assets after upgrading Fyrox versions.
- Avoid hand-editing .fyrox model files.
- Treat the warning as a signal to regenerate the asset from its source.
When it happens
Trigger: Loading a .fyrox model whose saved id map (self.ids) is missing an entry for one of the instantiated nodes; model files saved by older versions or hand-edited/corrupted models where some nodes were not registered in the ids map.
Common situations: Using model assets saved with an older Fyrox version before id maps were stored, or models created programmatically and saved without proper finalize; copy-pasting node data between model files.
Understand the failure class
Background: 'Could not be found', 'does not exist', 'not found in database': the resource-not-found family when an ID, slug, key, or URI lookup comes back empty — this error's family across 20 libraries.
Related errors
- Graph pool must be empty on load!
- Unable to load script instance of id
- Script instance of id
- Malformed options file
- Animation pool must be empty on load!
AI-assisted analysis of FyroxEngine/Fyrox@76c91aad8e (2026-09-10).
Data as JSON: /api/errors/06ecb122b2d6a3a2.
Report an issue: GitHub.
Appendix: source
Thrown at fyrox-impl/src/resource/model/mod.rs:181
let resource_root = data.scene.graph.get_root();
let (root, _) = ModelResource::instantiate_from(
model.clone(),
&data,
resource_root,
&mut self.dest_scene.graph,
&mut |original_handle, node| {
if original_handle == resource_root {
if let Some(transform) = self.local_transform.clone() {
*node.local_transform_mut() = transform;
}
}
if let Some(ids) = self.ids.as_ref() {
if let Some(id) = ids.get(&original_handle) {
node.instance_id = *id;
} else {
Log::warn(format!(
"No id specified for node {original_handle}! Random id will be used."
))
}
}
},
);
// Explicitly mark as root node.
self.dest_scene.graph[root].is_resource_instance_root = true;
root
}
}
/// Common trait that has animation retargetting methods.
pub trait AnimationSource {
/// Prefab type.
type Prefab: PrefabData<Graph = Self::SceneGraph>;View on GitHub (pinned to 76c91aad8e)