FyroxEngine/Fyrox · error
Setting latest value of missing element
Error message
Setting latest value of missing element
What it means
BrushStroke's `set_latest` writes the latest brush value into a StrokeElement stored at a given grid position. It panics when no element exists at that position in the stroke's internal map, meaning the caller is trying to update a terrain cell the stroke never touched.
Solutions
- Ensure the element at that position exists first — call the stroke's `modify`/add method for the position before `set_latest`.
- Use the map's `get`/contains check on the same position to confirm it is part of the stroke.
- Verify position coordinates are the integer terrain-grid cell the brush previously visited (same rounding as when it was inserted).
Example fix
// before
stroke.set_latest(position, value);
// after
if stroke.element_at(position).is_some() {
stroke.set_latest(position, value);
} Defensive patterns
Strategy: validation
Validate before calling
// Check the stroke contains the element before updating:
// if stroke.element_at(position).is_some() { stroke.set_latest(position, value); } Try / catch
// Rust panic - avoid instead: only call set_latest for positions the brush has already visited (tracked when calling modify/add).
Prevention
- Track the set of positions your brush wrote and only call set_latest on those.
- Use the same integer-grid conversion when inserting and when updating elements.
- Clear/rebuild stroke state atomically to avoid stale position bookkeeping.
When it happens
Trigger: Calling `stroke.set_latest(position, value)` with a `Vector2<i32>` position that was never inserted (e.g. not previously added via the stroke's add/update element method, or a position outside the brush footprint).
Common situations: Custom terrain brush code computing positions that drift outside the recorded stroke elements (rounding differences, brush radius off by one); applying a stroke after the map was cleared or rebuilt.
Understand the failure class
Background: 'Could not be found', 'does not exist', 'not found in database': the resource-not-found family when an ID, slug, key, or URI lookup comes back empty — this error's family across 20 libraries.
Related errors
- Invalid pixel position
- Invalid texture kind.
- Height data type error
- Texture is not rectangle
- Missing hole mask texture
AI-assisted analysis of FyroxEngine/Fyrox@76c91aad8e (2026-09-10).
Data as JSON: /api/errors/5b029bbaee83a7b7.
Report an issue: GitHub.
Appendix: source
Thrown at fyrox-impl/src/scene/terrain/brushstroke/mod.rs:647
#[inline]
pub fn original_pixel_value(&self, position: Vector2<i32>) -> Option<&V> {
self.0.get(&position).map(|x| &x.original_value)
}
/// The updated pixel value based on whatever editing operation the stroke is performing.
#[inline]
pub fn latest_pixel_value(&self, position: Vector2<i32>) -> Option<&V> {
self.0.get(&position).map(|x| &x.latest_value)
}
/// Update the stroke with a new value at the given pixel position.
/// This must only be called after calling [StrokeData::update_strength]
/// to ensure that this stroke contains data for the position.
/// Otherwise this method may panic.
#[inline]
pub fn set_latest(&mut self, position: Vector2<i32>, value: V) {
if let Some(el) = self.0.get_mut(&position) {
el.latest_value = value;
} else {
panic!("Setting latest value of missing element");
}
}
/// Stores or modifies the StrokeElement at the given position.
/// If the element is updated, return the original pixel value of the element.
/// - `position`: The position of the data to modify within the terrain.
/// - `strength`: The strength of the brush at the position, from 0.0 to 1.0.
/// The element is updated if the stored strength is less than the given strength.
/// If there is no stored strength, that is treated as a strength of 0.0.
/// - `pixel_value`: The current value of the data.
/// This may be stored in the StrokeData if no pixel value is currently recorded for the given position.
/// Otherwise, this value is ignored.
#[inline]
pub fn update_strength<F>(
&mut self,
position: Vector2<i32>,
strength: f32,
pixel_value: F,
) -> Option<V>View on GitHub (pinned to 76c91aad8e)