FyroxEngine/Fyrox · error

Tile set load failed!

Error message

Tile set load failed!

What it means

After the tile set resource future resolves, TileBrush::block_until_tile_set_is_loaded also checks the loaded TileSet for internal errors (is_ok); if the tile set content itself is in an error state, it logs 'Tile set load failed!' and returns false.

Solutions

  1. Inspect the tile set resource state for its inner error and fix the .tileset file contents.
  2. Re-create the tile set in the editor and re-link it to the brush.
  3. Re-save the tile set with the current Fyrox/editor version.
  4. Validate any externally generated .tileset data against the current format.
Defensive patterns

Strategy: fallback

Try / catch

if !brush.block_until_tile_set_is_loaded() {
    // inspect tile set resource state for the inner error
    return;
}

Prevention

When it happens

Trigger: block_until_tile_set_is_loaded when the tile set resource loads but its payload is an error (e.g. deserialization of tile set contents failed).

Common situations: Tile set file exists but has invalid/corrupt contents; tile set saved by an incompatible Fyrox version.

Understand the failure class

Background: Schema validation failed / invalid input schema: payload rejected because its shape doesn't match the expected schema — this error's family across 28 libraries.

Related errors


AI-assisted analysis of FyroxEngine/Fyrox@76c91aad8e (2026-09-10). Data as JSON: /api/errors/8afc69c4258689e6. Report an issue: GitHub.

Appendix: source

Thrown at fyrox-impl/src/scene/tilemap/brush.rs:284

impl TileMapBrush {
    /// Return true after blocking to wait for the brush's tile set to load,
    /// if the tile set loads successfully, or if the tile set has no brush.
    /// Return false if any error occurs while trying to load the tile set.
    pub fn block_until_tile_set_is_loaded(&self) -> bool {
        let Some(tile_set) = self.tile_set.as_ref() else {
            return true;
        };
        let tile_set = match block_on(tile_set.clone()) {
            Ok(tile_set) => tile_set,
            Err(e) => {
                Log::err(format!("Tile set load failed! Reason: {e:?}"));
                return false;
            }
        };
        if tile_set.is_ok() {
            true
        } else {
            Log::err("Tile set load failed!");
            false
        }
    }
    /// Return the tile set for this brush, blocking if the tile set is not yet
    /// loaded. None is returned if this brush has no tile set or the tile set fails to load.
    pub fn tile_set(&self) -> Option<TileSetResource> {
        let tile_set = self.tile_set.as_ref()?;
        let tile_set = match block_on(tile_set.clone()) {
            Ok(tile_set) => tile_set,
            Err(e) => {
                Log::err(format!("Tile set load failed! Reason: {e:?}"));
                return None;
            }
        };
        if !tile_set.is_ok() {
            Log::err("Tile set load failed!");
            return None;
        }

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