FyroxEngine/Fyrox · error
Tile set load failed!
Error message
Tile set load failed!
What it means
After the tile set resource future resolves, TileBrush::block_until_tile_set_is_loaded also checks the loaded TileSet for internal errors (is_ok); if the tile set content itself is in an error state, it logs 'Tile set load failed!' and returns false.
Solutions
- Inspect the tile set resource state for its inner error and fix the .tileset file contents.
- Re-create the tile set in the editor and re-link it to the brush.
- Re-save the tile set with the current Fyrox/editor version.
- Validate any externally generated .tileset data against the current format.
Defensive patterns
Strategy: fallback
Try / catch
if !brush.block_until_tile_set_is_loaded() {
// inspect tile set resource state for the inner error
return;
} Prevention
- Validate .tileset contents after external edits.
- Re-save tile sets when migrating Fyrox versions.
- Open tile sets in the editor to confirm they load cleanly.
When it happens
Trigger: block_until_tile_set_is_loaded when the tile set resource loads but its payload is an error (e.g. deserialization of tile set contents failed).
Common situations: Tile set file exists but has invalid/corrupt contents; tile set saved by an incompatible Fyrox version.
Understand the failure class
Background: Schema validation failed / invalid input schema: payload rejected because its shape doesn't match the expected schema — this error's family across 28 libraries.
Related errors
- Tile set load failed! Reason
- Failed to load brush tool data due to
- err.to_string()
- Tile set update page missing.
- Graphics context is uninitialized!
AI-assisted analysis of FyroxEngine/Fyrox@76c91aad8e (2026-09-10).
Data as JSON: /api/errors/8afc69c4258689e6.
Report an issue: GitHub.
Appendix: source
Thrown at fyrox-impl/src/scene/tilemap/brush.rs:284
impl TileMapBrush {
/// Return true after blocking to wait for the brush's tile set to load,
/// if the tile set loads successfully, or if the tile set has no brush.
/// Return false if any error occurs while trying to load the tile set.
pub fn block_until_tile_set_is_loaded(&self) -> bool {
let Some(tile_set) = self.tile_set.as_ref() else {
return true;
};
let tile_set = match block_on(tile_set.clone()) {
Ok(tile_set) => tile_set,
Err(e) => {
Log::err(format!("Tile set load failed! Reason: {e:?}"));
return false;
}
};
if tile_set.is_ok() {
true
} else {
Log::err("Tile set load failed!");
false
}
}
/// Return the tile set for this brush, blocking if the tile set is not yet
/// loaded. None is returned if this brush has no tile set or the tile set fails to load.
pub fn tile_set(&self) -> Option<TileSetResource> {
let tile_set = self.tile_set.as_ref()?;
let tile_set = match block_on(tile_set.clone()) {
Ok(tile_set) => tile_set,
Err(e) => {
Log::err(format!("Tile set load failed! Reason: {e:?}"));
return None;
}
};
if !tile_set.is_ok() {
Log::err("Tile set load failed!");
return None;
}View on GitHub (pinned to 76c91aad8e)