FyroxEngine/Fyrox · critical
Unable to get a resource of type
Error message
Unable to get a resource of type {} from {uuid} UUID! Its actual data has some other data type with type UUID {type_uuid}! What it means
ResourceManager::find_uuid<T>(uuid) looks up a resource by UUID and asserts the loaded data type matches T via type UUID. If the resource is loaded and its actual data type UUID differs from T's, the call panics rather than returning a wrongly-typed handle.
Solutions
- Use the correct type parameter for the UUID's actual resource type (check the reported type_uuid in the message).
- Fix the stale UUID reference in the scene/file so it points at the intended resource of type T.
- Look the resource up untyped via find_uuid without a type assertion, then inspect its type at runtime.
- Re-export/replace the asset so its UUID maps to a resource of the expected type.
Example fix
// before let sound = rm.find_uuid::<SoundBuffer>(uuid)?; // uuid belongs to a Texture // after let texture = rm.find_uuid::<Texture>(uuid)?;
Defensive patterns
Strategy: validation
Validate before calling
let untyped = resource_manager.state().find_uuid(uuid);
if untyped.type_uuid_non_blocking() == Some(Texture::type_uuid()) {
let tex: Texture = resource_manager.find_uuid(uuid).unwrap();
} Try / catch
// check type via untyped handle before typed lookup
let untyped = resource_manager.state().find_uuid(uuid);
match untyped.type_uuid_non_blocking() {
Some(t) if t == Texture::type_uuid() => { /* proceed */ }
other => eprintln!("wrong type: {other:?}"),
} Prevention
- Store (uuid, type) pairs in saved data, not bare UUIDs.
- Re-validate scene asset references after replacing assets.
- Use constants/registry for UUIDs to avoid copy-paste mixups.
- Verify reported type_uuid in panic messages when fixing references.
When it happens
Trigger: Calling find_uuid::<T>(uuid) where the UUID identifies a resource loaded as a different type (type_uuid_non_blocking() != T's type UUID).
Common situations: UUIDs reused across different asset kinds (scene referencing a sound UUID as a texture); stale saved scenes after an asset was replaced by a different type; copy-pasted UUID constants.
Understand the failure class
Background: Type mismatch errors: IllegalArgumentException, TypeError and type guards across 150 open-source libraries — this error's family across 150 libraries.
Related errors
- Unable to get a resource of type
- Unable to get a resource of type
- Unable to add a resource of type
- Cast to failed!
- Height data type error
AI-assisted analysis of FyroxEngine/Fyrox@76c91aad8e (2026-09-10).
Data as JSON: /api/errors/480147624aa61caa.
Report an issue: GitHub.
Appendix: source
Thrown at fyrox-resource/src/manager.rs:543
/// If the resource is not already loading, then it will be returned in
/// the [`ResourceState::Unloaded`] state, and [`Self::request_resource`] may
/// be used to begin the loading process.
///
/// ## Panic
///
/// This method will panic if type UUID of `T` does not match the actual type UUID of the resource. If this
/// is undesirable, use [`Self::try_find`] instead.
pub fn find_uuid<T>(&self, uuid: Uuid) -> Resource<T>
where
T: TypedResourceData,
{
let mut state = self.state();
let untyped = state.find_uuid(uuid);
if let Some(type_uuid) = untyped.type_uuid_non_blocking() {
if type_uuid != <T as Reflect>::type_info().type_uuid {
panic!(
"Unable to get a resource of type {} from {uuid} UUID! Its actual data has some other \
data type with type UUID {type_uuid}!",
<T as Reflect>::type_info().type_uuid,
)
}
}
Resource {
untyped,
phantom: PhantomData::<T>,
}
}
/// Requests a resource of the given type located at the given path. This method is non-blocking, instead
/// it immediately returns the typed resource wrapper. Loading of the resource is managed automatically in
/// a separate thread (or thread pool) on PC, and JS micro-task (the same thread) on WebAssembly.
///
/// ## Type GuaranteesView on GitHub (pinned to 76c91aad8e)