Pumpkin-MC/Pumpkin · error · BungeeCordError
Failed to make offline UUID
Error message
Failed to make offline UUID
What it means
BungeeCordError sentinel raised while reconstructing the player's offline-mode UUID from the forwarded profile data. The offline_uuid derivation failed for the forwarded player name — the input at fault is the player name string carried in the BungeeCord forwarding data (e.g. empty or invalid for offline UUID computation).
Solutions
- Reject the connection
- Validate the player name characters before UUID derivation
- Log the failure at debug level
Defensive patterns
Strategy: validation
When it happens
Trigger: Thrown at crates/pumpkin/src/net/proxy/bungeecord.rs:23 when the library encounters an invalid state.
Common situations: See trigger scenarios.
AI-assisted analysis of Pumpkin-MC/Pumpkin@8d4639e25a (2026-09-09).
Data as JSON: /api/errors/760820a8ab5e5f39.
Report an issue: GitHub.
Appendix: source
Thrown at crates/pumpkin/src/net/proxy/bungeecord.rs:23
use thiserror::Error;
use tracing::warn;
use crate::net::{GameProfile, offline_uuid};
use pumpkin_protocol::Property;
/// The property name the `BungeeGuard` plugin uses to forward its shared
/// secret inside the profile properties.
const BUNGEEGUARD_TOKEN_PROPERTY: &str = "bungeeguard-token";
#[derive(Error, Debug)]
pub enum BungeeCordError {
#[error("Failed to parse address")]
FailedParseAddress,
#[error("Failed to parse UUID")]
FailedParseUUID,
#[error("Failed to parse properties")]
FailedParseProperties,
#[error("Failed to make offline UUID")]
FailedMakeOfflineUUID,
#[error("No BungeeGuard token in forwarded data")]
MissingToken,
#[error("Invalid BungeeGuard token")]
InvalidToken,
}
/// Attempts to login a player via `BungeeCord`.
///
/// This function should be called when receiving the `SLoginStart` packet.
/// It utilizes the `server_address` received in the `SHandShake` packet,
/// which may contain optional data about the client:
///
/// 1. IP address (if `ip_forward` is enabled on the `BungeeCord` server)
/// 2. UUID (if `ip_forward` is enabled on the `BungeeCord` server)
/// 3. Game profile properties (if `ip_forward` and `online_mode` are enabled on the `BungeeCord` server)
///
/// If a `secret` is configured, the properties must contain a property namedView on GitHub (pinned to 8d4639e25a)