Pumpkin-MC/Pumpkin · error
invalid Bedrock respawn state
Error message
invalid Bedrock respawn state {state} What it means
Validation guard in RespawnState::read: the client sent a SRespawn (serverbound respawn) packet whose state byte is not one of the known values 0 (SearchingForSpawn), 1 (ReadyToSpawn) or 2 (ClientReadyToSpawn). The offending input is the raw state u8 from the packet — anything outside 0-2 means a protocol mismatch or a non-vanilla client.
Solutions
- Drop the invalid respawn packet
- Handle only the three defined states and reject others
- Log the raw state byte at debug level
Example fix
// before
match u8::read(reader)? {
0 => Ok(Self::SearchingForSpawn),
1 => Ok(Self::ReadyToSpawn),
2 => Ok(Self::ClientReadyToSpawn),
state => Err(...),
}
// after (if protocol adds state 3)
match u8::read(reader)? {
0 => Ok(Self::SearchingForSpawn),
1 => Ok(Self::ReadyToSpawn),
2 => Ok(Self::ClientReadyToSpawn),
3 => Ok(Self::NewState),
state => Err(...),
} Defensive patterns
Strategy: type-guard
Validate before calling
fn is_valid_respawn_state(b: u8) -> bool { b <= 2 }
// check before decode if you own the byte: if !is_valid_respawn_state(raw) { reject } Type guard
fn parse_respawn_state(b: u8) -> Option<RespawnState> {
match b { 0 => Some(RespawnState::SearchingForSpawn), 1 => Some(RespawnState::ReadyToSpawn), 2 => Some(RespawnState::ClientReadyToSpawn), _ => None }
} Try / catch
match RespawnState::read(reader) {
Ok(s) => handle_respawn(s),
Err(e) if e.kind() == std::io::ErrorKind::InvalidData => { log::warn!("bad respawn state"); disconnect(peer); }
Err(e) => Err(e.into()),
} Prevention
- Update protocol crates together on both sides of a Bedrock version bump
- Keep enum decoders exhaustive and tested over all u8 values
- Use try_from-based enum conversion so bad values fail loudly and early
When it happens
Trigger: Respawn packet whose u8 state field is not 0, 1, or 2 — from corruption, misaligned reads, or a protocol version difference shifting the field.
Common situations: Client/server protocol mismatch after a Bedrock update, network corruption, or crafted packets.
Understand the failure class
Background: Invalid enum value errors: "Unknown type", "Invalid scope", "must be one of" — when a string is not on the library's allowed list — this error's family across 23 libraries.
Related errors
- Unknown inventory transaction type
- Invalid ability value type
- Unknown Text Type
- Invalid ContainerName ID
- item string array length out of bounds
AI-assisted analysis of Pumpkin-MC/Pumpkin@8d4639e25a (2026-09-09).
Data as JSON: /api/errors/580a42c99957afee.
Report an issue: GitHub.
Appendix: source
Thrown at crates/pumpkin-protocol/src/bedrock/server/respawn.rs:35
pub state: RespawnState,
pub player_runtime_id: VarULong,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[repr(u8)]
pub enum RespawnState {
SearchingForSpawn,
ReadyToSpawn,
ClientReadyToSpawn,
}
impl PacketRead for RespawnState {
fn read<R: Read>(reader: &mut R) -> Result<Self, Error> {
match u8::read(reader)? {
0 => Ok(Self::SearchingForSpawn),
1 => Ok(Self::ReadyToSpawn),
2 => Ok(Self::ClientReadyToSpawn),
state => Err(Error::new(
ErrorKind::InvalidData,
format!("invalid Bedrock respawn state {state}"),
)),
}
}
}
impl PacketWrite for RespawnState {
fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
(*self as u8).write(writer)
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::serial::PacketRead;
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