Pumpkin-MC/Pumpkin · error · VineError
Missing expected challenge from pending connection
Error message
Missing expected challenge from pending connection
What it means
VineError::MissingChallenge is returned at the start of receive_vine_plugin_response when expected_challenge is None (vine.rs:150) — i.e. no challenge nonce was recorded on the pending connection — yet a Vine plugin response arrived. The server cannot validate replay protection without the stored nonce, so it rejects the packet. This indicates an internal state inconsistency rather than a bad packet.
Solutions
- Ensure vine_login is always invoked before any plugin response can arrive for that connection
- Reject/drop unsolicited login plugin responses from clients early
- Check connection state management so vine_challenge is not cleared before the response is handled
- Verify each PendingConnection handles exactly one Vine exchange per login
Defensive patterns
Strategy: try-catch
Validate before calling
// gate the response handler: only process if a Vine exchange was initiated
if pending.vine_challenge.is_none() {
drop(pending); // unsolicited response — ignore instead of panicking on state
return;
} Type guard
fn expecting_vine_response(conn: &PendingConnection) -> bool {
conn.vine_challenge.is_some()
} Try / catch
match receive_vine_plugin_response(port, &config, response, pending.vine_challenge) {
Err(VineError::MissingChallenge) => {
tracing::debug!("Got Vine response without a stored challenge; ignoring unsolicited packet");
disconnect(DisconnectReason::InvalidLoginState);
}
result => result?,
} Prevention
- Always call vine_login before a connection can reach the plugin-response handling path
- Clear vine_challenge exactly once, after the response is consumed, to avoid double-processing
- Drop unsolicited login plugin responses early in the packet handler
- Add a debug log when a response arrives with no stored challenge to catch state bugs early
When it happens
Trigger: A SLoginPluginResponse on the vine:player_info channel is processed for a PendingConnection whose vine_challenge field is None: vine_login was never invoked for this connection, the state was cleared/consumed already, or the response was dispatched to the wrong connection object.
Common situations: A client sends an unsolicited login plugin response without a prior request; the server processed two responses for one login and the stored challenge was already consumed; a code path reset or skipped vine_login (e.g. forwarding config changed mid-flight).
Understand the failure class
Background: "Invalid state transition" errors: "status must be X, actually Y", "already rejected/charging/uninstalled", "cannot ... while running" — what they mean when a library rejects your call — this error's family across 31 libraries.
Related errors
- JWT chain validation failed
- The validated username is invalid
- Could not parse UUID from validated token
- Cannot accept self-signed token. Authentication is enforced…
- Got a guest/splitscreen login request. Currently…
AI-assisted analysis of Pumpkin-MC/Pumpkin@8d4639e25a (2026-09-09).
Data as JSON: /api/errors/cd1c0c91beb1b941.
Report an issue: GitHub.
Appendix: source
Thrown at crates/pumpkin/src/net/proxy/vine.rs:44
#[error("No response data received")]
NoData,
#[error("Vine response data too short (minimum 89 bytes)")]
DataTooShort,
#[error("No public key or secret configured for Vine proxy")]
MissingKeyConfig,
#[error("Invalid Ed25519 public key")]
InvalidPublicKey,
#[error("Failed to verify Ed25519 signature")]
InvalidSignature,
#[error("Failed to read forward version")]
FailedReadForwardVersion,
#[error("Unsupported forwarding version {0}. Expected {1}")]
UnsupportedForwardVersion(i32, i32),
#[error("Vine timestamp expired or desynchronized: skew of {0}s exceeds limit of {1}s")]
TimestampExpired(i64, i64),
#[error("Vine challenge nonce mismatch")]
ChallengeMismatch,
#[error("Missing expected challenge from pending connection")]
MissingChallenge,
#[error("Failed to read address")]
FailedReadAddress,
#[error("Failed to parse address")]
FailedParseAddress,
#[error("Failed to read game profile name")]
FailedReadProfileName,
#[error("Failed to read game profile UUID")]
FailedReadProfileUUID,
#[error("Failed to read game profile properties")]
FailedReadProfileProperties,
}
/// Initiates Vine modern forwarding handshake by sending a `CLoginPluginRequest`
/// with a unique 16-byte challenge nonce to protect against replay attacks.
pub async fn vine_login(connection: &mut PendingConnection) {
let message_id: i32 = rand::random();
let challenge: [u8; 16] = rand::random();View on GitHub (pinned to 8d4639e25a)