ErrLookup › Unity-Technologies/UnityCsReference
Unity-Technologies/UnityCsReference
Unity C# reference source code. · C# · 8,035 source files
Analyzed at 225b0fbdb5 on 2026-08-13. 634 documented errors.
| Code / Message | Type | Severity | Tags |
|---|---|---|---|
| Value for parameter atlases is null | validation | error | sprite-atlas, argument-null, editor, asset-pipeline, csharp |
| One of the elements in atlases is null. Please check your In | validation | error | sprite-atlas, argument-null, array-element, editor, csharp |
| texIndex must point to a valid index in textureData list. | validation | error | sprite-atlas, argument-out-of-range, native-interop, asset-corruption, csharp |
| Parameter asset is null | validation | error | sprite-atlas, argument-null, serialization, editor, csharp |
| gameObject | validation | error | animation, argument-null, editor, lifecycle, csharp |
| bindings must be non-null | validation | error | animation, argument-null, editor, csharp |
| keyframes must be non-null | validation | error | animation, argument-null, editor, csharp |
| bindings and keyframes must be of equal length | exception | error | animation, invalid-operation, editor, array-length, csharp |
| curves must be non-null | validation | error | animation, argument-null, editor, csharp |
| bindings and curves must be of equal length | exception | error | animation, invalid-operation, editor, array-length, csharp |
| Binding type should derive from Unity type. | exception | error | animation, invalid-cast, gameobject-recorder, editor, csharp |
| FPS can't be 0.0 or less | validation | error | animation, argument, gameobject-recorder, editor, csharp |
| Cannot save to clip as there is nothing to save. The method | exception | error | animation, invalid-operation, gameobject-recorder, lifecycle, csharp |
| Allowed errors for keyframe reduction cannot be negative. | validation | error | animation, argument, gameobject-recorder, keyframe-reduction, csharp |
| list | validation | error | animation, argument-null, editor, timeline, csharp |
| assetOrMetaFilePaths | validation | error | asset-database, argument-null, version-control, editor, csharp |
| outNotEditablePaths | validation | error | asset-database, argument-null, version-control, editor, csharp |
| path | validation | error | unity, csharp, asset-database, version-control, null-check, argument-validation |
| paths | validation | error | unity, csharp, asset-database, version-control, null-check, argument-validation |
| Cannot call ReportAssetChanged outside of the OnAssetsModifi | exception | error | unity, csharp, asset-pipeline, experimental-api, invalid-operation, lifecycle |
| Cannot add dependency on invalid path. | validation | error | unity, csharp, asset-pipeline, scripted-importer, dependency-graph, null-check |
| Cannot add source dependency on empty GUID. | validation | error | unity, csharp, asset-pipeline, scripted-importer, dependency-graph, guid, null-check |
| Cannot add dependency on invalid ArtifactKey. | validation | error | unity, csharp, asset-pipeline, scripted-importer, dependency-graph, artifact-key, validation |
| Cannot add artifact dependency on empty GUID. | validation | error | unity, csharp, asset-pipeline, scripted-importer, dependency-graph, guid, null-check |
| Cannot add custom dependency on an empty custom dependency. | validation | error | unity, csharp, asset-pipeline, scripted-importer, dependency-graph, custom-dependency, null-check |
| A shader '{assetPath}' cannot depend on the 'srp/default-sha | exception | error | unity, csharp, asset-pipeline, scripted-importer, custom-dependency, srp, shader, reserved-key |
| asset | validation | error | unity, csharp, asset-pipeline, asset-importer, source-asset-identifier, null-check |
| type | validation | error | unity, csharp, asset-pipeline, asset-importer, source-asset-identifier, type-resolution, null-check |
| name | validation | error | unity, csharp, asset-pipeline, asset-importer, source-asset-identifier, null-check |
| The name is empty | validation | error | unity, csharp, asset-pipeline, asset-importer, source-asset-identifier, argument-validation |
| materialFolderPath | validation | error | unity, csharp, asset-pipeline, speedtree, material-remap, null-check |
| Invalid material folder path: {0}. | validation | error | unity, csharp, asset-pipeline, speedtree, material-remap, argument-validation |
| asset | validation | error | unity, csharp, asset-pipeline, speedtree, asset-identifier, null-check |
| type | validation | error | unity, speedtree, argument-validation, null-check, asset-pipeline |
| name | validation | error | unity, speedtree, argument-validation, null-check, asset-pipeline |
| The name is empty | validation | error | unity, speedtree, argument-validation, empty-string, asset-pipeline |
| materialFolderPath | validation | error | unity, speedtree, argument-validation, null-check, asset-database |
| Invalid material folder path: {0}. | validation | error | unity, speedtree, argument-validation, empty-string, asset-database |
| The texture has not yet finished importing. This most likely | exception | error | unity, texture-importer, pipeline-timing, invalid-operation |
| May only be called in OnPostProcessTexture | validation | error | unity, texture-importer, pipeline-timing, argument-validation |
| Tried to read non-string json value as string | exception | error | json, type-mismatch, asset-store, unity |
| Tried to read non-float json value as float | exception | error | json, type-mismatch, asset-store, unity |
| Tried to read non-bool json value as bool | exception | error | json, type-mismatch, asset-store, unity |
| Tried to read {} json value as list | exception | error | json, type-mismatch, asset-store, unity |
| Tried to read non-dictionary json value as dictionary | exception | error | json, type-mismatch, asset-store, unity |
| Cannot serialize json value of unknown type | exception | error | json, serialization, asset-store, unity, programming-error |
| End of json while parsing at {} | exception | error | json, parse, truncated-input, asset-store, unity |
| Cannot parse json value starting with '{}' at {} | exception | error | json, parse, malformed-input, encoding, asset-store, unity |
| Key not string type at {} | exception | error | json, parse, malformed-input, schema, asset-store, unity |
| Missing dict entry delimiter ':' at {} | exception | error | json, parse, malformed-input, schema, asset-store, unity |
| missing '"' to end string at {} | exception | error | json, parse, truncated-input, string-escape, asset-store, unity |
| End of json while parsing while parsing string at {} | exception | error | json, parse, truncated-input, string-escape, asset-store, unity |
| End of json while parsing while parsing unicode char near {} | exception | error | json, parse, truncated-input, unicode, string-escape, asset-store, unity |
| Invalid unicode escape char near {} | exception | error | json, parsing, asset-store, unicode, malformed-data |
| Invalid escape char '{}' near {} | exception | error | json, parsing, asset-store, escape-sequence, malformed-data |
| End of json while parsing while parsing string near {} | exception | error | json, parsing, asset-store, truncation, malformed-data |
| Cannot convert string to float : '{}' at {} | exception | error | json, parsing, asset-store, number, malformed-data |
| Invalid token at {} | exception | error | json, parsing, asset-store, literal, malformed-data |
| Must be greater than zero. | validation | error | audio, editor, validation, argument-validation, audio-random-container |
| clips | validation | error | audio, editor, validation, null-check, argument-validation, audio-random-container |
| Must not be empty. | validation | error | audio, editor, validation, empty-check, argument-validation, audio-random-container |
| container | validation | error | audio, editor, validation, null-check, argument-validation, audio-random-container |
| Must be a persistent asset. | validation | error | audio, editor, validation, asset-persistence, argument-validation, audio-random-container |
| Size has to be larger than 1 | validation | error | audio, editor, validation, argument-validation, preview, waveform |
| length has to be longer than zero | validation | error | audio, editor, validation, argument-validation, preview, waveform |
| localStart has to be positive | validation | error | audio, editor, validation, argument-validation, preview, waveform |
| clip | validation | error | audio, editor, validation, null-check, argument-validation, preview, waveform |
| Clip {clip}'s overview preview is null | validation | error | audio, editor, validation, argument-validation, preview, waveform, audio-import |
| Could not map typename 'GameManager' to type info (initializ | validation | critical | build-pipeline, code-stripping, il2cpp, native-types, unity-internals, initialization |
| Build profile is invalid. | validation | error | build-pipeline, build, validation, argument-validation, build-profile |
| Cannot start a new build because there is already a build in | exception | error | build-pipeline, build, concurrency, invalid-operation, build-queue |
| The 'locationPathName' parameter for BuildPipeline.BuildPlay | validation | error | build-pipeline, build, validation, path, argument-validation |
| For the '{0}' target the 'locationPathName' parameter for Bu | validation | error | build-pipeline, build, validation, path, platform, argument-validation |
| Scene path "{0}" contains invalid directory separators. | validation | error | unity, build-pipeline, scene-path, path-validation, buildplayer |
| The build target does not support build appending. | exception | error | unity, build-pipeline, build-append, platform-support, buildplayer |
| The build cannot be appended. | exception | error | unity, build-pipeline, build-append, android, ios, incremental-build |
| Non-development build cannot allow debugging. Either add the | validation | error | unity, build-pipeline, build-options, debugging, development-build |
| Non-development build cannot allow code coverage. Either add | validation | error | unity, build-pipeline, build-options, code-coverage, development-build |
| Non-development build cannot allow deep profiling support. E | validation | error | unity, build-pipeline, build-options, profiling, development-build |
| Non-development build cannot allow auto-connecting the profi | validation | error | unity, build-pipeline, build-options, profiler, development-build |
| Code coverage is unavailable for the selected build target. | validation | error | unity, build-pipeline, build-options, code-coverage, platform-support, development-build |
| Invalid build path: '{buildPlayerOptions.locationPathName}'. | validation | error | unity, build-pipeline, build-path, path-validation, buildplayer |
| BuildContentDirectoryParameters.outputPath cannot be empty | validation | error | unity, build-pipeline, content-build, path-validation, scriptable-build-pipeline |
| AssetBundleBuild cannot be null. | validation | error | unity, build-pipeline, asset-bundles, null-argument, argument-validation |
| Cannot build asset bundles while a build is in progress. | exception | error | unity, build-pipeline, asset-bundles, concurrent-build, build-lock |
| The output path "{buildParameters.outputPath}" doesn't exist | validation | error | unity, build-pipeline, asset-bundles, directory-not-found, path-validation |
| More Assemblies in the list than delivered. Only filtering, | exception | error | unity, build-pipeline, assembly-filtering, build-processor, ifilterbuildassemblies |
| New Assembly names are in the list. Only filtering are allow | exception | error | unity, build-pipeline, assembly-filtering, build-processor, ifilterbuildassemblies |
| No such file or directory. | exception | error | unity, build-pipeline, streaming-assets, file-not-found, buildplayer-context |
| Unable to add '{sourceFile}' to StreamingAssets. An entry fo | validation | error | unity, build-pipeline, streaming-assets, path-conflict, buildplayer-context |
| ApiCompatibilityLevel.{0} is not supported! | exception | error | unity, build-pipeline, il2cpp, api-compatibility, mono-backend, player-settings |
| Unhandled scripting backend {scriptingBackend} | validation | error | unity, build-pipeline, il2cpp, scripting-backend, player-settings, exhaustiveness-check |
| GetIl2CppBclDistributionDirectory is only supported for IL2C | exception | error | il2cpp, build-pipeline, api-compatibility, player-settings |
| IL2CPP doesn't support building with {apiCompatibilityLevel} | exception | error | il2cpp, build-pipeline, api-compatibility, scripting-defines |
| {toolName} does not appear to be built in {il2CppFolder} | exception | error | il2cpp, dev-build, toolchain, bee |
| Could not determine which of the {candidates.Length} of {too | exception | error | il2cpp, dev-build, toolchain, tfm, publish-layout |
| {name} does not appear to be built in {il2CppFolder} | exception | error | il2cpp, dev-build, bee, library-search-path, tfm |
| Could not locate assembly for {name} | validation | error | il2cpp, library-search-path, install-corruption, deploy |
| '{targetName}' is not a valid build target name | validation | error | named-build-target, validation, build-pipeline |
| There is no a valid NamedBuildTarget for BuildTargetGroup '{ | validation | error | named-build-target, build-target-group, build-pipeline, validation |
| '{standaloneSubtarget}' is not a valid subtarget for the Sta | validation | error | named-build-target, standalone, subtarget, build-pipeline |
| Launching for build target {buildTarget} is not supported: T | exception | error | launch, build-pipeline, module-manager, post-processor |
| Could not launch build | exception | error | launch, deployment, device, no-targets |
| Could not find any valid targets to launch on for {0} | exception | error | launch, deployment, no-targets, build-pipeline |
| {installPath} must not be an empty string | exception | error | build-pipeline, postprocess, install-path, validation |
| Build target '{target}' not supported | exception | error | build-pipeline, postprocess, module-manager, platform-support |
| Failed to add player icon | exception | error | build-pipeline, postprocess, icons, player-settings |
| The current build target has assets in its associated Qualit | exception | error | render-pipeline, preprocess-build, quality-settings, graphics-settings |
| Build target is not supported. | exception | error | build-player, platform-support, module-manager, license |
| Could not switch to build target '{0}', '{1}'. | exception | error | build-player, build-target-switch, async, compile-errors |
| Build location for buildTarget {buildTarget} is not valid. | exception | error | build-player, build-location, validation |
| The component {typeof(T).Name} already exists in the build p | exception | error | unity, buildprofile, duplicate, component, argumentexception |
| Type {type.Name} is not a ScriptableObject or a supported se | exception | error | unity, buildprofile, type-mismatch, scriptableobject, argumentexception |
| The object to add cannot be null. | exception | error | unity, buildprofile, null, argumentnullexception, validation |
| Asset {objectToAdd} has a non-null path. Build profile compo | exception | error | unity, buildprofile, assetdatabase, invalidoperationexception, sub-asset |
| The component {typeof(T).Name} is required and cannot be rem | exception | error | unity, buildprofile, required-component, argumentexception, removal |
| The object to remove cannot be null. | exception | error | unity, buildprofile, null, argumentnullexception, validation |
| The object {objectToRemove} (path: {objectToRemovePath}) is | exception | error | unity, buildprofile, assetdatabase, path-mismatch, argumentexception |
| Cannot create build profile for '{platformName}' (GUID: {pla | exception | error | unity, buildprofile, platform, module-not-installed, argumentexception |
| Platform GUID {platformGuid} is not a valid Unity build plat | exception | error | unity, buildprofile, platform, guid, argumentexception, validation |
| Build profile name is too long ({byteCount}) - max supported | exception | error | unity, buildprofile, filename, length-limit, utf8, argumentexception |
| Active build profile is null. | exception | error | unity, buildprofile, active-profile, null, build, argumentexception |
| BuiltinBakedReflectionSystem | exception | error | unity, rendering, reflection, objectdisposed, lifecycle |
| GetRenderersFilteringResults(ReadOnlySpan<int>) is obsolete. | exception | error | unity, rendering, obsolete, entityid, api-migration, notimplemented |
| rendererIDs and results NativeArrays don't match in length. | exception | error | unity, rendering, span, length-mismatch, argumentexception, validation |
| GetRenderersHiddenResultBits(ReadOnlySpan<int>) is obsolete. | exception | error | unity, rendering, obsolete, entityid, api-migration, notimplemented |
| Unexpected resultBits Span length. The expected length of re | exception | error | unity-editor, bindings, span, argument-validation, rendering |
| ScriptableBakedReflectionSystemWrapper | exception | error | unity-editor, reflection-probes, object-disposed, native-handle, lifecycle |
| Not a valid handle, has it been released already? | exception | error | unity-editor, serialized-object, native-handle, lifecycle, argument-validation |
| GetInstallationForPath: Does not allow null editorPath | exception | error | unity-editor, code-editor, argument-validation, nullable |
| GetCodeEditorForPath: Does not allow null editorPath | exception | error | unity-editor, code-editor, argument-validation, nullable |
| SetCodeEditor: Does not allow null editorPath | exception | error | unity-editor, code-editor, argument-validation, preferences, nullable |
| No command with id {commandId} exists | exception | error | unity-editor, commands, argument-validation, dictionary-lookup |
| A command with id {id} already exists | exception | error | unity-editor, commands, argument-validation, duplicate-registration |
| Command {id} does not exist | exception | error | unity-editor, commands, argument-validation, dispatch |
| Command ({id}, {command.hint}) does not match the hinting {h | exception | error | unity-editor, commands, argument-validation, flags, dispatch |
| Invalid position: {value} | exception | error | unity-editor, container-window, argument-validation, rect, layout |
| Cannot create more than one main window. | exception | error | unity-editor, container-window, argument-validation, show-mode, window-creation |
| Trying to create a second main window from layout when one a | exception | error | unity-editor, container-window, invalid-operation, singleton, window-creation, layout |
| Invalid minimum size: {min} | exception | error | editor, window, ui, validation, nan, size |
| Invalid maximum size: {max} | exception | error | editor, window, ui, validation, nan, size |
| Deployment targets main thread context can only be retrieved | exception | error | editor, deployment, threading, main-thread, android, ios |
| Platform does not implement DeploymentTargetsExtension | exception | error | editor, deployment, platform, build-target, module, android, ios |
| Delegate already registered for dropDestinationId:{dropDstId | exception | error | editor, drag-and-drop, lifecycle, delegate, registration |
| EditorApplication.OpenScene() cannot be called when in the U | exception | error | editor, scenemanagement, deprecated, play-mode, obsolete |
| object is not a EditorBuildSettingsScene | validation | error | editor, build-settings, icomparable, type-mismatch, sorting |
| Config object with name '${name}' already exists. | exception | error | editor, build-settings, config, duplicate, persistence |
| Cannot add non-persisted config object with name '${name}'. | exception | error | editor, build-settings, config, assetdatabase, persistence |
| messageId must not be empty | validation | error | editor, networking, editorconnection, guid, validation |
| Check the connected players list instead | exception | error | editor, networking, editorconnection, deprecated, removed-api |
| Unknown opt out decision type | exception | error | editor, dialog, enum, notimplemented, defensive |
| Unknown dialog icon type | exception | error | editor, dialog, enum, notimplemented, defensive, logging |
| Key must be non-null, between 1 and 127 characters, and be a | validation | error | editor, dialog, validation, regex, prefs, registry |
| Dialog message text cannot be null or whitespace. | validation | error | editor, dialog, validation, null-argument, localization |
| Text on buttons must be less than ${kMaxButtonTextLength} ch | validation | error | editor, dialog, validation, length-limit, localization |
| Parameter enumValue must be of type System.Enum | validation | error | editor, imgui, deprecated, enum, type-mismatch, mask-field |
| No valid types in required type list | validation | error | csharp, unity-editor, object-field, selector, type-resolution |
| Parameter selected must be of type System.Enum | validation | error | csharp, unity-editor, enum, gui, popup |
| Parameter enumValue must be of type System.Enum | validation | error | csharp, unity-editor, enum, gui, flags-field |
| Unsupported enum base type for {0} | exception | error | csharp, unity-editor, enum, serialization, flags-field |
| Specified enumType must be System.Enum | validation | error | csharp, unity-editor, enum, gui, flags-field, type-guard |
| SerializedProperty is null | exception | error | csharp, unity-editor, serializedproperty, inspector, null-guard |
| Failure to load editor resource asset bundle. | exception | critical | csharp, unity-editor, resources, asset-bundle, environment, startup |
| ${renderPipelineType} must be a valid ${RenderPipeline} | validation | error | csharp, unity-editor, render-pipeline, srp, type-guard |
| TierSettings.renderingPath must be actual rendering path (no | validation | error | csharp, unity-editor, graphics, tier-settings, validation |
| Invalid JSON value: ${jsonValue} | validation | error | csharp, unity-editor, json, mode-service, serialization |
| Could not find editor resource ${assetPath} | exception | error | csharp, unity-editor, resources, file-not-found, packages |
| Build platforms are not initialized. | exception | critical | csharp, unity-editor, build-pipeline, initialization, timing |
| Could not find build platform for target group ${namedBuildT | exception | error | csharp, unity-editor, build-pipeline, platforms, configuration |
| Filters must be declared in pairs { "FileType", "FileExtensi | validation | error | csharp, unity-editor, file-dialog, validation, input |
| The DialogOptOut type named {0} has not been implemented. | exception | warning | csharp, unity-editor, dialog, enum, not-implemented, future-proofing |
| The DialogComplexResult named {0} has not been implemented. | exception | error | dialog, not-implemented, enum, unity-editor |
| CompileCSharp is no longer supported. Use UnityEditor.Compil | exception | error | obsolete, deprecated, compilation, unity-editor |
| The Prefab you want to instantiate is null. | exception | error | null-argument, prefab, animator, preview, unity-editor |
| Invalid minSize: {value} | exception | error | window-size, validation, nan, infinity, unity-editor |
| Value cannot be null. | exception | error | null-argument, filesystem, delete, unity-editor |
| Failed to Copy File / Directory from '{0}' to '{1}': destina | exception | error | filesystem, copy, ioexception, exists, unity-editor |
| Failed to Copy File / Directory from '{0}' to '{1}'. | exception | error | filesystem, copy, ioexception, native-failure, unity-editor |
| Failed to Move File / Directory from '{0}' to '{1}'. | exception | error | filesystem, move, ioexception, native-failure, cross-volume, unity-editor |
| The source path cannot be empty. | exception | error | argument, filesystem, validation, empty-string, unity-editor |
| Failed to delete directory '{0}'. | exception | error | filesystem, directory, replace, ioexception, delete-failure, unity-editor |
| Path cannot be null or empty. | exception | error | filesystem, argument, validation, stream, unity-editor |
| FileUtil.OpenRead: Invalid UDS hash in path '{path}' | exception | error | filesystem, uds, hash, validation, unity-editor |
| FileUtil.OpenRead: Failed to acquire UDS content for '{path} | exception | error | filesystem, uds, cache-miss, ioexception, unity-editor |
| index must be between 0 and {albedoTextureCount - 1}, but wa | exception | error | gi, lightbaking, validation, index, argument |
| index must be between 0 and {emissiveTextureCount - 1}, but | exception | error | gi, lightbaking, validation, index, argument |
| index must be between 0 and {instanceCount - 1}, but was {in | exception | error | gi, lightbaking, validation, index, argument |
| index must be between 0 and {terrainCount - 1}, but was {ind | exception | error | gi, lightbaking, terrain, validation, index, argument |
| index must be between 0 and {materialCount - 1}, but was {in | exception | error | gi, lightbaking, material, validation, index, argument |
| instanceIndex must be between 0 and {instanceCount - 1}, but | exception | error | gi, lightbaking, material, instance, validation, index, argument |
| instance {instanceIndex} has not materials | exception | error | gi, lightbaking, material, instance, validation, argument |
| submeshIndex must be between 0 and {theInstance.submeshMater | exception | error | gi, lightbaking, material, submesh, validation, index, argument |
| index must be between 0 and {GetLightCount() - 1}, but was { | exception | error | gi, lightbaking, light, validation, index, argument |
| index must be between 0 and {GetLightCount() - 1}, but was { | exception | error | gi, lightbaking, light, validation, index, argument, known-bug |
| index must be between 0 and {instanceCount - 1}, but was {in | exception | error | gi, lightbaking, instance, albedo, validation, index, argument |
| submeshIndex must be between 0 and {submeshCount - 1}, but w | exception | error | gi, lightbaking, submesh, transmissive, validation, index, argument |
| material for submesh {submeshIndex} did not exist. | exception | error | gi, lightbaking, material, transmissive, validation, argument |
| index must be between 0 and {albedoTexturePropertiesCount - | exception | error | lightmapping, gi, bake-input, index-bounds, albedo, properties, unity |
| index must be between 0 and {emissiveTexturePropertiesCount | exception | error | lightmapping, gi, bake-input, index-bounds, emissive, properties, unity |
| index must be between 0 and {transmissiveTextureCount - 1}, | exception | error | lightmapping, gi, bake-input, index-bounds, transmissive, unity |
| index must be between 0 and {transmissiveTexturePropertiesCo | exception | error | lightmapping, gi, bake-input, index-bounds, transmissive, properties, unity |
| index must be between 0 and {GetCookieCount() - 1}, but was | exception | error | lightmapping, gi, bake-input, index-bounds, cookie, unity |
| index must be between 0 and {lightmapCount - 1}, but was {in | exception | error | lightmapping, gi, lightmap-requests, index-bounds, unity |
| Lightmapping.lightingSettings is null. Please assign it to a | exception | error | lightmapping, gi, lighting-settings, null-reference, unity |
| no duplication of scenes is allowed | exception | error | lightmapping, gi, multi-scene, validation, duplicate, unity |
| Lightmapping.additionalBakedProbesCompleted is obsolete. Ple | exception | error | lightmapping, gi, obsolete, api-removal, probes, unity |
| Calling GUISkin.current outside OnGUI. This might break the | exception | error | imgui, ongui, color-picker, static-init, unity-editor |
| windowContent | exception | error | imgui, popup, argument-null, unity-editor |
| Cannot select range when not in multi select mode. | exception | error | imgui, reorderable-list, multiselect, invalid-operation, unity-editor |
| Specify exactly one edge | exception | error | unity-editor, gui, enum, argument |
| ApplyPrefabAddedGameObjects requires that GameObjects share | exception | error | unity-editor, prefab, hierarchy, argument |
| ApplyPrefabAddedGameObjects requires that GameObjects share | exception | error | unity-editor, prefab, asset-path, argument |
| Array is invalid. | exception | error | unity-editor, prefab, null-check, argument |
| root | exception | error | unity-editor, ui-toolkit, null-check, argument |
| Unexpected UnityEngine.Object type in Hierarchy {obj.GetType | exception | error | unity-editor, hierarchy, drag-drop, type-check |
| Unhandled enum {dropPosition} | exception | error | unity-editor, hierarchy, enum, drag-drop |
| MultiColumnHeader state is not allowed to be null | exception | error | unity-editor, treeview, multicolumn, null-check |
| columnIndices | exception | error | unity-editor, treeview, multicolumn, null-check |
| sortAscending | exception | error | unity-editor, treeview, multicolumn, null-check |
| Input arrays should have same length | exception | error | unity-editor, treeview, multicolumn, validation |
| The maximum number of sorted columns is {state.maximumNumber | exception | error | unity-editor, treeview, multicolumn, limit |
| Duplicate column indices are not allowed | exception | error | unity-editor, treeview, multicolumn, validation |
| columnIndex {0} is not valid when the current column count i | exception | error | unity-editor, treeview, multicolumn, bounds-check |
| Invalid columnIndex: {0}. The index is not part of the curre | exception | error | unity-editor, treeview, multicolumn, visibility |
| The provided visibleColumnIndex is invalid. Ensure the index | exception | error | unity-editor, treeview, multicolumn, bounds-check |
| columns are no allowed to be null | exception | error | unity-editor, treeview, multicolumn, null-check |
| columns array should at least have one column: it is empty | exception | error | unity-editor, treeview, multicolumn, validation |
| SwapColumn is only supported for columns next to each other | exception | error | unity-editor, treeview, multicolumn, reorder |
| visibleColumns should not be set to null | exception | error | unity-editor, treeview, multicolumn, null-check |
| visibleColumns should should not be set to an empty array. A | exception | error | unity, treeview, multicolumnheader, validation, configuration |
| Invalid list: cannot be null | exception | error | unity, treeview, toggletreeview, null-argument, search |
| Invalid TreeViewState: it is null | exception | critical | unity, treeview, null-argument, construction, state |
| Setting columnIndexForTreeFoldouts can only be set when usin | exception | error | unity, treeview, multicolumnheader, configuration, foldout |
| Invalid index for columnIndexForTreeFoldouts: {0}. Number of | exception | error | unity, treeview, argument-out-of-range, multicolumnheader, foldout |
| GetCellRect can only be called when 'multiColumnHeader' has | exception | error | unity, treeview, multicolumnheader, invalid-operation, row-drawing |
| root is null | exception | error | unity, treeview, null-argument, buildroot, rows |
| rows is null | exception | error | unity, treeview, null-argument, rows |
| FindItem failed: root item has not been created yet | exception | error | unity, treeview, invalid-operation, buildroot, finditem |
| Only call RefreshCustomRowHeights if you have overridden Get | exception | error | unity, treeview, custom-row-height, invalid-operation, override |
| Only call this method if you are using a MultiColumnHeader w | exception | error | unity, treeview, rowgui, multicolumnheader, not-supported |
| BuildRoot should set a valid root item. | exception | critical | unity, treeview, buildroot, null-reference, datasource |
| TreeView: 'rootItem.children == null'. Did you forget to add | exception | critical | unity, treeview, buildroot, buildrows, configuration |
| RefreshRows should set valid list of rows. | exception | critical | unity, treeview, buildrows, null-reference, datasource |
| Invalid search: cannot be null or empty | exception | error | unity, treeview, search, validation, argument |
| Invalid list: cannot be null | exception | error | unity, treeview, search, null-argument, list |
| Input row index: {0} is invalid. Number of rows rects: {1}. | exception | error | unity, treeview, custom-row-height, argument-out-of-range, rowrect |
| Number of rows does not match number of row rects. Did you r | exception | error | unity, treeview, custom-row-height, rowrect, sync, invalid-operation |
| Invalid argument: {dropPosition} | exception | error | treeview, drag-and-drop, argument, editor-scripting, validation |
| The root is null | exception | error | treeview, null-argument, editor-scripting, validation |
| Invalid tree for finding descendants: Ensure a complete tree | exception | error | treeview, lazy-loading, invalid-state, editor-scripting, validation |
| Invalid split view data | exception | error | window-layout, serialization, corrupt-data, editor, validation |
| No parent view | exception | error | window-layout, docking, invalid-state, editor, validation |
| No windows found in layout. | exception | error | window-layout, serialization, corrupt-data, editor, validation |
| Error while reading window layout: no root view on main wind | exception | error | window-layout, serialization, invalid-state, editor, validation |
| Error while reading window layout: no main window found | exception | error | window-layout, configuration, invalid-state, editor, validation |
| AA is not supported on GUIViews | exception | warning | guiview, obsolete, deprecation, editor, argument |
| gameObjects array is null | validation | error | gameobject, null-argument, editor-scripting, validation |
| GameObject in gameObjects array is null | validation | error | gameobject, null-argument, editor-scripting, validation |
| Duplicating Assets is unsupported by this function. Use Asse | validation | error | gameobject, asset, argument, editor-scripting, validation |
| gameObject is null | validation | error | gameobject, null-argument, editor-scripting, validation |
| GlobalObjectId.GetGlobalObjectIdSlow(int[], [Out] GlobalObje | exception | warning | globalobjectid, obsolete, migration, entityid, editor |
| GlobalObjectIdentifierToInstanceIDSlow is obsolete. Use Glob | exception | warning | globalobjectid, obsolete, migration, entityid, editor |
| GlobalObjectIdentifiersToInstanceIDsSlow is obsolete. Use Gl | exception | warning | globalobjectid, obsolete, migration, entityid, editor |
| The value ({renderedPickingIndexCount}) must not be negative | validation | error | handles, picking, argument, editor-scripting, validation |
| resolver | validation | error | handles, picking, null-argument, editor-scripting, validation |
| Get GetPickingIncludeExcludeList is obsolete, use GetPicking | exception | error | obsolete, api-migration, picking, entity-id, unity-editor |
| Get GetSelectionOutlineIncludeExcludeList is obsolete, use G | exception | error | obsolete, api-migration, selection-outline, entity-id, unity-editor |
| renderPickingCallback | validation | error | picking, argument-validation, null-reference, unity-editor |
| {RegisterRenderPickingCallback} cannot be called during pick | exception | error | picking, lifecycle, reentrancy, unity-editor |
| {UnregisterRenderPickingCallback} cannot be called during pi | exception | error | picking, lifecycle, reentrancy, unity-editor |
| Use DrawOutline(EntityId[], EntityId[], Color, Color, float) | exception | error | obsolete, api-migration, selection-outline, entity-id, unity-editor |
| Use DrawOutline(EntityId[], Color, float) instead. | exception | error | obsolete, api-migration, selection-outline, entity-id, unity-editor |
| Must be greater than zero | validation | error | bezier, math, argument-validation, unity-editor |
| Must be 0, 1, or 2 | validation | error | bounds-handle, argument-validation, unity-editor |
| HierarchyProperty is deprecated. Use HierarchyIterator inste | exception | error | obsolete, api-migration, hierarchy, not-implemented, unity-editor |
| CoreCLR is not supported for this platform. | exception | error | scripting-backend, coreclr, platform, not-supported, unity-editor |
| IL2CPP is not supported for this platform. | exception | error | il2cpp, platform, scripting-backend, notsupported, unity-editor |
| Unexpected mixed value for '{assetPath}', platform: {platfor | exception | error | plugin-importer, inspector, mixed-value, multi-object, desktop |
| Failed to resolve standalone platform, platform string '{0}' | exception | error | plugin-importer, build-target, standalone, desktop, platform |
| Unknown DesktopPluginCPUArchitecture value: {architecture} | exception | error | plugin-importer, enum, cpu-architecture, desktop, version-skew |
| Unknown EditorPluginCPUArchitecture value: {architecture} | exception | error | plugin-importer, enum, cpu-architecture, editor, version-skew |
| Cannot find any Platform Settings, including the Default Pla | exception | error | texture-importer, platform-settings, serialization, inspector, corruption |
| Could not find the requested Platform Texture Settings ('{na | exception | error | texture-importer, platform-settings, inspector, build-target, serialization |
| Unknown platform '{0}' | exception | error | assembly-definition, platform, asmdef, argument, module-install |
| Unsupported enum base type for {0} | exception | error | enum, flags, serialization, mask-field, dropdown |
| Could not create a valid delegate from method marked: [RootE | exception | error | root-editor, delegate, attribute, reflection, signature |
| You can't set the target on an editor. | exception | error | editor, inspector, read-only, target, api-misuse |
| Editor type '{editorType}' does not derive from UnityEditor. | exception | error | editor, type-validation, reflection, argument |
| You shouldn't call Initialize for Editors | exception | error | editor, lifecycle, api-misuse, internal |
| You shouldn't call Cleanup for Editors. Dispose resources in | exception | error | editor, lifecycle, api-misuse, disposal, internal |
| get function cannot be null | exception | error | graphics-settings, localization, null-argument, validation |
| set function cannot be null | exception | error | graphics-settings, localization, null-argument, validation |
| The propertyPath argument can't be null or empty. | exception | error | graphics-settings, argument, property-path, validation |
| The elementName argument can't be null or empty. | exception | error | graphics-settings, argument, visual-element, validation |
| IRenderPipelineGraphicsSettings is not assignable from rende | exception | error | graphics-settings, type-validation, render-pipeline, argument |
| Property cannot be null. | exception | error | graphics-settings, property-drawer, null-argument, serialized-property, validation |
| The SerializedProperty '{0}' is not supported by BeginProper | exception | error | unity, editor, material, serializedproperty, shadergui |
| The MaterialProperty '{0}' should be of type 'Texture' (its | exception | error | unity, editor, material, shadergui, type-mismatch |
| List of materials contains null | exception | error | unity, editor, material, null-check, renderer |
| Unknown vertex format {format} | exception | error | unity, editor, mesh, vertex-format, version-mismatch |
| Missing name for {0} | exception | error | unity, editor, player-settings, gui-content, enum-mapping |
| Scripting backend value {scriptingBackend} is not supported. | exception | error | unity, editor, player-settings, scripting-backend, enum-mapping |
| Attempting to set an incorrect number of icons for {namedBui | exception | error | unity, editor, player-settings, icons, validation |
| The setting label can't be null or empty. | exception | error | unity, editor, player-settings, validation, argument |
| Preview scene could not be created | exception | error | unity, editor, preview, scene, environment |
| renderingLayerNames is null or empty | exception | error | unity, editor, render-pipeline, rendering-layers, validation |
| Given rpAssetType must derive from RenderPipelineAsset | exception | error | unity, editor, render-pipeline, attribute, type-mismatch, deprecated |
| Could not find MaterialProperty: '{propertyName}', Num prope | exception | error | unity, editor, shadergui, material-property, missing-property |
| One or more transforms are null | exception | error | unity, editor, transform, null-check, validation |
| Recursive EnableLivePropertyFeature are not allowed. | exception | error | unity, editor, live-properties, recursion, serialized-object |
| Recursive SetLivePropertyOverrides are not allowed. | exception | error | unity, editor, live-properties, recursion, serialized-object |
| Meta file not found: {metaFilePath} | exception | error | unity, editor, asset-database, filesystem, texture |
| Could not find isReadable property in the meta file | exception | error | unity, editor, texture, meta-file, importer |
| expandedProjectWindowItems is deprecated. Use expandedProjec | exception | error | unity, editor, deprecated, obsolete-api, project-window |
| Unknown dll type: {0} | exception | error | unity, editor, dll, build, enum-switch |
| The Module Manager is deprecated | exception | error | unity, editor, deprecated, obsolete-api, package-manager |
| Scene path cannot be null or empty. | exception | error | unity, editor, scene, argument-validation, loadable-scene |
| Path {scenePath} is not a scene path. Must end with .unity e | exception | error | unity, editor, scene, argument-validation, file-extension |
| Couldn't locate scene asset at path {scenePath} | exception | error | unity, editor, scene, asset-database, guid |
| The specified assembly file could not be found. | exception | error | unity, editor, macros, reflection, assembly-loading, filesystem |
| Method {0}.{1}({2}) not found in assembly {3}! | exception | error | unity, editor, macros, reflection, method-resolution |
| Expected {o} to be a string or a Type. It is a {o.GetType()} | exception | error | unity, editor, macros, reflection, serialization, type-resolution |
| Expected {o} to be a string[] or a Type[]. It is a {o.GetTyp | exception | error | unity, editor, macros, reflection, serialization, type-resolution |
| Invalid EvalDataParcel data for external code execution. | exception | error | unity, editor, macros, serialization, datacontract, external-code |
| Invalid EvalDataParcel. Could not find type {evalDataParcel. | exception | error | unity, editor, macros, reflection, type-resolution, assembly-loading |
| No material targets provided | validation | error | unity, editor, material, shader, argument-validation |
| src | validation | error | unity, editor, mesh, argument-validation, uv |
| triUV | validation | error | unity, editor, mesh, argument-validation, uv |
| Mesh array is null | validation | error | unity, editor, mesh, argument-validation, mesh-data |
| Mesh list is null | validation | error | unity, editor, mesh, argument-validation, mesh-data |
| Unknown scripting backend:{scriptingBackend} | exception | error | unity, editor, build, scripting-backend, enum-switch, bee |
| Player build failed: {args.report.SummarizeErrors()} | exception | error | unity, bee-build, build-pipeline, native |
| Don't know how to display value. | exception | error | unity, plugin-importer, imgui, inspector, not-implemented |
| Couldn't find module for target: {device.module} | exception | error | unity, modules, device, platform-support |
| Couldn't create device API for device: {deviceId} | exception | error | unity, modules, device, not-found |
| target must be valid | validation | error | unity, modules, build-target, validation |
| Cannot add {moduleName} after UnityLinker has run because it | validation | error | unity, stripping, linker, modules, managed-code |
| Cannot add module {moduleName} because it has dependencies o | validation | error | unity, modules, dependencies, stripping |
| poseCurve '{0}', rotationCurve '{1}', heightCurve '{2}' and | validation | error | unity, animation, muscle-clip, validation |
| Cant be Guid.Empty | validation | error | unity, player-connection, guid, validation |
| Can not be Guid.Empty | validation | error | unity, player-connection, guid, send |
| Abstract types can't be used in the ObjectFactory : {type.Fu | validation | error | unity, object-factory, reflection, validation |
| The type {type.FullName} is not supported by the ObjectFacto | validation | error | unity, object-factory, attribute, validation |
| GameObject type must be created using ObjectFactory.CreateGa | validation | error | unity, object-factory, gameobject, validation |
| Component type must be created using ObjectFactory.AddCompon | validation | error | unity, object-factory, component, validation |
| {type.FullName} constructor is not accessible which prevent | validation | error | unity, object-factory, reflection, constructor |
| Non-Component type must use ObjectFactory.CreateInstance ins | validation | error | unity, object-factory, component, validation |
| Cannot create a GameObject to a null Scene. | validation | error | unity, object-factory, scene, gameobject, validation |
| property | validation | error | unity, object-selector, serialized-property, validation |
| Target overlay has an invalid container | validation | error | unity, overlays, ui, docking, validation |
| Value cannot be null. (Parameter 'context') | exception | error | unity-editor, profiler, performance, null-reference, argument-validation |
| Value cannot be null. (Parameter 'playModeViews') | exception | error | unity-editor, frame-debugger, playmode, null-reference, argument-validation |
| Attempting to retrieve icon layer {layer}, while the icon on | validation | error | unity-editor, player-settings, platform-icons, argument-out-of-range, argument-validation |
| Attempting to set icon layer {layer}, while icon only suppor | validation | error | unity-editor, player-settings, platform-icons, argument-out-of-range, argument-validation |
| Attempting to assign an incorrect amount of layers to an Pla | validation | error | unity-editor, player-settings, platform-icons, invalid-operation, argument-validation |
| Attempting to set an incorrect number of icons for {buildTar | validation | error | unity-editor, player-settings, platform-icons, invalid-operation, build-target |
| Type should derive from PlayModeView | exception | error | unity-editor, playmode, type-validation, argument-validation |
| Unsupported PlayModeView type | exception | error | unity-editor, playmode, simulator, type-validation |
| Cannot find the SimulatorWindow type. | exception | error | unity-editor, playmode, simulator, module-not-found, missing-dependency |
| Received corrupted message | exception | error | unity-editor, player-connection, network, deserialization, data-corruption |
| The provided target platform group name ({buildTargetName}) | validation | error | unity-editor, player-settings, build-target, argument-validation, configuration |
| Value cannot be null. (Parameter 'defines') | exception | error | unity-editor, player-settings, scripting-defines, null-reference, argument-validation |
| Value cannot be null. (Parameter 'additionalCompilerArgument | exception | error | unity-editor, player-settings, compiler-arguments, null-reference, argument-validation |
| Android textureCompressionFormats can't be null or empty | validation | error | unity-editor, android, player-settings, texture-compression, argument-validation |
| {format} can't be used as a target texture compression for A | validation | error | unity-editor, android, player-settings, texture-compression, invalid-format |
| Invalid version string in {filterName} for {fieldName}="{val | validation | error | unity-editor, android, vulkan, version-validation, obsolete-api |
| Invalid Regular Expression in {filterName} for {fieldName}=" | validation | error | unity-editor, android, vulkan, regex-validation, obsolete-api |
| Facebook support was removed in 2019.3 | exception | error | unity-editor, facebook, obsolete, not-implemented, removed-feature, version-migration |
| Unknown WSA image type: {type} | exception | error | unity, wsa, uwp, enum, validation, playersettings, editor-only, switch-default |
| Unknown image scale: {scale} | exception | error | unity, wsa, uwp, enum, validation, playersettings, editor-only, switch-default |
| {0}, the raw string was {1} | exception | error | unity, wsa, uwp, versioning, exception-wrapping, playersettings, editor-only, defensive |
| PlayerSettings.storeTileLogo80 is deprecated. Use GetVisualA | exception | error | unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api |
| PlayerSettings.storeTileLogo80 is deprecated. Use SetVisualA | exception | error | unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api |
| PlayerSettings.storeTileLogo is deprecated. Use GetVisualAss | exception | error | unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api |
| PlayerSettings.storeTileLogo is deprecated. Use SetVisualAss | exception | error | unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api |
| PlayerSettings.storeTileLogo140 is deprecated. Use GetVisual | exception | error | unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api |
| PlayerSettings.storeTileLogo140 is deprecated. Use SetVisual | exception | error | unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api |
| PlayerSettings.storeTileLogo180 is deprecated. Use GetVisual | exception | error | unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api |
| PlayerSettings.storeTileLogo180 is deprecated. Use SetVisual | exception | error | unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api |
| PlayerSettings.storeTileWideLogo80 is deprecated. Use GetVis | exception | error | unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api |
| PlayerSettings.storeTileWideLogo80 is deprecated. Use SetVis | exception | error | unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api |
| PlayerSettings.storeTileWideLogo is deprecated. Use GetVisua | exception | error | unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api |
| PlayerSettings.storeTileWideLogo is deprecated. Use SetVisua | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, wide-tile-logo |
| PlayerSettings.storeTileWideLogo140 is deprecated. Use GetVi | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, wide-tile-logo |
| PlayerSettings.storeTileWideLogo140 is deprecated. Use SetVi | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, wide-tile-logo |
| PlayerSettings.storeTileWideLogo180 is deprecated. Use GetVi | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, wide-tile-logo |
| PlayerSettings.storeTileWideLogo180 is deprecated. Use SetVi | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, wide-tile-logo |
| PlayerSettings.storeTileSmallLogo80 is deprecated. Use GetVi | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo |
| PlayerSettings.storeTileSmallLogo80 is deprecated. Use SetVi | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo |
| PlayerSettings.storeTileSmallLogo is deprecated. Use GetVisu | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo |
| PlayerSettings.storeTileSmallLogo is deprecated. Use SetVisu | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo |
| PlayerSettings.storeTileSmallLogo140 is deprecated. Use GetV | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo |
| PlayerSettings.storeTileSmallLogo140 is deprecated. Use SetV | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo |
| PlayerSettings.storeTileSmallLogo180 is deprecated. Use GetV | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo |
| PlayerSettings.storeTileSmallLogo180 is deprecated. Use SetV | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo |
| PlayerSettings.storeSmallTile80 is deprecated. Use GetVisual | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile |
| PlayerSettings.storeSmallTile80 is deprecated. Use SetVisual | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile |
| PlayerSettings.storeSmallTile is deprecated. Use GetVisualAs | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile |
| PlayerSettings.storeSmallTile is deprecated. Use SetVisualAs | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile |
| PlayerSettings.storeSmallTile140 is deprecated. Use GetVisua | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile |
| PlayerSettings.storeSmallTile140 is deprecated. Use SetVisua | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile |
| PlayerSettings.storeSmallTile180 is deprecated. Use GetVisua | exception | error | unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile |
| PlayerSettings.storeSmallTile180 is deprecated. Use SetVisua | exception | error | unity, uwp, wsa, deprecation, player-settings, visual-assets |
| PlayerSettings.storeLargeTile80 is deprecated. Use GetVisual | exception | error | unity, uwp, wsa, deprecation, player-settings, visual-assets |
| PlayerSettings.storeLargeTile80 is deprecated. Use SetVisual | exception | error | unity, uwp, wsa, deprecation, player-settings, visual-assets |
| PlayerSettings.storeLargeTile is deprecated. Use GetVisualAs | exception | error | unity, uwp, wsa, deprecation, player-settings, visual-assets |
| PlayerSettings.storeLargeTile is deprecated. Use SetVisualAs | exception | error | unity, uwp, wsa, deprecation, player-settings, visual-assets |
| PlayerSettings.storeLargeTile140 is deprecated. Use GetVisua | exception | error | unity, uwp, wsa, deprecation, player-settings, visual-assets |
| PlayerSettings.storeLargeTile140 is deprecated. Use SetVisua | exception | error | unity, uwp, wsa, deprecation, player-settings, visual-assets |
| PlayerSettings.storeLargeTile180 is deprecated. Use GetVisua | exception | error | unity, uwp, wsa, deprecation, player-settings, visual-assets |
| PlayerSettings.storeLargeTile180 is deprecated. Use SetVisua | exception | error | unity, uwp, wsa, deprecation, player-settings, visual-assets |
| PlayerSettings.storeSplashScreenImage is deprecated. Use Get | exception | error | unity, uwp, wsa, deprecation, player-settings, splash-screen |
| PlayerSettings.storeSplashScreenImage is deprecated. Use Set | exception | error | unity, uwp, wsa, deprecation, player-settings, splash-screen |
| PlayerSettings.storeSplashScreenImageScale140 is deprecated. | exception | error | unity, uwp, wsa, deprecation, player-settings, splash-screen |
| PlayerSettings.storeSplashScreenImageScale140 is deprecated. | exception | error | unity, uwp, wsa, deprecation, player-settings, splash-screen |
| PlayerSettings.storeSplashScreenImageScale180 is deprecated. | exception | error | unity, uwp, wsa, deprecation, player-settings, splash-screen |
| PlayerSettings.storeSplashScreenImageScale180 is deprecated. | exception | error | unity, uwp, wsa, deprecation, player-settings, splash-screen |
| PlayerSettings.phoneAppIcon is deprecated. Use GetVisualAsse | exception | error | unity, uwp, wsa, deprecation, player-settings, app-icon |
| PlayerSettings.phoneAppIcon is deprecated. Use SetVisualAsse | exception | error | unity, uwp, wsa, deprecation, player-settings, app-icon |
| PlayerSettings.phoneAppIcon140 is deprecated. Use GetVisualA | exception | error | unity, uwp, wsa, deprecation, player-settings, app-icon |
| PlayerSettings.phoneAppIcon140 is deprecated. Use SetVisualA | exception | error | unity, uwp, wsa, deprecation, player-settings, app-icon |
| PlayerSettings.phoneAppIcon240 is deprecated. Use GetVisualA | exception | error | unity, uwp, wsa, deprecation, player-settings, app-icon |
| PlayerSettings.phoneAppIcon240 is deprecated. Use SetVisualA | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneSmallTile is deprecated. Use GetVisualAs | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneSmallTile is deprecated. Use SetVisualAs | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneSmallTile140 is deprecated. Use GetVisua | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneSmallTile140 is deprecated. Use SetVisua | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneSmallTile240 is deprecated. Use GetVisua | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneSmallTile240 is deprecated. Use SetVisua | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneMediumTile is deprecated. Use GetVisualA | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneMediumTile is deprecated. Use SetVisualA | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneMediumTile140 is deprecated. Use GetVisu | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneMediumTile140 is deprecated. Use SetVisu | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneMediumTile240 is deprecated. Use GetVisu | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneMediumTile240 is deprecated. Use SetVisu | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneWideTile is deprecated. Use GetVisualAss | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneWideTile is deprecated. Use SetVisualAss | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneWideTile140 is deprecated. Use GetVisual | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneWideTile140 is deprecated. Use SetVisual | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneWideTile240 is deprecated. Use GetVisual | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneWideTile240 is deprecated. Use SetVisual | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneSplashScreenImage is deprecated. Use Get | exception | error | unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error |
| PlayerSettings.phoneSplashScreenImage is deprecated. Use Set | exception | error | unity, wsa, uwp, deprecated, editor-scripting, playersettings, splashscreen |
| PlayerSettings.phoneSplashScreenImageScale140 is deprecated. | exception | error | unity, wsa, uwp, deprecated, editor-scripting, playersettings, splashscreen |
| PlayerSettings.phoneSplashScreenImageScale140 is deprecated. | exception | error | unity, wsa, uwp, deprecated, editor-scripting, playersettings, splashscreen |
| PlayerSettings.phoneSplashScreenImageScale240 is deprecated. | exception | error | unity, wsa, uwp, deprecated, editor-scripting, playersettings, splashscreen |
| PlayerSettings.phoneSplashScreenImageScale240 is deprecated. | exception | error | unity, wsa, uwp, deprecated, editor-scripting, playersettings, splashscreen |
| PlayerSettings.packageLogo140 is deprecated. Use GetVisualAs | exception | error | unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo |
| PlayerSettings.packageLogo140 is deprecated. Use SetVisualAs | exception | error | unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo |
| PlayerSettings.packageLogo180 is deprecated. Use GetVisualAs | exception | error | unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo |
| PlayerSettings.packageLogo180 is deprecated. Use SetVisualAs | exception | error | unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo |
| PlayerSettings.packageLogo240 is deprecated. Use GetVisualAs | exception | error | unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo |
| PlayerSettings.packageLogo240 is deprecated. Use SetVisualAs | exception | error | unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo |
| Could not find socket definition {name}. | validation | error | unity, xboxone, editor-scripting, playersettings, networking, socket, argumentexception |
| PersistentLocalStorageSize must be between 256 and 4096, but | validation | error | unity, xboxone, editor-scripting, playersettings, storage, validation, argumentexception |
| PrefabFamilyPopup is already open | exception | error | unity, editor-scripting, prefab, ui, popup, singleton, invalidoperationexception |
| guid | validation | error | unity, editor-scripting, prefab, validation, guid, argumentnullexception |
| prefabInstance | validation | error | unity, editor-scripting, prefab, validation, nulcheck, argumentnullexception |
| Provided GameObject is not a Prefab instance | validation | error | unity, editor-scripting, prefab, validation, prefab-instance, argumentexception |
| The inputObject is null | validation | error | unity, editor-scripting, prefab, validation, null-check, prefab-variant, argumentnullexception |
| Given input object is not a prefab asset | validation | error | unity, editor-scripting, prefab, validation, prefab-asset, prefab-variant, argumentexception |
| Object to create variant from has to be a Prefab root | exception | error | unity, editor-scripting, prefab, validation, prefab-root, prefab-variant, argumentexception |
| The path is null | exception | error | prefab, unity-editor, argument-null, create-variant |
| Creating a variant of an object into the source file of the | exception | error | prefab, create-variant, self-reference, asset-path |
| Given path is not valid: '{path}' | exception | error | prefab, create-variant, asset-path, invalid-extension |
| gameObjects | exception | error | prefab, argument-null, add-to-prefab |
| gameObjects array is empty | exception | error | prefab, add-to-prefab, empty-argument |
| targetPrefab | exception | error | prefab, argument-null, add-to-prefab |
| Target Prefab has to be a Prefab Asset | exception | error | prefab, add-to-prefab, type-validation |
| GameObject in input 'gameObjects' array is null | exception | error | prefab, add-to-prefab, null-element |
| Game object is part of a prefab | exception | error | prefab, add-to-prefab, persistent-asset, scene-instance |
| GameObject is not (directly) parented under a target Prefab | exception | error | prefab, add-to-prefab, hierarchy, parent-instance |
| GameObject is not parented under a target Prefab instance. | exception | error | prefab, add-to-prefab, instance-mismatch, hierarchy |
| GameObjects must be parented under the same Prefab instance. | exception | error | prefab, add-to-prefab, instance-mismatch, batch |
| GameObject is already part of target prefab | exception | error | prefab, add-to-prefab, duplicate, idempotency |
| Cyclic nesting detected | exception | error | prefab, add-to-prefab, cyclic, nesting |
| prefabAsset | exception | error | prefab, argument-null, variant, guid |
| Calling apply or revert methods on an object which is not a | exception | error | prefab, apply-revert, type-validation |
| Cannot apply or revert object. Object is null. | exception | error | prefab, apply-revert, null-reference, unreachable |
| Calling apply or revert methods on an object which is not pa | exception | error | prefab, apply-revert, instance-validation |
| Cannot apply or revert on any of the objects. Attempt with i | exception | error | prefab, apply-revert, bulk, validation |
| Calling apply methods on an instance which is part of a Pref | exception | error | prefab, apply, persistent-asset, asset-vs-instance |
| Input scene is not valid: Could not be found. | exception | error | prefab, scene, validation, editor |
| instanceRoots | exception | error | prefab, validation, null-argument |
| prefabInstances | exception | error | prefab, validation, null-argument |
| Input array contains null elements. | exception | error | prefab, validation, null-element |
| Input array contains objects which are not part of a Prefab | exception | error | prefab, validation, type-mismatch |
| Cannot apply overriden properties in Animation Mode. | exception | error | prefab, animation-mode, validation |
| Cannot revert overriden properties in Animation Mode. | exception | error | prefab, animation-mode, validation |
| Mismatching Objects: Cannot apply SerializeReference field s | exception | error | prefab, serializereference, override, polymorphism |
| Mismatching Types: Cannot apply a SerializeReference sub fie | exception | error | prefab, serializereference, override, type-mismatch |
| Mismatching Objects: Cannot revert a single SerializeReferen | exception | error | prefab, serializereference, override, revert |
| Mismatching Types: Cannot revert a parts of a SerializeRefer | exception | error | prefab, serializereference, override, type-mismatch, revert |
| Cannot applyt to immutable prefab: {assetPath} | exception | error | prefab, immutable, packages, read-only |
| Cannot apply added component. Component is null. | exception | error | prefab, validation, null-argument, added-component |
| Cannot apply added component. Component is not an added comp | exception | error | prefab, validation, added-component, type-mismatch |
| Cannot revert added component. Component is null. | exception | error | prefab, validation, null-argument, added-component |
| Cannot revert added component. Component is not an added com | exception | error | prefab, validation, added-component, type-mismatch |
| Prefab source may not be null. | exception | error | prefab, validation, null-argument, removed-component |
| Prefab source must not be null. | exception | error | prefab, validation, null-argument, removed-gameobject |
| Prefab instance must match Prefab source. | exception | error | prefab, validation, lineage-mismatch, removed-gameobject |
| The asset GameObject cannot be the root as the root cannot b | exception | error | prefab, validation, root, removed-gameobject |
| Prefab instance must not be null. | exception | error | prefab, unity, validation, argument |
| Cannot apply added GameObjects. GameObjects array is null. | exception | error | prefab, unity, null-argument, validation |
| No GameObjects in array. | exception | error | prefab, unity, validation, empty-array |
| Input GameObject is null. | exception | error | prefab, unity, null-element, validation |
| Cannot apply added GameObject. GameObject '{go.name}' is not | exception | error | prefab, unity, override, validation |
| ApplyAddedGameObjects requires that GameObjects share the sa | exception | error | prefab, unity, hierarchy, batch |
| Array is invalid. | exception | error | prefab, unity, internal, validation |
| Object is a parentless root. | exception | error | prefab, unity, hierarchy, validation |
| Prefab instance should match Prefab source. | exception | error | prefab, unity, mismatch, validation |
| Cannot revert added GameObject. GameObject is null. | exception | error | prefab, unity, null-argument, validation |
| Cannot revert added GameObject. GameObject is not an added G | exception | error | prefab, unity, override, validation |
| Parameter prefabAssetGameObject is null | exception | error | prefab, unity, null-argument, validation |
| Can't save a Model Prefab | exception | error | prefab, unity, model, immutable |
| Can't save an immutable Prefab | exception | error | prefab, unity, immutable, package |
| Can't save a Prefab instance | exception | error | prefab, unity, asset, path |
| GameObject to save Prefab from must be a Prefab root | exception | error | prefab, unity, root, hierarchy |
| path is null or empty | exception | error | prefab, unity, path, validation |
| Given path is not valid: '{path}' | exception | error | prefab, unity, path, validation |
| Overwriting a folder with an Asset is not allowed: '{path}' | exception | error | unity, prefab, path-validation, filesystem |
| Saving Prefab to immutable folder is not allowed: '{path}' | exception | error | unity, prefab, path-validation, immutable-folder, package |
| Given path does not exist: '{path}' | exception | error | unity, prefab, path-validation, missing-directory |
| Cyclic nesting detected | exception | error | unity, prefab, cyclic-nesting, validation |
| Parameter root is null | exception | error | unity, prefab, null-reference, argument-check |
| Can't save persistent Objects and connect them to the saved | exception | error | unity, prefab, persistent-object, argument-check |
| Can't save Prefab instance with missing asset and scene back | exception | error | unity, prefab, missing-asset, argument-check |
| Can't save part of a Prefab instance as a Prefab | exception | error | unity, prefab, nested-prefab, argument-check |
| Can't connect a Prefab in the StreamingAssets folder to Game | exception | error | unity, prefab, streaming-assets, path-validation |
| Value cannot be null. (Parameter 'instance') | exception | error | unity, prefab, null-reference, apply |
| Can't apply to a Model Prefab | exception | error | unity, prefab, model-prefab, immutable, apply |
| Can't apply to an immutable Prefab | exception | error | unity, prefab, immutable, apply |
| Provided GameObject is not a Prefab instance | exception | error | unity, prefab, instance-check, apply |
| Value cannot be null. (Parameter 'prefabAsset') | exception | error | unity, prefab, null-reference, replace-instance |
| Input Prefab asset is not an asset object. Input asset: {pre | exception | error | unity, prefab, persistent-check, replace-instance |
| Cannot replace the Prefab instance since the Prefab Asset is | exception | error | unity, prefab, library-path, replace-instance |
| Cannot replace the Prefab instance with the Prefab Asset '{A | exception | error | unity, prefab, missing-script, replace-instance, undo |
| prefabAssetRoot | validation | error | unity, prefab, null-reference, replace-instance |
| Input '{0}' is not a Prefab instance, for plain GameObjects | exception | error | prefab, argument-validation, unity-editor, gameobject |
| Input instance is not an outermost Prefab instance root. Inp | validation | error | prefab, argument-validation, nested-prefab, unity-editor |
| Input instance root is from a Prefab asset, this is not supp | validation | error | prefab, argument-validation, persistent-asset, unity-editor |
| Replacing the root Prefab instance in a Variant is not suppo | exception | error | prefab, prefab-stage, variant, unity-editor, argument-validation |
| Replacing the Variant parent is not supported since it will | exception | error | prefab, variant, preview-scene, edit-prefab-contents, unity-editor |
| Cannot replace the Prefab instance '{0}' with root transform | exception | error | prefab, transform-type, rect-transform, argument-validation, unity-editor |
| Input instance root is using the HideFlags.DontSaveInEditor | validation | error | prefab, hideflags, dont-save-in-editor, argument-validation, unity-editor |
| Cannot replace the Prefab instance when it has a missing scr | exception | error | prefab, missing-script, undo, interaction-mode, unity-editor |
| prefabInstanceRoots | validation | error | prefab, argument-null, argument-validation, unity-editor |
| prefabInstanceRoots has no objects | validation | error | prefab, empty-array, argument-validation, unity-editor |
| settings | validation | error | prefab, argument-null, settings, argument-validation, unity-editor |
| plainGameObject | validation | error | prefab, argument-null, argument-validation, unity-editor |
| Input '{0}' is not a plain GameObject, it is already a Prefa | exception | error | prefab, argument-validation, gameobject, unity-editor |
| Input is from a Prefab asset, this is not supported. Input G | validation | error | prefab, persistent-asset, argument-validation, unity-editor |
| Cannot convert the GameObject '{0}' with root transform of t | exception | error | prefab, transform-type, rect-transform, argument-validation, unity-editor |
| Replacing the root GameObject in a Prefab with a Prefab inst | exception | error | prefab, prefab-stage, preview-scene, edit-prefab-contents, unity-editor |
| Input GameObject is using the HideFlags.DontSaveInEditor fla | validation | error | prefab, hideflags, dont-save-in-editor, argument-validation, unity-editor |
| Cannot convert the GameObject when it has a missing script. | exception | error | prefab, missing-script, undo, interaction-mode, unity-editor |
| plainGameObjects | validation | error | unity, prefab, argument-null, editor |
| plainGameObjects has no objects | validation | error | unity, prefab, argument-validation, editor |
| plainGameObjects has a null GameObject | validation | error | unity, prefab, null-element, editor |
| GameObject is null. | validation | error | unity, prefab, argument-null, editor |
| instanceRoot | validation | error | unity, prefab, argument-null, editor |
| UnpackPrefabInstance must be called with a Prefab instance. | validation | error | unity, prefab, argument-validation, editor |
| UnpackPrefabInstance must be called with a root Prefab insta | validation | error | unity, prefab, nested-prefab, argument-validation, editor |
| The input 'instanceRoot' was destroyed in the prefabInstance | exception | error | unity, prefab, event-callback, invalid-operation, editor |
| Prefab Asset path is null or empty | validation | error | unity, prefab, argument-null, asset-path, editor |
| EntityId was not found: | exception | error | unity, editor, project-browser, internal-api, key-not-found |
| templatePath | validation | error | unity, editor, script-template, argument-null |
| The template file "{templatePath}" could not be found. | exception | error | unity, editor, script-template, file-not-found |
| The type must be serializable. | validation | error | unity, editor, serialization, deep-clone, argument-validation |
| Failed to find {path} in {location}. | exception | critical | unity, render-pipeline, srp, asset-missing, invalid-import |
| Cannot load. Path {path} is correct but AssetDatabase cannot | exception | error | unity, render-pipeline, srp, assetdatabase-reload, timing |
| Host type is not matching any asset type at Path {path}. | exception | error | unity, render-pipeline, type-mismatch, srp, invalid-import |
| Prefab Mode: GameObject must be part of a Prefab instance, o | validation | error | unity, prefab, editor, validation |
| Prefab Mode: The 'openedFromInstance' GameObject '{go.name}' | validation | error | unity, prefab, editor, validation |
| Cannot save as new prefab using the same path | validation | error | unity, prefab, editor, validation |
| GameObject must be part of a Prefab instance, or null. | validation | error | unity, prefab, editor, validation |
| Incorrect file extension: {prefabAssetPath}. Must be '.prefa | validation | error | unity, prefab, editor, validation, path |
| Prefab not found at path {prefabAssetPath} | validation | error | unity, prefab, editor, asset-database, validation |
| Columns are not allowed to be null | exception | error | unity, lighting, editor, validation |
| There must be atleast 1 content tab defined for the Lighting | exception | error | unity, lighting, editor, validation |
| Use cameraMode to set user-defined modes | exception | error | unity, scene-view, editor, deprecated, validation |
| The provided camera mode {0} is not registered! | exception | error | unity, scene-view, editor, validation |
| Cannot be null or empty | exception | error | unity, scene-view, editor, validation |
| A mode named {0} already exists in section {1} | exception | error | unity, scene-view, editor, duplicate, validation |
| Invalid relative path (it is empty) | exception | error | unity, scriptable-singleton, editor, validation, path |
| Folder relative path cannot start with a slash. | exception | error | unity, scriptable-singleton, editor, validation, path |
| The LibraryFolderPathAttribute[] attribute is required for t | exception | error | unity, scriptable-singleton, editor, validation, configuration |
| Invalid signature ({BitConverter.ToString(signatureHashSpan. | exception | critical | unity, dependency-graph, editor, corruption, version-mismatch |
| Unsupported DependencyGraph version ({version}). DependencyG | exception | critical | unity, dependency-graph, editor, version-mismatch |
| Read only {read} out of {hashLengthSpan.Length} bytes for ha | exception | critical | unity, dependency-graph, editor, corruption, io |
| Read only {read} out of {storedHash.Length} bytes for hash. | exception | critical | unity, dependency-graph, editor, corruption, io |
| Dependency graph data seems to be corrupted. Expected {lengt | exception | error | cache, serialization, build, dependency-graph |
| Invalid extension manifest at \"{0}\". | exception | error | uwp, build, manifest, sdk, windows |
| Invalid platform manifest at \"{0}\". | exception | error | uwp, build, manifest, sdk, windows |
| Invalid configuration line: '{line}' | exception | error | config, restricted-apis, validation, parsing |
| Two consecutive assembly names found; last one: '{line}' | exception | error | config, restricted-apis, validation, parsing |
| Invalid severity '' in line '{line}' | exception | error | config, restricted-apis, validation, parsing |
| Id must be a number (line: '{line}') | exception | error | config, restricted-apis, validation, parsing |
| Id ({intId}) overriden in configuration line '{line}' is not | exception | error | config, restricted-apis, validation, parsing |
| Invalid severity '{severitySpan.ToString()}' in line '{line} | exception | error | config, restricted-apis, validation, parsing |
| assemblyPath cannot be null or empty | exception | error | script-compilation, validation, arguments |
| scriptPaths cannot be null or empty | exception | error | script-compilation, validation, arguments |
| Cannot start AssemblyBuilder with status {0}. Expected {1} | exception | error | script-compilation, validation, lifecycle |
| targetCacheSize should be >= 0, got {targetCacheSize} | exception | error | bee, cache, validation, arguments |
| Unable to find entry for {outputfileForwardSlash} in dataFro | exception | error | bee, script-updater, build, sync |
| {nameof(UnitySourceFileUpdatersResultHandler)} can only be c | exception | error | script-updater, threading, main-thread, validation |
| Use of reference assemblies is always enabled | exception | error | script-compilation, obsolete, api, deprecation |
| Invalid argument {0} provided. | exception | error | script-compilation, validation, arguments, enum |
| {reference} is not a GUID reference | exception | error | script-compilation, asmdef, validation, arguments |
| Required property 'name' not set | exception | error | asmdef, script-compilation, validation, config |
| Both 'excludePlatforms' and 'includePlatforms' are set. | exception | error | unity, asmdef, script-compilation, platforms, config |
| Assembly '{name}' is a CodeGen assembly and cannot be Auto R | exception | error | unity, asmdef, script-compilation, codegen, naming, reserved |
| Invalid Define Constraint: "{DefineConstraints[i]}" at line | exception | error | unity, asmdef, script-compilation, define-constraints, config |
| Platform name '{0}' not supported. Supported platform names: | exception | error | unity, asmdef, script-compilation, platforms, config |
| Assembly has duplicate references: {duplicateRefsString} | exception | error | unity, asmdef, script-compilation, references, config |
| Folder '{loadedCustomScriptAssemblyReference.PathPrefix}' co | exception | error | unity, asmdef, asmref, script-compilation, folders, config |
| Assembly cannot be have reserved name '{loadedCustomScriptAs | exception | error | unity, asmdef, script-compilation, naming, reserved, config |
| Assembly with name '{loadedCustomScriptAssembly.Name}' alrea | exception | error | unity, asmdef, script-compilation, naming, duplicate, config |
| Folder '{loadedCustomScriptAssembly.PathPrefix}' contains mu | exception | error | unity, asmdef, script-compilation, folders, duplicate, config |
| <relayed from caught exception: e.Message, FilePath=path> | exception | error | unity, asmdef, script-compilation, json, relayed |
| {version} is not valid Semantic Version | exception | error | unity, script-compilation, semver, parsing, versioning |
| Unsupported architecture {RuntimeInformation.ProcessArchitec | exception | critical | unity, msbuild, dotnet, architecture, windows, environment |
| Unsupported architecture {RuntimeInformation.ProcessArchitec | exception | critical | unity, msbuild, dotnet, architecture, macos, environment |
| Unsupported OS platform {RuntimeInformation.OSDescription} | exception | critical | unity, msbuild, dotnet, os, environment, unsupported |
| Unity SDK nuget feed not found at {sdkNugetsPath} | exception | critical | unity, msbuild, dotnet, sdk, install, environment |
| No {prefix}*{suffix} package found in {sdkNugetsPath} | exception | critical | unity, msbuild, dotnet, sdk, nuget, install, environment |
| Bundled dotnet SDK not found at {sdkRoot} | exception | critical | unity, msbuild, dotnet, sdk, install, environment |
| No SDK with a valid .version file found under {sdkRoot} | exception | critical | unity, msbuild, dotnet, sdk, version, install, environment |
| '{expression}' is not a valid expression | exception | error | unity, asmdef, version-range, script-compilation, validation |
| Invalid character '{leftSymbol}' in expression | exception | error | unity, asmdef, version-range, script-compilation, parsing |
| Invalid character '{rightSymbol}' in expression | exception | error | unity, asmdef, version-range, script-compilation, parsing |
| Incomplete expression, missing symbol in start or end | exception | error | unity, asmdef, version-range, script-compilation, parsing |
| '{value}' is not valid in the expression | exception | error | unity, asmdef, version-range, script-compilation, parsing |
| Unknown expression: {expression} | exception | error | unity, asmdef, version-range, script-compilation, evaluation |