ErrLookup › Unity-Technologies/UnityCsReference

Unity-Technologies/UnityCsReference

Unity C# reference source code. · C# · 8,035 source files

Analyzed at 225b0fbdb5 on 2026-08-13. 634 documented errors.

Code / MessageTypeSeverityTags
Value for parameter atlases is null
validation error sprite-atlas, argument-null, editor, asset-pipeline, csharp
One of the elements in atlases is null. Please check your In
validation error sprite-atlas, argument-null, array-element, editor, csharp
texIndex must point to a valid index in textureData list.
validation error sprite-atlas, argument-out-of-range, native-interop, asset-corruption, csharp
Parameter asset is null
validation error sprite-atlas, argument-null, serialization, editor, csharp
gameObject
validation error animation, argument-null, editor, lifecycle, csharp
bindings must be non-null
validation error animation, argument-null, editor, csharp
keyframes must be non-null
validation error animation, argument-null, editor, csharp
bindings and keyframes must be of equal length
exception error animation, invalid-operation, editor, array-length, csharp
curves must be non-null
validation error animation, argument-null, editor, csharp
bindings and curves must be of equal length
exception error animation, invalid-operation, editor, array-length, csharp
Binding type should derive from Unity type.
exception error animation, invalid-cast, gameobject-recorder, editor, csharp
FPS can't be 0.0 or less
validation error animation, argument, gameobject-recorder, editor, csharp
Cannot save to clip as there is nothing to save. The method
exception error animation, invalid-operation, gameobject-recorder, lifecycle, csharp
Allowed errors for keyframe reduction cannot be negative.
validation error animation, argument, gameobject-recorder, keyframe-reduction, csharp
list
validation error animation, argument-null, editor, timeline, csharp
assetOrMetaFilePaths
validation error asset-database, argument-null, version-control, editor, csharp
outNotEditablePaths
validation error asset-database, argument-null, version-control, editor, csharp
path
validation error unity, csharp, asset-database, version-control, null-check, argument-validation
paths
validation error unity, csharp, asset-database, version-control, null-check, argument-validation
Cannot call ReportAssetChanged outside of the OnAssetsModifi
exception error unity, csharp, asset-pipeline, experimental-api, invalid-operation, lifecycle
Cannot add dependency on invalid path.
validation error unity, csharp, asset-pipeline, scripted-importer, dependency-graph, null-check
Cannot add source dependency on empty GUID.
validation error unity, csharp, asset-pipeline, scripted-importer, dependency-graph, guid, null-check
Cannot add dependency on invalid ArtifactKey.
validation error unity, csharp, asset-pipeline, scripted-importer, dependency-graph, artifact-key, validation
Cannot add artifact dependency on empty GUID.
validation error unity, csharp, asset-pipeline, scripted-importer, dependency-graph, guid, null-check
Cannot add custom dependency on an empty custom dependency.
validation error unity, csharp, asset-pipeline, scripted-importer, dependency-graph, custom-dependency, null-check
A shader '{assetPath}' cannot depend on the 'srp/default-sha
exception error unity, csharp, asset-pipeline, scripted-importer, custom-dependency, srp, shader, reserved-key
asset
validation error unity, csharp, asset-pipeline, asset-importer, source-asset-identifier, null-check
type
validation error unity, csharp, asset-pipeline, asset-importer, source-asset-identifier, type-resolution, null-check
name
validation error unity, csharp, asset-pipeline, asset-importer, source-asset-identifier, null-check
The name is empty
validation error unity, csharp, asset-pipeline, asset-importer, source-asset-identifier, argument-validation
materialFolderPath
validation error unity, csharp, asset-pipeline, speedtree, material-remap, null-check
Invalid material folder path: {0}.
validation error unity, csharp, asset-pipeline, speedtree, material-remap, argument-validation
asset
validation error unity, csharp, asset-pipeline, speedtree, asset-identifier, null-check
type
validation error unity, speedtree, argument-validation, null-check, asset-pipeline
name
validation error unity, speedtree, argument-validation, null-check, asset-pipeline
The name is empty
validation error unity, speedtree, argument-validation, empty-string, asset-pipeline
materialFolderPath
validation error unity, speedtree, argument-validation, null-check, asset-database
Invalid material folder path: {0}.
validation error unity, speedtree, argument-validation, empty-string, asset-database
The texture has not yet finished importing. This most likely
exception error unity, texture-importer, pipeline-timing, invalid-operation
May only be called in OnPostProcessTexture
validation error unity, texture-importer, pipeline-timing, argument-validation
Tried to read non-string json value as string
exception error json, type-mismatch, asset-store, unity
Tried to read non-float json value as float
exception error json, type-mismatch, asset-store, unity
Tried to read non-bool json value as bool
exception error json, type-mismatch, asset-store, unity
Tried to read {} json value as list
exception error json, type-mismatch, asset-store, unity
Tried to read non-dictionary json value as dictionary
exception error json, type-mismatch, asset-store, unity
Cannot serialize json value of unknown type
exception error json, serialization, asset-store, unity, programming-error
End of json while parsing at {}
exception error json, parse, truncated-input, asset-store, unity
Cannot parse json value starting with '{}' at {}
exception error json, parse, malformed-input, encoding, asset-store, unity
Key not string type at {}
exception error json, parse, malformed-input, schema, asset-store, unity
Missing dict entry delimiter ':' at {}
exception error json, parse, malformed-input, schema, asset-store, unity
missing '"' to end string at {}
exception error json, parse, truncated-input, string-escape, asset-store, unity
End of json while parsing while parsing string at {}
exception error json, parse, truncated-input, string-escape, asset-store, unity
End of json while parsing while parsing unicode char near {}
exception error json, parse, truncated-input, unicode, string-escape, asset-store, unity
Invalid unicode escape char near {}
exception error json, parsing, asset-store, unicode, malformed-data
Invalid escape char '{}' near {}
exception error json, parsing, asset-store, escape-sequence, malformed-data
End of json while parsing while parsing string near {}
exception error json, parsing, asset-store, truncation, malformed-data
Cannot convert string to float : '{}' at {}
exception error json, parsing, asset-store, number, malformed-data
Invalid token at {}
exception error json, parsing, asset-store, literal, malformed-data
Must be greater than zero.
validation error audio, editor, validation, argument-validation, audio-random-container
clips
validation error audio, editor, validation, null-check, argument-validation, audio-random-container
Must not be empty.
validation error audio, editor, validation, empty-check, argument-validation, audio-random-container
container
validation error audio, editor, validation, null-check, argument-validation, audio-random-container
Must be a persistent asset.
validation error audio, editor, validation, asset-persistence, argument-validation, audio-random-container
Size has to be larger than 1
validation error audio, editor, validation, argument-validation, preview, waveform
length has to be longer than zero
validation error audio, editor, validation, argument-validation, preview, waveform
localStart has to be positive
validation error audio, editor, validation, argument-validation, preview, waveform
clip
validation error audio, editor, validation, null-check, argument-validation, preview, waveform
Clip {clip}'s overview preview is null
validation error audio, editor, validation, argument-validation, preview, waveform, audio-import
Could not map typename 'GameManager' to type info (initializ
validation critical build-pipeline, code-stripping, il2cpp, native-types, unity-internals, initialization
Build profile is invalid.
validation error build-pipeline, build, validation, argument-validation, build-profile
Cannot start a new build because there is already a build in
exception error build-pipeline, build, concurrency, invalid-operation, build-queue
The 'locationPathName' parameter for BuildPipeline.BuildPlay
validation error build-pipeline, build, validation, path, argument-validation
For the '{0}' target the 'locationPathName' parameter for Bu
validation error build-pipeline, build, validation, path, platform, argument-validation
Scene path "{0}" contains invalid directory separators.
validation error unity, build-pipeline, scene-path, path-validation, buildplayer
The build target does not support build appending.
exception error unity, build-pipeline, build-append, platform-support, buildplayer
The build cannot be appended.
exception error unity, build-pipeline, build-append, android, ios, incremental-build
Non-development build cannot allow debugging. Either add the
validation error unity, build-pipeline, build-options, debugging, development-build
Non-development build cannot allow code coverage. Either add
validation error unity, build-pipeline, build-options, code-coverage, development-build
Non-development build cannot allow deep profiling support. E
validation error unity, build-pipeline, build-options, profiling, development-build
Non-development build cannot allow auto-connecting the profi
validation error unity, build-pipeline, build-options, profiler, development-build
Code coverage is unavailable for the selected build target.
validation error unity, build-pipeline, build-options, code-coverage, platform-support, development-build
Invalid build path: '{buildPlayerOptions.locationPathName}'.
validation error unity, build-pipeline, build-path, path-validation, buildplayer
BuildContentDirectoryParameters.outputPath cannot be empty
validation error unity, build-pipeline, content-build, path-validation, scriptable-build-pipeline
AssetBundleBuild cannot be null.
validation error unity, build-pipeline, asset-bundles, null-argument, argument-validation
Cannot build asset bundles while a build is in progress.
exception error unity, build-pipeline, asset-bundles, concurrent-build, build-lock
The output path "{buildParameters.outputPath}" doesn't exist
validation error unity, build-pipeline, asset-bundles, directory-not-found, path-validation
More Assemblies in the list than delivered. Only filtering,
exception error unity, build-pipeline, assembly-filtering, build-processor, ifilterbuildassemblies
New Assembly names are in the list. Only filtering are allow
exception error unity, build-pipeline, assembly-filtering, build-processor, ifilterbuildassemblies
No such file or directory.
exception error unity, build-pipeline, streaming-assets, file-not-found, buildplayer-context
Unable to add '{sourceFile}' to StreamingAssets. An entry fo
validation error unity, build-pipeline, streaming-assets, path-conflict, buildplayer-context
ApiCompatibilityLevel.{0} is not supported!
exception error unity, build-pipeline, il2cpp, api-compatibility, mono-backend, player-settings
Unhandled scripting backend {scriptingBackend}
validation error unity, build-pipeline, il2cpp, scripting-backend, player-settings, exhaustiveness-check
GetIl2CppBclDistributionDirectory is only supported for IL2C
exception error il2cpp, build-pipeline, api-compatibility, player-settings
IL2CPP doesn't support building with {apiCompatibilityLevel}
exception error il2cpp, build-pipeline, api-compatibility, scripting-defines
{toolName} does not appear to be built in {il2CppFolder}
exception error il2cpp, dev-build, toolchain, bee
Could not determine which of the {candidates.Length} of {too
exception error il2cpp, dev-build, toolchain, tfm, publish-layout
{name} does not appear to be built in {il2CppFolder}
exception error il2cpp, dev-build, bee, library-search-path, tfm
Could not locate assembly for {name}
validation error il2cpp, library-search-path, install-corruption, deploy
'{targetName}' is not a valid build target name
validation error named-build-target, validation, build-pipeline
There is no a valid NamedBuildTarget for BuildTargetGroup '{
validation error named-build-target, build-target-group, build-pipeline, validation
'{standaloneSubtarget}' is not a valid subtarget for the Sta
validation error named-build-target, standalone, subtarget, build-pipeline
Launching for build target {buildTarget} is not supported: T
exception error launch, build-pipeline, module-manager, post-processor
Could not launch build
exception error launch, deployment, device, no-targets
Could not find any valid targets to launch on for {0}
exception error launch, deployment, no-targets, build-pipeline
{installPath} must not be an empty string
exception error build-pipeline, postprocess, install-path, validation
Build target '{target}' not supported
exception error build-pipeline, postprocess, module-manager, platform-support
Failed to add player icon
exception error build-pipeline, postprocess, icons, player-settings
The current build target has assets in its associated Qualit
exception error render-pipeline, preprocess-build, quality-settings, graphics-settings
Build target is not supported.
exception error build-player, platform-support, module-manager, license
Could not switch to build target '{0}', '{1}'.
exception error build-player, build-target-switch, async, compile-errors
Build location for buildTarget {buildTarget} is not valid.
exception error build-player, build-location, validation
The component {typeof(T).Name} already exists in the build p
exception error unity, buildprofile, duplicate, component, argumentexception
Type {type.Name} is not a ScriptableObject or a supported se
exception error unity, buildprofile, type-mismatch, scriptableobject, argumentexception
The object to add cannot be null.
exception error unity, buildprofile, null, argumentnullexception, validation
Asset {objectToAdd} has a non-null path. Build profile compo
exception error unity, buildprofile, assetdatabase, invalidoperationexception, sub-asset
The component {typeof(T).Name} is required and cannot be rem
exception error unity, buildprofile, required-component, argumentexception, removal
The object to remove cannot be null.
exception error unity, buildprofile, null, argumentnullexception, validation
The object {objectToRemove} (path: {objectToRemovePath}) is
exception error unity, buildprofile, assetdatabase, path-mismatch, argumentexception
Cannot create build profile for '{platformName}' (GUID: {pla
exception error unity, buildprofile, platform, module-not-installed, argumentexception
Platform GUID {platformGuid} is not a valid Unity build plat
exception error unity, buildprofile, platform, guid, argumentexception, validation
Build profile name is too long ({byteCount}) - max supported
exception error unity, buildprofile, filename, length-limit, utf8, argumentexception
Active build profile is null.
exception error unity, buildprofile, active-profile, null, build, argumentexception
BuiltinBakedReflectionSystem
exception error unity, rendering, reflection, objectdisposed, lifecycle
GetRenderersFilteringResults(ReadOnlySpan<int>) is obsolete.
exception error unity, rendering, obsolete, entityid, api-migration, notimplemented
rendererIDs and results NativeArrays don't match in length.
exception error unity, rendering, span, length-mismatch, argumentexception, validation
GetRenderersHiddenResultBits(ReadOnlySpan<int>) is obsolete.
exception error unity, rendering, obsolete, entityid, api-migration, notimplemented
Unexpected resultBits Span length. The expected length of re
exception error unity-editor, bindings, span, argument-validation, rendering
ScriptableBakedReflectionSystemWrapper
exception error unity-editor, reflection-probes, object-disposed, native-handle, lifecycle
Not a valid handle, has it been released already?
exception error unity-editor, serialized-object, native-handle, lifecycle, argument-validation
GetInstallationForPath: Does not allow null editorPath
exception error unity-editor, code-editor, argument-validation, nullable
GetCodeEditorForPath: Does not allow null editorPath
exception error unity-editor, code-editor, argument-validation, nullable
SetCodeEditor: Does not allow null editorPath
exception error unity-editor, code-editor, argument-validation, preferences, nullable
No command with id {commandId} exists
exception error unity-editor, commands, argument-validation, dictionary-lookup
A command with id {id} already exists
exception error unity-editor, commands, argument-validation, duplicate-registration
Command {id} does not exist
exception error unity-editor, commands, argument-validation, dispatch
Command ({id}, {command.hint}) does not match the hinting {h
exception error unity-editor, commands, argument-validation, flags, dispatch
Invalid position: {value}
exception error unity-editor, container-window, argument-validation, rect, layout
Cannot create more than one main window.
exception error unity-editor, container-window, argument-validation, show-mode, window-creation
Trying to create a second main window from layout when one a
exception error unity-editor, container-window, invalid-operation, singleton, window-creation, layout
Invalid minimum size: {min}
exception error editor, window, ui, validation, nan, size
Invalid maximum size: {max}
exception error editor, window, ui, validation, nan, size
Deployment targets main thread context can only be retrieved
exception error editor, deployment, threading, main-thread, android, ios
Platform does not implement DeploymentTargetsExtension
exception error editor, deployment, platform, build-target, module, android, ios
Delegate already registered for dropDestinationId:{dropDstId
exception error editor, drag-and-drop, lifecycle, delegate, registration
EditorApplication.OpenScene() cannot be called when in the U
exception error editor, scenemanagement, deprecated, play-mode, obsolete
object is not a EditorBuildSettingsScene
validation error editor, build-settings, icomparable, type-mismatch, sorting
Config object with name '${name}' already exists.
exception error editor, build-settings, config, duplicate, persistence
Cannot add non-persisted config object with name '${name}'.
exception error editor, build-settings, config, assetdatabase, persistence
messageId must not be empty
validation error editor, networking, editorconnection, guid, validation
Check the connected players list instead
exception error editor, networking, editorconnection, deprecated, removed-api
Unknown opt out decision type
exception error editor, dialog, enum, notimplemented, defensive
Unknown dialog icon type
exception error editor, dialog, enum, notimplemented, defensive, logging
Key must be non-null, between 1 and 127 characters, and be a
validation error editor, dialog, validation, regex, prefs, registry
Dialog message text cannot be null or whitespace.
validation error editor, dialog, validation, null-argument, localization
Text on buttons must be less than ${kMaxButtonTextLength} ch
validation error editor, dialog, validation, length-limit, localization
Parameter enumValue must be of type System.Enum
validation error editor, imgui, deprecated, enum, type-mismatch, mask-field
No valid types in required type list
validation error csharp, unity-editor, object-field, selector, type-resolution
Parameter selected must be of type System.Enum
validation error csharp, unity-editor, enum, gui, popup
Parameter enumValue must be of type System.Enum
validation error csharp, unity-editor, enum, gui, flags-field
Unsupported enum base type for {0}
exception error csharp, unity-editor, enum, serialization, flags-field
Specified enumType must be System.Enum
validation error csharp, unity-editor, enum, gui, flags-field, type-guard
SerializedProperty is null
exception error csharp, unity-editor, serializedproperty, inspector, null-guard
Failure to load editor resource asset bundle.
exception critical csharp, unity-editor, resources, asset-bundle, environment, startup
${renderPipelineType} must be a valid ${RenderPipeline}
validation error csharp, unity-editor, render-pipeline, srp, type-guard
TierSettings.renderingPath must be actual rendering path (no
validation error csharp, unity-editor, graphics, tier-settings, validation
Invalid JSON value: ${jsonValue}
validation error csharp, unity-editor, json, mode-service, serialization
Could not find editor resource ${assetPath}
exception error csharp, unity-editor, resources, file-not-found, packages
Build platforms are not initialized.
exception critical csharp, unity-editor, build-pipeline, initialization, timing
Could not find build platform for target group ${namedBuildT
exception error csharp, unity-editor, build-pipeline, platforms, configuration
Filters must be declared in pairs { "FileType", "FileExtensi
validation error csharp, unity-editor, file-dialog, validation, input
The DialogOptOut type named {0} has not been implemented.
exception warning csharp, unity-editor, dialog, enum, not-implemented, future-proofing
The DialogComplexResult named {0} has not been implemented.
exception error dialog, not-implemented, enum, unity-editor
CompileCSharp is no longer supported. Use UnityEditor.Compil
exception error obsolete, deprecated, compilation, unity-editor
The Prefab you want to instantiate is null.
exception error null-argument, prefab, animator, preview, unity-editor
Invalid minSize: {value}
exception error window-size, validation, nan, infinity, unity-editor
Value cannot be null.
exception error null-argument, filesystem, delete, unity-editor
Failed to Copy File / Directory from '{0}' to '{1}': destina
exception error filesystem, copy, ioexception, exists, unity-editor
Failed to Copy File / Directory from '{0}' to '{1}'.
exception error filesystem, copy, ioexception, native-failure, unity-editor
Failed to Move File / Directory from '{0}' to '{1}'.
exception error filesystem, move, ioexception, native-failure, cross-volume, unity-editor
The source path cannot be empty.
exception error argument, filesystem, validation, empty-string, unity-editor
Failed to delete directory '{0}'.
exception error filesystem, directory, replace, ioexception, delete-failure, unity-editor
Path cannot be null or empty.
exception error filesystem, argument, validation, stream, unity-editor
FileUtil.OpenRead: Invalid UDS hash in path '{path}'
exception error filesystem, uds, hash, validation, unity-editor
FileUtil.OpenRead: Failed to acquire UDS content for '{path}
exception error filesystem, uds, cache-miss, ioexception, unity-editor
index must be between 0 and {albedoTextureCount - 1}, but wa
exception error gi, lightbaking, validation, index, argument
index must be between 0 and {emissiveTextureCount - 1}, but
exception error gi, lightbaking, validation, index, argument
index must be between 0 and {instanceCount - 1}, but was {in
exception error gi, lightbaking, validation, index, argument
index must be between 0 and {terrainCount - 1}, but was {ind
exception error gi, lightbaking, terrain, validation, index, argument
index must be between 0 and {materialCount - 1}, but was {in
exception error gi, lightbaking, material, validation, index, argument
instanceIndex must be between 0 and {instanceCount - 1}, but
exception error gi, lightbaking, material, instance, validation, index, argument
instance {instanceIndex} has not materials
exception error gi, lightbaking, material, instance, validation, argument
submeshIndex must be between 0 and {theInstance.submeshMater
exception error gi, lightbaking, material, submesh, validation, index, argument
index must be between 0 and {GetLightCount() - 1}, but was {
exception error gi, lightbaking, light, validation, index, argument
index must be between 0 and {GetLightCount() - 1}, but was {
exception error gi, lightbaking, light, validation, index, argument, known-bug
index must be between 0 and {instanceCount - 1}, but was {in
exception error gi, lightbaking, instance, albedo, validation, index, argument
submeshIndex must be between 0 and {submeshCount - 1}, but w
exception error gi, lightbaking, submesh, transmissive, validation, index, argument
material for submesh {submeshIndex} did not exist.
exception error gi, lightbaking, material, transmissive, validation, argument
index must be between 0 and {albedoTexturePropertiesCount -
exception error lightmapping, gi, bake-input, index-bounds, albedo, properties, unity
index must be between 0 and {emissiveTexturePropertiesCount
exception error lightmapping, gi, bake-input, index-bounds, emissive, properties, unity
index must be between 0 and {transmissiveTextureCount - 1},
exception error lightmapping, gi, bake-input, index-bounds, transmissive, unity
index must be between 0 and {transmissiveTexturePropertiesCo
exception error lightmapping, gi, bake-input, index-bounds, transmissive, properties, unity
index must be between 0 and {GetCookieCount() - 1}, but was
exception error lightmapping, gi, bake-input, index-bounds, cookie, unity
index must be between 0 and {lightmapCount - 1}, but was {in
exception error lightmapping, gi, lightmap-requests, index-bounds, unity
Lightmapping.lightingSettings is null. Please assign it to a
exception error lightmapping, gi, lighting-settings, null-reference, unity
no duplication of scenes is allowed
exception error lightmapping, gi, multi-scene, validation, duplicate, unity
Lightmapping.additionalBakedProbesCompleted is obsolete. Ple
exception error lightmapping, gi, obsolete, api-removal, probes, unity
Calling GUISkin.current outside OnGUI. This might break the
exception error imgui, ongui, color-picker, static-init, unity-editor
windowContent
exception error imgui, popup, argument-null, unity-editor
Cannot select range when not in multi select mode.
exception error imgui, reorderable-list, multiselect, invalid-operation, unity-editor
Specify exactly one edge
exception error unity-editor, gui, enum, argument
ApplyPrefabAddedGameObjects requires that GameObjects share
exception error unity-editor, prefab, hierarchy, argument
ApplyPrefabAddedGameObjects requires that GameObjects share
exception error unity-editor, prefab, asset-path, argument
Array is invalid.
exception error unity-editor, prefab, null-check, argument
root
exception error unity-editor, ui-toolkit, null-check, argument
Unexpected UnityEngine.Object type in Hierarchy {obj.GetType
exception error unity-editor, hierarchy, drag-drop, type-check
Unhandled enum {dropPosition}
exception error unity-editor, hierarchy, enum, drag-drop
MultiColumnHeader state is not allowed to be null
exception error unity-editor, treeview, multicolumn, null-check
columnIndices
exception error unity-editor, treeview, multicolumn, null-check
sortAscending
exception error unity-editor, treeview, multicolumn, null-check
Input arrays should have same length
exception error unity-editor, treeview, multicolumn, validation
The maximum number of sorted columns is {state.maximumNumber
exception error unity-editor, treeview, multicolumn, limit
Duplicate column indices are not allowed
exception error unity-editor, treeview, multicolumn, validation
columnIndex {0} is not valid when the current column count i
exception error unity-editor, treeview, multicolumn, bounds-check
Invalid columnIndex: {0}. The index is not part of the curre
exception error unity-editor, treeview, multicolumn, visibility
The provided visibleColumnIndex is invalid. Ensure the index
exception error unity-editor, treeview, multicolumn, bounds-check
columns are no allowed to be null
exception error unity-editor, treeview, multicolumn, null-check
columns array should at least have one column: it is empty
exception error unity-editor, treeview, multicolumn, validation
SwapColumn is only supported for columns next to each other
exception error unity-editor, treeview, multicolumn, reorder
visibleColumns should not be set to null
exception error unity-editor, treeview, multicolumn, null-check
visibleColumns should should not be set to an empty array. A
exception error unity, treeview, multicolumnheader, validation, configuration
Invalid list: cannot be null
exception error unity, treeview, toggletreeview, null-argument, search
Invalid TreeViewState: it is null
exception critical unity, treeview, null-argument, construction, state
Setting columnIndexForTreeFoldouts can only be set when usin
exception error unity, treeview, multicolumnheader, configuration, foldout
Invalid index for columnIndexForTreeFoldouts: {0}. Number of
exception error unity, treeview, argument-out-of-range, multicolumnheader, foldout
GetCellRect can only be called when 'multiColumnHeader' has
exception error unity, treeview, multicolumnheader, invalid-operation, row-drawing
root is null
exception error unity, treeview, null-argument, buildroot, rows
rows is null
exception error unity, treeview, null-argument, rows
FindItem failed: root item has not been created yet
exception error unity, treeview, invalid-operation, buildroot, finditem
Only call RefreshCustomRowHeights if you have overridden Get
exception error unity, treeview, custom-row-height, invalid-operation, override
Only call this method if you are using a MultiColumnHeader w
exception error unity, treeview, rowgui, multicolumnheader, not-supported
BuildRoot should set a valid root item.
exception critical unity, treeview, buildroot, null-reference, datasource
TreeView: 'rootItem.children == null'. Did you forget to add
exception critical unity, treeview, buildroot, buildrows, configuration
RefreshRows should set valid list of rows.
exception critical unity, treeview, buildrows, null-reference, datasource
Invalid search: cannot be null or empty
exception error unity, treeview, search, validation, argument
Invalid list: cannot be null
exception error unity, treeview, search, null-argument, list
Input row index: {0} is invalid. Number of rows rects: {1}.
exception error unity, treeview, custom-row-height, argument-out-of-range, rowrect
Number of rows does not match number of row rects. Did you r
exception error unity, treeview, custom-row-height, rowrect, sync, invalid-operation
Invalid argument: {dropPosition}
exception error treeview, drag-and-drop, argument, editor-scripting, validation
The root is null
exception error treeview, null-argument, editor-scripting, validation
Invalid tree for finding descendants: Ensure a complete tree
exception error treeview, lazy-loading, invalid-state, editor-scripting, validation
Invalid split view data
exception error window-layout, serialization, corrupt-data, editor, validation
No parent view
exception error window-layout, docking, invalid-state, editor, validation
No windows found in layout.
exception error window-layout, serialization, corrupt-data, editor, validation
Error while reading window layout: no root view on main wind
exception error window-layout, serialization, invalid-state, editor, validation
Error while reading window layout: no main window found
exception error window-layout, configuration, invalid-state, editor, validation
AA is not supported on GUIViews
exception warning guiview, obsolete, deprecation, editor, argument
gameObjects array is null
validation error gameobject, null-argument, editor-scripting, validation
GameObject in gameObjects array is null
validation error gameobject, null-argument, editor-scripting, validation
Duplicating Assets is unsupported by this function. Use Asse
validation error gameobject, asset, argument, editor-scripting, validation
gameObject is null
validation error gameobject, null-argument, editor-scripting, validation
GlobalObjectId.GetGlobalObjectIdSlow(int[], [Out] GlobalObje
exception warning globalobjectid, obsolete, migration, entityid, editor
GlobalObjectIdentifierToInstanceIDSlow is obsolete. Use Glob
exception warning globalobjectid, obsolete, migration, entityid, editor
GlobalObjectIdentifiersToInstanceIDsSlow is obsolete. Use Gl
exception warning globalobjectid, obsolete, migration, entityid, editor
The value ({renderedPickingIndexCount}) must not be negative
validation error handles, picking, argument, editor-scripting, validation
resolver
validation error handles, picking, null-argument, editor-scripting, validation
Get GetPickingIncludeExcludeList is obsolete, use GetPicking
exception error obsolete, api-migration, picking, entity-id, unity-editor
Get GetSelectionOutlineIncludeExcludeList is obsolete, use G
exception error obsolete, api-migration, selection-outline, entity-id, unity-editor
renderPickingCallback
validation error picking, argument-validation, null-reference, unity-editor
{RegisterRenderPickingCallback} cannot be called during pick
exception error picking, lifecycle, reentrancy, unity-editor
{UnregisterRenderPickingCallback} cannot be called during pi
exception error picking, lifecycle, reentrancy, unity-editor
Use DrawOutline(EntityId[], EntityId[], Color, Color, float)
exception error obsolete, api-migration, selection-outline, entity-id, unity-editor
Use DrawOutline(EntityId[], Color, float) instead.
exception error obsolete, api-migration, selection-outline, entity-id, unity-editor
Must be greater than zero
validation error bezier, math, argument-validation, unity-editor
Must be 0, 1, or 2
validation error bounds-handle, argument-validation, unity-editor
HierarchyProperty is deprecated. Use HierarchyIterator inste
exception error obsolete, api-migration, hierarchy, not-implemented, unity-editor
CoreCLR is not supported for this platform.
exception error scripting-backend, coreclr, platform, not-supported, unity-editor
IL2CPP is not supported for this platform.
exception error il2cpp, platform, scripting-backend, notsupported, unity-editor
Unexpected mixed value for '{assetPath}', platform: {platfor
exception error plugin-importer, inspector, mixed-value, multi-object, desktop
Failed to resolve standalone platform, platform string '{0}'
exception error plugin-importer, build-target, standalone, desktop, platform
Unknown DesktopPluginCPUArchitecture value: {architecture}
exception error plugin-importer, enum, cpu-architecture, desktop, version-skew
Unknown EditorPluginCPUArchitecture value: {architecture}
exception error plugin-importer, enum, cpu-architecture, editor, version-skew
Cannot find any Platform Settings, including the Default Pla
exception error texture-importer, platform-settings, serialization, inspector, corruption
Could not find the requested Platform Texture Settings ('{na
exception error texture-importer, platform-settings, inspector, build-target, serialization
Unknown platform '{0}'
exception error assembly-definition, platform, asmdef, argument, module-install
Unsupported enum base type for {0}
exception error enum, flags, serialization, mask-field, dropdown
Could not create a valid delegate from method marked: [RootE
exception error root-editor, delegate, attribute, reflection, signature
You can't set the target on an editor.
exception error editor, inspector, read-only, target, api-misuse
Editor type '{editorType}' does not derive from UnityEditor.
exception error editor, type-validation, reflection, argument
You shouldn't call Initialize for Editors
exception error editor, lifecycle, api-misuse, internal
You shouldn't call Cleanup for Editors. Dispose resources in
exception error editor, lifecycle, api-misuse, disposal, internal
get function cannot be null
exception error graphics-settings, localization, null-argument, validation
set function cannot be null
exception error graphics-settings, localization, null-argument, validation
The propertyPath argument can't be null or empty.
exception error graphics-settings, argument, property-path, validation
The elementName argument can't be null or empty.
exception error graphics-settings, argument, visual-element, validation
IRenderPipelineGraphicsSettings is not assignable from rende
exception error graphics-settings, type-validation, render-pipeline, argument
Property cannot be null.
exception error graphics-settings, property-drawer, null-argument, serialized-property, validation
The SerializedProperty '{0}' is not supported by BeginProper
exception error unity, editor, material, serializedproperty, shadergui
The MaterialProperty '{0}' should be of type 'Texture' (its
exception error unity, editor, material, shadergui, type-mismatch
List of materials contains null
exception error unity, editor, material, null-check, renderer
Unknown vertex format {format}
exception error unity, editor, mesh, vertex-format, version-mismatch
Missing name for {0}
exception error unity, editor, player-settings, gui-content, enum-mapping
Scripting backend value {scriptingBackend} is not supported.
exception error unity, editor, player-settings, scripting-backend, enum-mapping
Attempting to set an incorrect number of icons for {namedBui
exception error unity, editor, player-settings, icons, validation
The setting label can't be null or empty.
exception error unity, editor, player-settings, validation, argument
Preview scene could not be created
exception error unity, editor, preview, scene, environment
renderingLayerNames is null or empty
exception error unity, editor, render-pipeline, rendering-layers, validation
Given rpAssetType must derive from RenderPipelineAsset
exception error unity, editor, render-pipeline, attribute, type-mismatch, deprecated
Could not find MaterialProperty: '{propertyName}', Num prope
exception error unity, editor, shadergui, material-property, missing-property
One or more transforms are null
exception error unity, editor, transform, null-check, validation
Recursive EnableLivePropertyFeature are not allowed.
exception error unity, editor, live-properties, recursion, serialized-object
Recursive SetLivePropertyOverrides are not allowed.
exception error unity, editor, live-properties, recursion, serialized-object
Meta file not found: {metaFilePath}
exception error unity, editor, asset-database, filesystem, texture
Could not find isReadable property in the meta file
exception error unity, editor, texture, meta-file, importer
expandedProjectWindowItems is deprecated. Use expandedProjec
exception error unity, editor, deprecated, obsolete-api, project-window
Unknown dll type: {0}
exception error unity, editor, dll, build, enum-switch
The Module Manager is deprecated
exception error unity, editor, deprecated, obsolete-api, package-manager
Scene path cannot be null or empty.
exception error unity, editor, scene, argument-validation, loadable-scene
Path {scenePath} is not a scene path. Must end with .unity e
exception error unity, editor, scene, argument-validation, file-extension
Couldn't locate scene asset at path {scenePath}
exception error unity, editor, scene, asset-database, guid
The specified assembly file could not be found.
exception error unity, editor, macros, reflection, assembly-loading, filesystem
Method {0}.{1}({2}) not found in assembly {3}!
exception error unity, editor, macros, reflection, method-resolution
Expected {o} to be a string or a Type. It is a {o.GetType()}
exception error unity, editor, macros, reflection, serialization, type-resolution
Expected {o} to be a string[] or a Type[]. It is a {o.GetTyp
exception error unity, editor, macros, reflection, serialization, type-resolution
Invalid EvalDataParcel data for external code execution.
exception error unity, editor, macros, serialization, datacontract, external-code
Invalid EvalDataParcel. Could not find type {evalDataParcel.
exception error unity, editor, macros, reflection, type-resolution, assembly-loading
No material targets provided
validation error unity, editor, material, shader, argument-validation
src
validation error unity, editor, mesh, argument-validation, uv
triUV
validation error unity, editor, mesh, argument-validation, uv
Mesh array is null
validation error unity, editor, mesh, argument-validation, mesh-data
Mesh list is null
validation error unity, editor, mesh, argument-validation, mesh-data
Unknown scripting backend:{scriptingBackend}
exception error unity, editor, build, scripting-backend, enum-switch, bee
Player build failed: {args.report.SummarizeErrors()}
exception error unity, bee-build, build-pipeline, native
Don't know how to display value.
exception error unity, plugin-importer, imgui, inspector, not-implemented
Couldn't find module for target: {device.module}
exception error unity, modules, device, platform-support
Couldn't create device API for device: {deviceId}
exception error unity, modules, device, not-found
target must be valid
validation error unity, modules, build-target, validation
Cannot add {moduleName} after UnityLinker has run because it
validation error unity, stripping, linker, modules, managed-code
Cannot add module {moduleName} because it has dependencies o
validation error unity, modules, dependencies, stripping
poseCurve '{0}', rotationCurve '{1}', heightCurve '{2}' and
validation error unity, animation, muscle-clip, validation
Cant be Guid.Empty
validation error unity, player-connection, guid, validation
Can not be Guid.Empty
validation error unity, player-connection, guid, send
Abstract types can't be used in the ObjectFactory : {type.Fu
validation error unity, object-factory, reflection, validation
The type {type.FullName} is not supported by the ObjectFacto
validation error unity, object-factory, attribute, validation
GameObject type must be created using ObjectFactory.CreateGa
validation error unity, object-factory, gameobject, validation
Component type must be created using ObjectFactory.AddCompon
validation error unity, object-factory, component, validation
{type.FullName} constructor is not accessible which prevent
validation error unity, object-factory, reflection, constructor
Non-Component type must use ObjectFactory.CreateInstance ins
validation error unity, object-factory, component, validation
Cannot create a GameObject to a null Scene.
validation error unity, object-factory, scene, gameobject, validation
property
validation error unity, object-selector, serialized-property, validation
Target overlay has an invalid container
validation error unity, overlays, ui, docking, validation
Value cannot be null. (Parameter 'context')
exception error unity-editor, profiler, performance, null-reference, argument-validation
Value cannot be null. (Parameter 'playModeViews')
exception error unity-editor, frame-debugger, playmode, null-reference, argument-validation
Attempting to retrieve icon layer {layer}, while the icon on
validation error unity-editor, player-settings, platform-icons, argument-out-of-range, argument-validation
Attempting to set icon layer {layer}, while icon only suppor
validation error unity-editor, player-settings, platform-icons, argument-out-of-range, argument-validation
Attempting to assign an incorrect amount of layers to an Pla
validation error unity-editor, player-settings, platform-icons, invalid-operation, argument-validation
Attempting to set an incorrect number of icons for {buildTar
validation error unity-editor, player-settings, platform-icons, invalid-operation, build-target
Type should derive from PlayModeView
exception error unity-editor, playmode, type-validation, argument-validation
Unsupported PlayModeView type
exception error unity-editor, playmode, simulator, type-validation
Cannot find the SimulatorWindow type.
exception error unity-editor, playmode, simulator, module-not-found, missing-dependency
Received corrupted message
exception error unity-editor, player-connection, network, deserialization, data-corruption
The provided target platform group name ({buildTargetName})
validation error unity-editor, player-settings, build-target, argument-validation, configuration
Value cannot be null. (Parameter 'defines')
exception error unity-editor, player-settings, scripting-defines, null-reference, argument-validation
Value cannot be null. (Parameter 'additionalCompilerArgument
exception error unity-editor, player-settings, compiler-arguments, null-reference, argument-validation
Android textureCompressionFormats can't be null or empty
validation error unity-editor, android, player-settings, texture-compression, argument-validation
{format} can't be used as a target texture compression for A
validation error unity-editor, android, player-settings, texture-compression, invalid-format
Invalid version string in {filterName} for {fieldName}="{val
validation error unity-editor, android, vulkan, version-validation, obsolete-api
Invalid Regular Expression in {filterName} for {fieldName}="
validation error unity-editor, android, vulkan, regex-validation, obsolete-api
Facebook support was removed in 2019.3
exception error unity-editor, facebook, obsolete, not-implemented, removed-feature, version-migration
Unknown WSA image type: {type}
exception error unity, wsa, uwp, enum, validation, playersettings, editor-only, switch-default
Unknown image scale: {scale}
exception error unity, wsa, uwp, enum, validation, playersettings, editor-only, switch-default
{0}, the raw string was {1}
exception error unity, wsa, uwp, versioning, exception-wrapping, playersettings, editor-only, defensive
PlayerSettings.storeTileLogo80 is deprecated. Use GetVisualA
exception error unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api
PlayerSettings.storeTileLogo80 is deprecated. Use SetVisualA
exception error unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api
PlayerSettings.storeTileLogo is deprecated. Use GetVisualAss
exception error unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api
PlayerSettings.storeTileLogo is deprecated. Use SetVisualAss
exception error unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api
PlayerSettings.storeTileLogo140 is deprecated. Use GetVisual
exception error unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api
PlayerSettings.storeTileLogo140 is deprecated. Use SetVisual
exception error unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api
PlayerSettings.storeTileLogo180 is deprecated. Use GetVisual
exception error unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api
PlayerSettings.storeTileLogo180 is deprecated. Use SetVisual
exception error unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api
PlayerSettings.storeTileWideLogo80 is deprecated. Use GetVis
exception error unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api
PlayerSettings.storeTileWideLogo80 is deprecated. Use SetVis
exception error unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api
PlayerSettings.storeTileWideLogo is deprecated. Use GetVisua
exception error unity, deprecated, obsolete, wsa, uwp, playersettings, editor-only, notsupported, removed-api
PlayerSettings.storeTileWideLogo is deprecated. Use SetVisua
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, wide-tile-logo
PlayerSettings.storeTileWideLogo140 is deprecated. Use GetVi
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, wide-tile-logo
PlayerSettings.storeTileWideLogo140 is deprecated. Use SetVi
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, wide-tile-logo
PlayerSettings.storeTileWideLogo180 is deprecated. Use GetVi
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, wide-tile-logo
PlayerSettings.storeTileWideLogo180 is deprecated. Use SetVi
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, wide-tile-logo
PlayerSettings.storeTileSmallLogo80 is deprecated. Use GetVi
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo
PlayerSettings.storeTileSmallLogo80 is deprecated. Use SetVi
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo
PlayerSettings.storeTileSmallLogo is deprecated. Use GetVisu
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo
PlayerSettings.storeTileSmallLogo is deprecated. Use SetVisu
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo
PlayerSettings.storeTileSmallLogo140 is deprecated. Use GetV
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo
PlayerSettings.storeTileSmallLogo140 is deprecated. Use SetV
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo
PlayerSettings.storeTileSmallLogo180 is deprecated. Use GetV
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo
PlayerSettings.storeTileSmallLogo180 is deprecated. Use SetV
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-logo
PlayerSettings.storeSmallTile80 is deprecated. Use GetVisual
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile
PlayerSettings.storeSmallTile80 is deprecated. Use SetVisual
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile
PlayerSettings.storeSmallTile is deprecated. Use GetVisualAs
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile
PlayerSettings.storeSmallTile is deprecated. Use SetVisualAs
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile
PlayerSettings.storeSmallTile140 is deprecated. Use GetVisua
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile
PlayerSettings.storeSmallTile140 is deprecated. Use SetVisua
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile
PlayerSettings.storeSmallTile180 is deprecated. Use GetVisua
exception error unity, deprecated, wsa, uwp, player-settings, visual-assets, small-square-tile
PlayerSettings.storeSmallTile180 is deprecated. Use SetVisua
exception error unity, uwp, wsa, deprecation, player-settings, visual-assets
PlayerSettings.storeLargeTile80 is deprecated. Use GetVisual
exception error unity, uwp, wsa, deprecation, player-settings, visual-assets
PlayerSettings.storeLargeTile80 is deprecated. Use SetVisual
exception error unity, uwp, wsa, deprecation, player-settings, visual-assets
PlayerSettings.storeLargeTile is deprecated. Use GetVisualAs
exception error unity, uwp, wsa, deprecation, player-settings, visual-assets
PlayerSettings.storeLargeTile is deprecated. Use SetVisualAs
exception error unity, uwp, wsa, deprecation, player-settings, visual-assets
PlayerSettings.storeLargeTile140 is deprecated. Use GetVisua
exception error unity, uwp, wsa, deprecation, player-settings, visual-assets
PlayerSettings.storeLargeTile140 is deprecated. Use SetVisua
exception error unity, uwp, wsa, deprecation, player-settings, visual-assets
PlayerSettings.storeLargeTile180 is deprecated. Use GetVisua
exception error unity, uwp, wsa, deprecation, player-settings, visual-assets
PlayerSettings.storeLargeTile180 is deprecated. Use SetVisua
exception error unity, uwp, wsa, deprecation, player-settings, visual-assets
PlayerSettings.storeSplashScreenImage is deprecated. Use Get
exception error unity, uwp, wsa, deprecation, player-settings, splash-screen
PlayerSettings.storeSplashScreenImage is deprecated. Use Set
exception error unity, uwp, wsa, deprecation, player-settings, splash-screen
PlayerSettings.storeSplashScreenImageScale140 is deprecated.
exception error unity, uwp, wsa, deprecation, player-settings, splash-screen
PlayerSettings.storeSplashScreenImageScale140 is deprecated.
exception error unity, uwp, wsa, deprecation, player-settings, splash-screen
PlayerSettings.storeSplashScreenImageScale180 is deprecated.
exception error unity, uwp, wsa, deprecation, player-settings, splash-screen
PlayerSettings.storeSplashScreenImageScale180 is deprecated.
exception error unity, uwp, wsa, deprecation, player-settings, splash-screen
PlayerSettings.phoneAppIcon is deprecated. Use GetVisualAsse
exception error unity, uwp, wsa, deprecation, player-settings, app-icon
PlayerSettings.phoneAppIcon is deprecated. Use SetVisualAsse
exception error unity, uwp, wsa, deprecation, player-settings, app-icon
PlayerSettings.phoneAppIcon140 is deprecated. Use GetVisualA
exception error unity, uwp, wsa, deprecation, player-settings, app-icon
PlayerSettings.phoneAppIcon140 is deprecated. Use SetVisualA
exception error unity, uwp, wsa, deprecation, player-settings, app-icon
PlayerSettings.phoneAppIcon240 is deprecated. Use GetVisualA
exception error unity, uwp, wsa, deprecation, player-settings, app-icon
PlayerSettings.phoneAppIcon240 is deprecated. Use SetVisualA
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneSmallTile is deprecated. Use GetVisualAs
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneSmallTile is deprecated. Use SetVisualAs
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneSmallTile140 is deprecated. Use GetVisua
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneSmallTile140 is deprecated. Use SetVisua
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneSmallTile240 is deprecated. Use GetVisua
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneSmallTile240 is deprecated. Use SetVisua
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneMediumTile is deprecated. Use GetVisualA
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneMediumTile is deprecated. Use SetVisualA
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneMediumTile140 is deprecated. Use GetVisu
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneMediumTile140 is deprecated. Use SetVisu
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneMediumTile240 is deprecated. Use GetVisu
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneMediumTile240 is deprecated. Use SetVisu
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneWideTile is deprecated. Use GetVisualAss
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneWideTile is deprecated. Use SetVisualAss
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneWideTile140 is deprecated. Use GetVisual
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneWideTile140 is deprecated. Use SetVisual
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneWideTile240 is deprecated. Use GetVisual
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneWideTile240 is deprecated. Use SetVisual
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneSplashScreenImage is deprecated. Use Get
exception error unity, playersettings-wsa, deprecation, windows-phone, notsupported, compile-error
PlayerSettings.phoneSplashScreenImage is deprecated. Use Set
exception error unity, wsa, uwp, deprecated, editor-scripting, playersettings, splashscreen
PlayerSettings.phoneSplashScreenImageScale140 is deprecated.
exception error unity, wsa, uwp, deprecated, editor-scripting, playersettings, splashscreen
PlayerSettings.phoneSplashScreenImageScale140 is deprecated.
exception error unity, wsa, uwp, deprecated, editor-scripting, playersettings, splashscreen
PlayerSettings.phoneSplashScreenImageScale240 is deprecated.
exception error unity, wsa, uwp, deprecated, editor-scripting, playersettings, splashscreen
PlayerSettings.phoneSplashScreenImageScale240 is deprecated.
exception error unity, wsa, uwp, deprecated, editor-scripting, playersettings, splashscreen
PlayerSettings.packageLogo140 is deprecated. Use GetVisualAs
exception error unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo
PlayerSettings.packageLogo140 is deprecated. Use SetVisualAs
exception error unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo
PlayerSettings.packageLogo180 is deprecated. Use GetVisualAs
exception error unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo
PlayerSettings.packageLogo180 is deprecated. Use SetVisualAs
exception error unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo
PlayerSettings.packageLogo240 is deprecated. Use GetVisualAs
exception error unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo
PlayerSettings.packageLogo240 is deprecated. Use SetVisualAs
exception error unity, wsa, uwp, deprecated, editor-scripting, playersettings, packagelogo
Could not find socket definition {name}.
validation error unity, xboxone, editor-scripting, playersettings, networking, socket, argumentexception
PersistentLocalStorageSize must be between 256 and 4096, but
validation error unity, xboxone, editor-scripting, playersettings, storage, validation, argumentexception
PrefabFamilyPopup is already open
exception error unity, editor-scripting, prefab, ui, popup, singleton, invalidoperationexception
guid
validation error unity, editor-scripting, prefab, validation, guid, argumentnullexception
prefabInstance
validation error unity, editor-scripting, prefab, validation, nulcheck, argumentnullexception
Provided GameObject is not a Prefab instance
validation error unity, editor-scripting, prefab, validation, prefab-instance, argumentexception
The inputObject is null
validation error unity, editor-scripting, prefab, validation, null-check, prefab-variant, argumentnullexception
Given input object is not a prefab asset
validation error unity, editor-scripting, prefab, validation, prefab-asset, prefab-variant, argumentexception
Object to create variant from has to be a Prefab root
exception error unity, editor-scripting, prefab, validation, prefab-root, prefab-variant, argumentexception
The path is null
exception error prefab, unity-editor, argument-null, create-variant
Creating a variant of an object into the source file of the
exception error prefab, create-variant, self-reference, asset-path
Given path is not valid: '{path}'
exception error prefab, create-variant, asset-path, invalid-extension
gameObjects
exception error prefab, argument-null, add-to-prefab
gameObjects array is empty
exception error prefab, add-to-prefab, empty-argument
targetPrefab
exception error prefab, argument-null, add-to-prefab
Target Prefab has to be a Prefab Asset
exception error prefab, add-to-prefab, type-validation
GameObject in input 'gameObjects' array is null
exception error prefab, add-to-prefab, null-element
Game object is part of a prefab
exception error prefab, add-to-prefab, persistent-asset, scene-instance
GameObject is not (directly) parented under a target Prefab
exception error prefab, add-to-prefab, hierarchy, parent-instance
GameObject is not parented under a target Prefab instance.
exception error prefab, add-to-prefab, instance-mismatch, hierarchy
GameObjects must be parented under the same Prefab instance.
exception error prefab, add-to-prefab, instance-mismatch, batch
GameObject is already part of target prefab
exception error prefab, add-to-prefab, duplicate, idempotency
Cyclic nesting detected
exception error prefab, add-to-prefab, cyclic, nesting
prefabAsset
exception error prefab, argument-null, variant, guid
Calling apply or revert methods on an object which is not a
exception error prefab, apply-revert, type-validation
Cannot apply or revert object. Object is null.
exception error prefab, apply-revert, null-reference, unreachable
Calling apply or revert methods on an object which is not pa
exception error prefab, apply-revert, instance-validation
Cannot apply or revert on any of the objects. Attempt with i
exception error prefab, apply-revert, bulk, validation
Calling apply methods on an instance which is part of a Pref
exception error prefab, apply, persistent-asset, asset-vs-instance
Input scene is not valid: Could not be found.
exception error prefab, scene, validation, editor
instanceRoots
exception error prefab, validation, null-argument
prefabInstances
exception error prefab, validation, null-argument
Input array contains null elements.
exception error prefab, validation, null-element
Input array contains objects which are not part of a Prefab
exception error prefab, validation, type-mismatch
Cannot apply overriden properties in Animation Mode.
exception error prefab, animation-mode, validation
Cannot revert overriden properties in Animation Mode.
exception error prefab, animation-mode, validation
Mismatching Objects: Cannot apply SerializeReference field s
exception error prefab, serializereference, override, polymorphism
Mismatching Types: Cannot apply a SerializeReference sub fie
exception error prefab, serializereference, override, type-mismatch
Mismatching Objects: Cannot revert a single SerializeReferen
exception error prefab, serializereference, override, revert
Mismatching Types: Cannot revert a parts of a SerializeRefer
exception error prefab, serializereference, override, type-mismatch, revert
Cannot applyt to immutable prefab: {assetPath}
exception error prefab, immutable, packages, read-only
Cannot apply added component. Component is null.
exception error prefab, validation, null-argument, added-component
Cannot apply added component. Component is not an added comp
exception error prefab, validation, added-component, type-mismatch
Cannot revert added component. Component is null.
exception error prefab, validation, null-argument, added-component
Cannot revert added component. Component is not an added com
exception error prefab, validation, added-component, type-mismatch
Prefab source may not be null.
exception error prefab, validation, null-argument, removed-component
Prefab source must not be null.
exception error prefab, validation, null-argument, removed-gameobject
Prefab instance must match Prefab source.
exception error prefab, validation, lineage-mismatch, removed-gameobject
The asset GameObject cannot be the root as the root cannot b
exception error prefab, validation, root, removed-gameobject
Prefab instance must not be null.
exception error prefab, unity, validation, argument
Cannot apply added GameObjects. GameObjects array is null.
exception error prefab, unity, null-argument, validation
No GameObjects in array.
exception error prefab, unity, validation, empty-array
Input GameObject is null.
exception error prefab, unity, null-element, validation
Cannot apply added GameObject. GameObject '{go.name}' is not
exception error prefab, unity, override, validation
ApplyAddedGameObjects requires that GameObjects share the sa
exception error prefab, unity, hierarchy, batch
Array is invalid.
exception error prefab, unity, internal, validation
Object is a parentless root.
exception error prefab, unity, hierarchy, validation
Prefab instance should match Prefab source.
exception error prefab, unity, mismatch, validation
Cannot revert added GameObject. GameObject is null.
exception error prefab, unity, null-argument, validation
Cannot revert added GameObject. GameObject is not an added G
exception error prefab, unity, override, validation
Parameter prefabAssetGameObject is null
exception error prefab, unity, null-argument, validation
Can't save a Model Prefab
exception error prefab, unity, model, immutable
Can't save an immutable Prefab
exception error prefab, unity, immutable, package
Can't save a Prefab instance
exception error prefab, unity, asset, path
GameObject to save Prefab from must be a Prefab root
exception error prefab, unity, root, hierarchy
path is null or empty
exception error prefab, unity, path, validation
Given path is not valid: '{path}'
exception error prefab, unity, path, validation
Overwriting a folder with an Asset is not allowed: '{path}'
exception error unity, prefab, path-validation, filesystem
Saving Prefab to immutable folder is not allowed: '{path}'
exception error unity, prefab, path-validation, immutable-folder, package
Given path does not exist: '{path}'
exception error unity, prefab, path-validation, missing-directory
Cyclic nesting detected
exception error unity, prefab, cyclic-nesting, validation
Parameter root is null
exception error unity, prefab, null-reference, argument-check
Can't save persistent Objects and connect them to the saved
exception error unity, prefab, persistent-object, argument-check
Can't save Prefab instance with missing asset and scene back
exception error unity, prefab, missing-asset, argument-check
Can't save part of a Prefab instance as a Prefab
exception error unity, prefab, nested-prefab, argument-check
Can't connect a Prefab in the StreamingAssets folder to Game
exception error unity, prefab, streaming-assets, path-validation
Value cannot be null. (Parameter 'instance')
exception error unity, prefab, null-reference, apply
Can't apply to a Model Prefab
exception error unity, prefab, model-prefab, immutable, apply
Can't apply to an immutable Prefab
exception error unity, prefab, immutable, apply
Provided GameObject is not a Prefab instance
exception error unity, prefab, instance-check, apply
Value cannot be null. (Parameter 'prefabAsset')
exception error unity, prefab, null-reference, replace-instance
Input Prefab asset is not an asset object. Input asset: {pre
exception error unity, prefab, persistent-check, replace-instance
Cannot replace the Prefab instance since the Prefab Asset is
exception error unity, prefab, library-path, replace-instance
Cannot replace the Prefab instance with the Prefab Asset '{A
exception error unity, prefab, missing-script, replace-instance, undo
prefabAssetRoot
validation error unity, prefab, null-reference, replace-instance
Input '{0}' is not a Prefab instance, for plain GameObjects
exception error prefab, argument-validation, unity-editor, gameobject
Input instance is not an outermost Prefab instance root. Inp
validation error prefab, argument-validation, nested-prefab, unity-editor
Input instance root is from a Prefab asset, this is not supp
validation error prefab, argument-validation, persistent-asset, unity-editor
Replacing the root Prefab instance in a Variant is not suppo
exception error prefab, prefab-stage, variant, unity-editor, argument-validation
Replacing the Variant parent is not supported since it will
exception error prefab, variant, preview-scene, edit-prefab-contents, unity-editor
Cannot replace the Prefab instance '{0}' with root transform
exception error prefab, transform-type, rect-transform, argument-validation, unity-editor
Input instance root is using the HideFlags.DontSaveInEditor
validation error prefab, hideflags, dont-save-in-editor, argument-validation, unity-editor
Cannot replace the Prefab instance when it has a missing scr
exception error prefab, missing-script, undo, interaction-mode, unity-editor
prefabInstanceRoots
validation error prefab, argument-null, argument-validation, unity-editor
prefabInstanceRoots has no objects
validation error prefab, empty-array, argument-validation, unity-editor
settings
validation error prefab, argument-null, settings, argument-validation, unity-editor
plainGameObject
validation error prefab, argument-null, argument-validation, unity-editor
Input '{0}' is not a plain GameObject, it is already a Prefa
exception error prefab, argument-validation, gameobject, unity-editor
Input is from a Prefab asset, this is not supported. Input G
validation error prefab, persistent-asset, argument-validation, unity-editor
Cannot convert the GameObject '{0}' with root transform of t
exception error prefab, transform-type, rect-transform, argument-validation, unity-editor
Replacing the root GameObject in a Prefab with a Prefab inst
exception error prefab, prefab-stage, preview-scene, edit-prefab-contents, unity-editor
Input GameObject is using the HideFlags.DontSaveInEditor fla
validation error prefab, hideflags, dont-save-in-editor, argument-validation, unity-editor
Cannot convert the GameObject when it has a missing script.
exception error prefab, missing-script, undo, interaction-mode, unity-editor
plainGameObjects
validation error unity, prefab, argument-null, editor
plainGameObjects has no objects
validation error unity, prefab, argument-validation, editor
plainGameObjects has a null GameObject
validation error unity, prefab, null-element, editor
GameObject is null.
validation error unity, prefab, argument-null, editor
instanceRoot
validation error unity, prefab, argument-null, editor
UnpackPrefabInstance must be called with a Prefab instance.
validation error unity, prefab, argument-validation, editor
UnpackPrefabInstance must be called with a root Prefab insta
validation error unity, prefab, nested-prefab, argument-validation, editor
The input 'instanceRoot' was destroyed in the prefabInstance
exception error unity, prefab, event-callback, invalid-operation, editor
Prefab Asset path is null or empty
validation error unity, prefab, argument-null, asset-path, editor
EntityId was not found:
exception error unity, editor, project-browser, internal-api, key-not-found
templatePath
validation error unity, editor, script-template, argument-null
The template file "{templatePath}" could not be found.
exception error unity, editor, script-template, file-not-found
The type must be serializable.
validation error unity, editor, serialization, deep-clone, argument-validation
Failed to find {path} in {location}.
exception critical unity, render-pipeline, srp, asset-missing, invalid-import
Cannot load. Path {path} is correct but AssetDatabase cannot
exception error unity, render-pipeline, srp, assetdatabase-reload, timing
Host type is not matching any asset type at Path {path}.
exception error unity, render-pipeline, type-mismatch, srp, invalid-import
Prefab Mode: GameObject must be part of a Prefab instance, o
validation error unity, prefab, editor, validation
Prefab Mode: The 'openedFromInstance' GameObject '{go.name}'
validation error unity, prefab, editor, validation
Cannot save as new prefab using the same path
validation error unity, prefab, editor, validation
GameObject must be part of a Prefab instance, or null.
validation error unity, prefab, editor, validation
Incorrect file extension: {prefabAssetPath}. Must be '.prefa
validation error unity, prefab, editor, validation, path
Prefab not found at path {prefabAssetPath}
validation error unity, prefab, editor, asset-database, validation
Columns are not allowed to be null
exception error unity, lighting, editor, validation
There must be atleast 1 content tab defined for the Lighting
exception error unity, lighting, editor, validation
Use cameraMode to set user-defined modes
exception error unity, scene-view, editor, deprecated, validation
The provided camera mode {0} is not registered!
exception error unity, scene-view, editor, validation
Cannot be null or empty
exception error unity, scene-view, editor, validation
A mode named {0} already exists in section {1}
exception error unity, scene-view, editor, duplicate, validation
Invalid relative path (it is empty)
exception error unity, scriptable-singleton, editor, validation, path
Folder relative path cannot start with a slash.
exception error unity, scriptable-singleton, editor, validation, path
The LibraryFolderPathAttribute[] attribute is required for t
exception error unity, scriptable-singleton, editor, validation, configuration
Invalid signature ({BitConverter.ToString(signatureHashSpan.
exception critical unity, dependency-graph, editor, corruption, version-mismatch
Unsupported DependencyGraph version ({version}). DependencyG
exception critical unity, dependency-graph, editor, version-mismatch
Read only {read} out of {hashLengthSpan.Length} bytes for ha
exception critical unity, dependency-graph, editor, corruption, io
Read only {read} out of {storedHash.Length} bytes for hash.
exception critical unity, dependency-graph, editor, corruption, io
Dependency graph data seems to be corrupted. Expected {lengt
exception error cache, serialization, build, dependency-graph
Invalid extension manifest at \"{0}\".
exception error uwp, build, manifest, sdk, windows
Invalid platform manifest at \"{0}\".
exception error uwp, build, manifest, sdk, windows
Invalid configuration line: '{line}'
exception error config, restricted-apis, validation, parsing
Two consecutive assembly names found; last one: '{line}'
exception error config, restricted-apis, validation, parsing
Invalid severity '' in line '{line}'
exception error config, restricted-apis, validation, parsing
Id must be a number (line: '{line}')
exception error config, restricted-apis, validation, parsing
Id ({intId}) overriden in configuration line '{line}' is not
exception error config, restricted-apis, validation, parsing
Invalid severity '{severitySpan.ToString()}' in line '{line}
exception error config, restricted-apis, validation, parsing
assemblyPath cannot be null or empty
exception error script-compilation, validation, arguments
scriptPaths cannot be null or empty
exception error script-compilation, validation, arguments
Cannot start AssemblyBuilder with status {0}. Expected {1}
exception error script-compilation, validation, lifecycle
targetCacheSize should be >= 0, got {targetCacheSize}
exception error bee, cache, validation, arguments
Unable to find entry for {outputfileForwardSlash} in dataFro
exception error bee, script-updater, build, sync
{nameof(UnitySourceFileUpdatersResultHandler)} can only be c
exception error script-updater, threading, main-thread, validation
Use of reference assemblies is always enabled
exception error script-compilation, obsolete, api, deprecation
Invalid argument {0} provided.
exception error script-compilation, validation, arguments, enum
{reference} is not a GUID reference
exception error script-compilation, asmdef, validation, arguments
Required property 'name' not set
exception error asmdef, script-compilation, validation, config
Both 'excludePlatforms' and 'includePlatforms' are set.
exception error unity, asmdef, script-compilation, platforms, config
Assembly '{name}' is a CodeGen assembly and cannot be Auto R
exception error unity, asmdef, script-compilation, codegen, naming, reserved
Invalid Define Constraint: "{DefineConstraints[i]}" at line
exception error unity, asmdef, script-compilation, define-constraints, config
Platform name '{0}' not supported. Supported platform names:
exception error unity, asmdef, script-compilation, platforms, config
Assembly has duplicate references: {duplicateRefsString}
exception error unity, asmdef, script-compilation, references, config
Folder '{loadedCustomScriptAssemblyReference.PathPrefix}' co
exception error unity, asmdef, asmref, script-compilation, folders, config
Assembly cannot be have reserved name '{loadedCustomScriptAs
exception error unity, asmdef, script-compilation, naming, reserved, config
Assembly with name '{loadedCustomScriptAssembly.Name}' alrea
exception error unity, asmdef, script-compilation, naming, duplicate, config
Folder '{loadedCustomScriptAssembly.PathPrefix}' contains mu
exception error unity, asmdef, script-compilation, folders, duplicate, config
<relayed from caught exception: e.Message, FilePath=path>
exception error unity, asmdef, script-compilation, json, relayed
{version} is not valid Semantic Version
exception error unity, script-compilation, semver, parsing, versioning
Unsupported architecture {RuntimeInformation.ProcessArchitec
exception critical unity, msbuild, dotnet, architecture, windows, environment
Unsupported architecture {RuntimeInformation.ProcessArchitec
exception critical unity, msbuild, dotnet, architecture, macos, environment
Unsupported OS platform {RuntimeInformation.OSDescription}
exception critical unity, msbuild, dotnet, os, environment, unsupported
Unity SDK nuget feed not found at {sdkNugetsPath}
exception critical unity, msbuild, dotnet, sdk, install, environment
No {prefix}*{suffix} package found in {sdkNugetsPath}
exception critical unity, msbuild, dotnet, sdk, nuget, install, environment
Bundled dotnet SDK not found at {sdkRoot}
exception critical unity, msbuild, dotnet, sdk, install, environment
No SDK with a valid .version file found under {sdkRoot}
exception critical unity, msbuild, dotnet, sdk, version, install, environment
'{expression}' is not a valid expression
exception error unity, asmdef, version-range, script-compilation, validation
Invalid character '{leftSymbol}' in expression
exception error unity, asmdef, version-range, script-compilation, parsing
Invalid character '{rightSymbol}' in expression
exception error unity, asmdef, version-range, script-compilation, parsing
Incomplete expression, missing symbol in start or end
exception error unity, asmdef, version-range, script-compilation, parsing
'{value}' is not valid in the expression
exception error unity, asmdef, version-range, script-compilation, parsing
Unknown expression: {expression}
exception error unity, asmdef, version-range, script-compilation, evaluation