affaan-m/ECC · error · ValueError
mesh has invalid or empty geometry bounds
Error message
mesh has invalid or empty geometry bounds
What it means
validate_bounds in blender_prop.py verifies the imported mesh has usable geometry: the scene contains no mesh object (or its geometry bounds are empty/invalid), so no prop can be built from it.
Solutions
- Re-export the mesh from the 3D tool with valid geometry
- Open the mesh in a viewer to confirm it contains real, non-degenerate geometry
- Regenerate the mesh from the image-to-3d provider
Defensive patterns
Strategy: validation
When it happens
Trigger: Thrown at skills/taste-application/scripts/blender_prop.py:117 when the library encounters an invalid state.
Common situations: See trigger scenarios.
AI-assisted analysis of affaan-m/ECC@8321021c54 (2026-09-16).
Data as JSON: /api/errors/2e07671ed8e31cd7.
Report an issue: GitHub.
Appendix: source
Thrown at skills/taste-application/scripts/blender_prop.py:117
("height", height, 16384), ("fps", fps, 240)):
if (isinstance(value, bool) or not isinstance(value, (int, float))
or not math.isfinite(value) or not 1 <= value <= limit
or (name != "fps" and int(value) != value)):
raise ValueError(f"{name} must be finite, positive and within {limit}")
def validate_output(path: Path) -> None:
if any(part.is_symlink() for part in (path, *path.parents)):
raise ValueError(f"symlink output is not allowed: {path}")
if path.exists():
raise ValueError(f"refusing to overwrite existing output: {path}")
def validate_bounds(lower, upper) -> None:
dimensions = [upper[i] - lower[i] for i in range(3)]
if (not all(math.isfinite(v) for v in (*lower, *upper))
or any(v < 0 for v in dimensions) or not 1e-9 < max(dimensions) < 1e12):
raise ValueError("mesh has invalid or empty geometry bounds")
def camera_distance(radius: float, width: int, height: int) -> float:
"""Fit the original bounding sphere with the original 50 mm / 36 mm camera."""
horizontal_half = math.atan(36 / (2 * 50))
vertical_half = math.atan(math.tan(horizontal_half) * height / width)
return max(radius * math.hypot(3.2, 0.8),
radius / math.sin(min(horizontal_half, vertical_half)) * 1.05)
def linearize_action(action) -> None:
"""Blender 4 legacy actions and Blender 5 slotted action channel bags."""
if hasattr(action, "fcurves"):
curves = action.fcurves
else:
curves = [curve for layer in action.layers for strip in layer.strips
for bag in getattr(strip, "channelbags", ()) for curve in bag.fcurves]
for curve in curves:View on GitHub (pinned to 8321021c54)