apache/beam · error
trigger.AfterCount(%v) must be a positive integer
Error message
trigger.AfterCount(%v) must be a positive integer
What it means
trigger.AfterCount builds a trigger that fires after at least `count` elements. It panics with this error when count is less than 1, since a non-positive element count is meaningless for an element-count trigger. It is a fail-fast constructor guard, not a recoverable pipeline error.
Source
Thrown at sdks/go/pkg/beam/core/graph/window/trigger/trigger.go:84
}
// String implements the Stringer interface and returns trigger details as a string.
func (t *AfterCountTrigger) String() string {
return fmt.Sprintf("%#v", t)
}
func (t AfterCountTrigger) trigger() {}
// ElementCount returns the elementCount.
func (t *AfterCountTrigger) ElementCount() int32 {
return t.elementCount
}
// AfterCount constructs a trigger that fires after
// at least `count` number of elements are processed.
func AfterCount(count int32) *AfterCountTrigger {
if count < 1 {
panic(fmt.Errorf("trigger.AfterCount(%v) must be a positive integer", count))
}
return &AfterCountTrigger{elementCount: count}
}
// AfterProcessingTimeTrigger fires after passage of times defined in timestampTransforms.
type AfterProcessingTimeTrigger struct {
timestampTransforms []TimestampTransform
}
// String implements the Stringer interface and returns trigger details as a string.
func (t *AfterProcessingTimeTrigger) String() string {
return fmt.Sprintf("%#v", t)
}
func (t AfterProcessingTimeTrigger) trigger() {}
// TimestampTransforms returns the timestampTransforms.
func (t *AfterProcessingTimeTrigger) TimestampTransforms() []TimestampTransform {View on GitHub (pinned to 12126d8942)
Solutions
- Pass a positive integer >= 1 to AfterCount.
- Clamp or validate the count variable before constructing the trigger.
- If 'fire immediately' is intended, use trigger.AfterFirst() or a default trigger instead.
- Check the config source feeding the count for missing/zero values.
Example fix
// before
tr := trigger.AfterCount(cfg.Count) // Count could be 0
// after
if cfg.Count < 1 { cfg.Count = 1 }
tr := trigger.AfterCount(cfg.Count) Defensive patterns
Strategy: validation
Validate before calling
if count < 1 { return fmt.Errorf("AfterCount requires >= 1, got %d", count) } Try / catch
defer func() {
if r := recover(); r != nil {
if strings.Contains(fmt.Sprint(r), "AfterCount") { return ErrInvalidTriggerCount }
panic(r)
}
}() Prevention
- Validate config-sourced counts before constructing triggers
- Remember AfterCount(0) is invalid; use AfterFirst() for immediate firing
- Add tests covering zero/negative count inputs
When it happens
Trigger: Calling windowing.trigger.AfterCount(0) or AfterCount(-1) (e.g. count computed from a variable or config that defaulted to zero).
Common situations: Count loaded from an unset config/env variable defaulting to 0; off-by-one arithmetic producing 0; users assuming 0 means 'fire immediately'.
Understand the failure class
Background: "Must be a positive integer", "Invalid value", "Unsupported": the invalid-argument-value error family, when a library rejects the value you pass — this error's family across 35 libraries.
Related errors
- can't apply processing delay of less than a millisecond. Got
- can't apply an alignment period of less than a millisecond.
- AfterProcessingTime trigger set without a delay or alignment
- n must be > 0
- n must be > 0
AI-assisted analysis of apache/beam@12126d8942 (2026-09-13).
Data as JSON: /api/errors/d7aa3d089fe0b26c.
Report an issue: GitHub.