{"record":{"id":"4335a931fd31ed0d","repo":"bevyengine/bevy","slug":"error-reading-image-file-path-error","errorCode":null,"errorMessage":"Error reading image file {path}: {error}.","messagePattern":"Error reading image file (.+?): (.+?)\\.","errorType":"exception","errorClass":"FileTextureError","httpStatus":null,"severity":"error","filePath":"crates/bevy_image/src/image_loader.rs","lineNumber":278,"sourceCode":"                    tile_height_pixels,\n                } => image.create_stacked_array_from_2d_grid(\n                    image.height() / tile_height_pixels,\n                    image.width() / tile_width_pixels,\n                )?,\n            };\n            return Ok(image);\n        }\n        Ok(image)\n    }\n\n    fn extensions(&self) -> &[&str] {\n        Self::SUPPORTED_FILE_EXTENSIONS\n    }\n}\n\n/// An error that occurs when loading a texture from a file.\n#[derive(Error, Debug)]\n#[error(\"Error reading image file {path}: {error}.\")]\npub struct FileTextureError {\n    error: TextureError,\n    path: String,\n}\n","sourceCodeStart":260,"sourceCodeEnd":283,"githubUrl":"https://github.com/bevyengine/bevy/blob/396ca727080776bd313bb892423b7d94e03b81b4/crates/bevy_image/src/image_loader.rs#L260-L283","documentation":"FileTextureError (image_loader.rs:276-281) is the path-annotated wrapper Bevy's ImageLoader attaches to every TextureError coming out of Image::from_buffer, plus the guess-format failures in Guess mode (image_loader.rs:215-224). Its Display is \"Error reading image file {path}: {error}.\" where error is the underlying TextureError (bad mime/extension, image-crate decode failure, unsupported format, KTX2/DDS/Basis container issues). It exists so asset-failure logs identify which file failed, not just why.","triggerScenarios":"ImageLoader::load constructs it at image_loader.rs:215-224 when image::guess_format fails or the guessed format has no Bevy ImageFormat, and at 236-239 when Image::from_buffer errors; it then surfaces through ImageLoaderError::FileTexture in AssetLoadFailedEvent<Image> and logs.","commonSituations":"Browsing engine logs for why a texture shows as magenta/missing; CI asset validation; diagnosing one broken file among a large imported texture set — the path field points at the culprit.","solutions":["Parse both fields programmatically (FileTextureError { error, path } — both pub-accessible via the error source) and log path + inner TextureError together.","Fix the inner cause per its variant: re-export corrupt files, correct extensions, enable features, or pick supported formats for the target GPU.","Open the named file in an image viewer to confirm it is valid before re-importing.","Add a CI step that loads every image asset and fails on any FileTextureError so broken art never merges."],"exampleFix":"// before\nerror!(\"texture failed: {err}\"); // no file name in context\n\n// after — extract the path from FileTextureError\nfn diagnose(err: &ImageLoaderError) {\n    if let ImageLoaderError::FileTexture(fe) = err {\n        error!(\"asset {} failed: {}\", fe.path, fe.error);\n    }\n}","handlingStrategy":"try-catch","validationCode":null,"typeGuard":null,"tryCatchPattern":"match Image::from_buffer(&bytes, image_type, formats, true, sampler, usage) {\n    Err(e) => {\n        let fe = FileTextureError { error: e, path: path.to_string() };\n        error!(\"{fe}\"); // prints path + inner cause\n    }\n    Ok(img) => { /* ... */ }\n}","preventionTips":["Always log the full FileTextureError — its path field is the fastest way to find the broken asset.","Automate loading of every image asset in CI to catch failures before they ship.","Keep file extensions consistent with actual content; do not rename binaries."],"tags":["bevy","asset-loading","texture","diagnostics","rust"],"backgroundTag":"image-file-load-error","analyzedSha":"396ca727080776bd313bb892423b7d94e03b81b4","analyzedAt":"2026-08-20T16:12:39.808Z","contentChangedAt":"2026-08-20T16:12:39.808Z","schemaVersion":2},"datasetVersion":"2026-09-09T01:17:15.007Z"}