{"record":{"id":"8e82afd56c26a84d","repo":"bevyengine/bevy","slug":"failed-to-load-asset-from-an-asset-path-0","errorCode":null,"errorMessage":"failed to load asset from an asset path: {0}","messagePattern":"failed to load asset from an asset path: (.+?)","errorType":"exception","errorClass":"GltfError","httpStatus":null,"severity":"error","filePath":"crates/bevy_gltf/src/loader/mod.rs","lineNumber":121,"sourceCode":"    BufferFormatUnsupported,\n    /// The buffer URI was unable to be resolved with respect to the asset path.\n    #[error(\"invalid buffer uri: {0}. asset path error={1}\")]\n    InvalidBufferUri(String, ParseAssetPathError),\n    /// Invalid image mime type.\n    #[error(\"invalid image mime type: {0}\")]\n    #[from(ignore)]\n    InvalidImageMimeType(String),\n    /// Error when loading a texture. Might be due to a disabled image file format feature.\n    #[error(\"You may need to add the feature for the file format: {0}\")]\n    ImageError(#[from] TextureError),\n    /// The image URI was unable to be resolved with respect to the asset path.\n    #[error(\"invalid image uri: {0}. asset path error={1}\")]\n    InvalidImageUri(String, ParseAssetPathError),\n    /// Failed to read bytes from an asset path.\n    #[error(\"failed to read bytes from an asset path: {0}\")]\n    ReadAssetBytesError(#[from] ReadAssetBytesError),\n    /// Failed to load asset from an asset path.\n    #[error(\"failed to load asset from an asset path: {0}\")]\n    AssetLoadError(#[from] AssetLoadError),\n    /// Missing sampler for an animation.\n    #[error(\"Missing sampler for animation {0}\")]\n    #[from(ignore)]\n    MissingAnimationSampler(usize),\n    /// Failed to generate tangents.\n    #[error(\"failed to generate tangents: {0}\")]\n    GenerateTangentsError(#[from] bevy_mesh::GenerateTangentsError),\n    /// Failed to generate morph targets.\n    #[error(\"failed to generate morph targets: {0}\")]\n    MorphTarget(#[from] bevy_mesh::morph::MorphBuildError),\n    /// Circular children in Nodes\n    #[error(\"GLTF model must be a tree, found cycle instead at node indices: {0:?}\")]\n    #[from(ignore)]\n    CircularChildren(String),\n    /// Failed to load a file.\n    #[error(\"failed to load file: {0}\")]\n    Io(#[from] Error),","sourceCodeStart":103,"sourceCodeEnd":139,"githubUrl":"https://github.com/bevyengine/bevy/blob/396ca727080776bd313bb892423b7d94e03b81b4/crates/bevy_gltf/src/loader/mod.rs#L103-L139","documentation":"GltfError::AssetLoadError (#[from] AssetLoadError) wraps a bevy_asset::AssetLoadError raised while loading a dependent asset during glTF processing — typically an image referenced by path (loaded through the asset server rather than read as raw bytes) whose own load failed, or a nested asset reference. The inner error identifies which dependency broke and why.","triggerScenarios":"A texture path resolved to a child asset whose loader errored (unsupported image format, missing file at load time, failed import in a processed-asset pipeline); chained glTF assets referencing each other with one broken link.","commonSituations":"External textures in formats without enabled features, partially copied asset folders, hot-reload picking up half-written files, processor configurations that skip companion assets.","solutions":["Inspect the inner AssetLoadError (Bevy logs the failing dependency path at ERROR) and fix that asset first.","Verify every file referenced by the glTF exists and loads standalone.","Embed textures into a GLB to collapse the dependency chain.","For custom AssetSources, confirm companion file paths are resolvable at runtime."],"exampleFix":null,"handlingStrategy":"try-catch","validationCode":null,"typeGuard":"fn is_asset_load_error(err: &GltfError) -> bool {\n    matches!(err, GltfError::AssetLoadError(_))\n}","tryCatchPattern":"match err {\n    GltfError::AssetLoadError(inner) => {\n        error!(\"a dependency of this glTF failed to load: {inner}\"); // fix the named asset first\n    }\n    other => return Err(other.into()),\n}","preventionTips":["Preload referenced textures/images standalone to verify they load.","Embed textures in GLB to shrink dependency graphs.","Watch bevy_asset ERROR logs for the primary failing dependency."],"tags":["gltf","asset-loading","dependency","bevy"],"backgroundTag":"asset-load-failed","analyzedSha":"396ca727080776bd313bb892423b7d94e03b81b4","analyzedAt":"2026-08-20T16:12:39.808Z","contentChangedAt":"2026-08-20T16:12:39.808Z","schemaVersion":2},"datasetVersion":"2026-09-09T01:17:15.007Z"}