{"record":{"id":"df3c0acddbc99695","repo":"emilk/egui","slug":"tried-to-update-a-texture-that-has-not-been-alloca","errorCode":null,"errorMessage":"Tried to update a texture that has not been allocated yet.","messagePattern":"Tried to update a texture that has not been allocated yet\\.","errorType":"panic","errorClass":null,"httpStatus":null,"severity":"error","filePath":"crates/egui-wgpu/src/renderer.rs","lineNumber":672,"sourceCode":"                },\n                size,\n            );\n        };\n\n        // Use same label for all resources associated with this texture id (no point in retyping the type)\n        let label_str = format!(\"egui_texid_{id:?}\");\n        let label = Some(label_str.as_str());\n\n        let (texture, origin, bind_group) = if let Some(pos) = image_delta.pos {\n            // update the existing texture\n            let Texture {\n                texture,\n                bind_group,\n                options,\n            } = self\n                .textures\n                .remove(&id)\n                .expect(\"Tried to update a texture that has not been allocated yet.\");\n            let texture = texture.expect(\"Tried to update user texture.\");\n            let options = options.expect(\"Tried to update user texture.\");\n            let origin = wgpu::Origin3d {\n                x: pos[0] as u32,\n                y: pos[1] as u32,\n                z: 0,\n            };\n\n            (\n                texture,\n                origin,\n                // If the TextureOptions are the same as the previous ones, we can reuse the bind group. Otherwise we\n                // have to recreate it.\n                if image_delta.options == options {\n                    Some(bind_group)\n                } else {\n                    None\n                },","sourceCodeStart":654,"sourceCodeEnd":690,"githubUrl":"https://github.com/emilk/egui/blob/d802a982ce959839d92f4f6718fdffa41143110e/crates/egui-wgpu/src/renderer.rs#L654-L690","documentation":"Error \"Tried to update a texture that has not been allocated yet.\" thrown in emilk/egui.","triggerScenarios":"Thrown at crates/egui-wgpu/src/renderer.rs:672 when the library encounters an invalid state.","commonSituations":"See trigger scenarios.","solutions":[],"exampleFix":null,"handlingStrategy":null,"validationCode":null,"typeGuard":null,"tryCatchPattern":null,"preventionTips":[],"tags":[],"backgroundTag":null,"analyzedSha":"d802a982ce959839d92f4f6718fdffa41143110e","analyzedAt":"2026-08-16T20:07:53.954Z","schemaVersion":2},"datasetVersion":"2026-08-16T23:17:17.608Z"}