{"record":{"id":"f936dbc9456b6c5e","repo":"remotion-dev/remotion","slug":"failed-to-create-webgl-texture-f936db","errorCode":null,"errorMessage":"Failed to create WebGL texture","messagePattern":"Failed to create WebGL texture","errorType":"exception","errorClass":"Error","httpStatus":null,"severity":"critical","filePath":"packages/effects/src/glow/glow-runtime.ts","lineNumber":109,"sourceCode":"};\n\nconst createProgram = (\n\tgl: WebGL2RenderingContext,\n\tvertexSource: string,\n\tfragmentSource: string,\n): WebGLProgram => {\n\tconst vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);\n\tconst fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);\n\tconst program = linkProgram(gl, vs, fs);\n\tgl.deleteShader(vs);\n\tgl.deleteShader(fs);\n\treturn program;\n};\n\nconst createRgbaTexture = (gl: WebGL2RenderingContext): WebGLTexture => {\n\tconst texture = gl.createTexture();\n\tif (!texture) {\n\t\tthrow new Error('Failed to create WebGL texture');\n\t}\n\n\tgl.bindTexture(gl.TEXTURE_2D, texture);\n\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);\n\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\n\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\n\tgl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\n\tgl.bindTexture(gl.TEXTURE_2D, null);\n\treturn texture;\n};\n\nconst getBlurUniforms = (\n\tgl: WebGL2RenderingContext,\n\tprogram: WebGLProgram,\n): GlowState['horizontal'] => ({\n\tuRadius: gl.getUniformLocation(program, 'uRadius'),\n\tuTexelSize: gl.getUniformLocation(program, 'uTexelSize'),\n\tuSource: gl.getUniformLocation(program, 'uSource'),","sourceCodeStart":91,"sourceCodeEnd":127,"githubUrl":"https://github.com/remotion-dev/remotion/blob/78fe4bb3fdb5a2cd68724393d63cb223db333fa7/packages/effects/src/glow/glow-runtime.ts#L91-L127","documentation":"Thrown by createRgbaTexture in the glow runtime when gl.createTexture() returns null. The glow effect allocates three RGBA textures (source, glow buffer A, glow buffer B) for multi-pass Gaussian blur; null indicates GPU resource exhaustion or context loss.","triggerScenarios":"Context lost during glow setup; VRAM exhausted by large frame textures (the buffers are frame-resolution); stacking many glow effects.","commonSituations":"High-resolution render (4K) with multiple glow layers; headless Chrome near its VRAM ceiling.","solutions":["Reduce output resolution.","Reduce the number of simultaneous glow effects.","Retry on a host with more GPU memory."],"exampleFix":null,"handlingStrategy":"retry","validationCode":null,"typeGuard":null,"tryCatchPattern":"let effect;\nfor (let attempt = 0; attempt < 3; attempt++) {\n  try {\n    effect = glow(params);\n    break;\n  } catch (err) {\n    if (attempt === 2 || !/WebGL|texture/i.test(String(err))) throw err;\n    await new Promise((r) => setTimeout(r, 200 * (attempt + 1)));\n  }\n}","preventionTips":["Glow allocates three frame-resolution textures; lower output resolution to cut VRAM.","Limit the number of simultaneous glow effects.","Render on a host with more GPU memory."],"tags":["webgl","glow","gpu","texture","runtime"],"backgroundTag":null,"analyzedSha":"78fe4bb3fdb5a2cd68724393d63cb223db333fa7","analyzedAt":"2026-08-12T17:18:50.444Z","schemaVersion":2},"datasetVersion":"2026-08-12T23:17:12.415Z"}