bevyengine/bevy · error · EntityMutableFetchError::NotSpawned
{0}\n\n If you were attempting to apply a command to this
Error message
{0}\n\n If you were attempting to apply a command to this entity,\n and want to handle this error gracefully, consider using `EntityCommands::queue_handled` or `queue_silenced`. What it means
Error "{0}\n\n If you were attempting to apply a command to this entity,\n and want to handle this error gracefully, consider using `EntityCommands::queue_handled` or `queue_silenced`." thrown in bevyengine/bevy.
Source
Thrown at crates/bevy_ecs/src/world/error.rs:53
#[error("Could not despawn entity: {0}")]
pub struct EntityDespawnError(#[from] pub EntityNotSpawnedError);
/// An error that occurs when dynamically retrieving components from an entity.
#[derive(thiserror::Error, Debug, Clone, Copy, PartialEq, Eq)]
pub enum EntityComponentError {
/// The component with the given [`ComponentId`] does not exist on the entity.
#[error("The component with ID {0:?} does not exist on the entity.")]
MissingComponent(ComponentId),
/// The component with the given [`ComponentId`] was requested mutably more than once.
#[error("The component with ID {0:?} was requested mutably more than once.")]
AliasedMutability(ComponentId),
}
/// An error that occurs when fetching entities mutably from a world.
#[derive(thiserror::Error, Debug, Clone, Copy, PartialEq, Eq)]
pub enum EntityMutableFetchError {
/// The entity is not spawned.
#[error(
"{0}\n
If you were attempting to apply a command to this entity,
and want to handle this error gracefully, consider using `EntityCommands::queue_handled` or `queue_silenced`."
)]
NotSpawned(#[from] EntityNotSpawnedError),
/// The entity with the given ID was requested mutably more than once.
#[error("The entity with ID {0} was requested mutably more than once")]
AliasedMutability(Entity),
}
/// An error that occurs when getting a resource of a given type in a world.
#[derive(thiserror::Error, Debug, Clone, Copy, PartialEq, Eq)]
pub enum ResourceFetchError {
/// The resource has never been initialized or registered with the world.
#[error("The resource has never been initialized or registered with the world. Did you forget to add it using `app.insert_resource` / `app.init_resource`?")]
NotRegistered,
/// The resource with the given [`ComponentId`] does not currently exist in the world.
#[error("The resource with ID {0:?} does not currently exist in the world.")]View on GitHub (pinned to 396ca72708)
Solutions
- Check the entity is spawned (world.get_entity) before queueing the command
- Use EntityCommands::queue_handled to receive the error instead of panicking
- Use queue_silenced when the entity being gone is an acceptable outcome
Defensive patterns
Strategy: try-catch
When it happens
Trigger: Thrown at crates/bevy_ecs/src/world/error.rs:53 when the library encounters an invalid state.
Common situations: See trigger scenarios.
AI-assisted analysis of bevyengine/bevy@396ca72708 (2026-08-20).
Data as JSON: /api/errors/7dad7ee8617ce43d.
Report an issue: GitHub.