bevyengine/bevy · error · TextureAccessError
attempt to access texture with different dimension
Error message
attempt to access texture with different dimension
What it means
TextureAccessError::WrongDimension is returned when the pixel accessor's implied dimensionality does not match the Image's actual texture_descriptor.dimension (crates/bevy_image/src/image.rs:2250-2276). get_color_at requires TextureDimension::D2, get_color_at_1d requires D1, and get_color_at_3d requires D3 or D2 with depth_or_array_layers >= 2 (image.rs:1751-1803 and the set_* twins). Bevy throws it because coordinate meaning (is y a row or a layer?) is ambiguous across dimensions.
Source
Thrown at crates/bevy_image/src/image.rs:2282
/// The texture's dimension was different than indicated by the accessor used.
#[error("attempt to access texture with different dimension")]
WrongDimension,
}
/// An error that occurs when loading a texture.
#[derive(Error, Debug)]
pub enum TextureError {
/// Image MIME type is invalid.
#[error("invalid image mime type: {0}")]
InvalidImageMimeType(String),
/// Image extension is invalid.
#[error("invalid image extension: {0}")]
InvalidImageExtension(String),
/// Failed to load an image.
#[error("failed to load an image: {0}")]
ImageError(#[from] image::ImageError),
/// Texture format isn't supported.
#[error("unsupported texture format: {0}")]
UnsupportedTextureFormat(String),
/// Supercompression isn't supported.
#[error("supercompression not supported: {0}")]
SuperCompressionNotSupported(String),
/// Failed to decompress an image.
#[error("failed to decompress an image: {0}")]
SuperDecompressionError(String),
/// Invalid data.
#[error("invalid data: {0}")]
InvalidData(String),
/// Transcode error.
#[error("transcode error: {0}")]
TranscodeError(String),
/// Format requires transcoding.
#[error("format requires transcoding: {0:?}")]
FormatRequiresTranscodingError(TranscodeFormat),
/// Only cubemaps with six faces are supported.
#[error("only cubemaps with six faces are supported")]View on GitHub (pinned to 221e52ae32)
Solutions
- Match the accessor to image.texture_descriptor.dimension before calling: D1 -> get_color_at_1d, D2 -> get_color_at, D3 or layered D2 (depth_or_array_layers >= 2) -> get_color_at_3d.
- For generic pixel reads use pixel_bytes(UVec3) which works for every dimension and only bounds-checks coordinates.
- If you intended a plain 2D image but got D3/layered data, re-create the Image with TextureDimension::D2 and depth_or_array_layers: 1.
Example fix
// before — texture is a 3D volume texture
let color = image.get_color_at(x, y)?; // Err(WrongDimension)
// after — pick the accessor from the descriptor
let color = match image.texture_descriptor.dimension {
TextureDimension::D1 => image.get_color_at_1d(x)?,
TextureDimension::D2 if image.texture_descriptor.size.depth_or_array_layers < 2 => {
image.get_color_at(x, y)?
}
_ => image.get_color_at_3d(x, y, 0)?,
}; Defensive patterns
Strategy: validation
Validate before calling
// choose the accessor from the actual descriptor before touching pixels
let d = image.texture_descriptor.size.depth_or_array_layers;
match image.texture_descriptor.dimension {
TextureDimension::D1 => { let _ = image.get_color_at_1d(x); }
TextureDimension::D2 if d < 2 => { let _ = image.get_color_at(x, y); }
_ => { let _ = image.get_color_at_3d(x, y, z); }
} Type guard
fn accessor_for(image: &Image) -> u8 {
match (image.texture_descriptor.dimension, image.texture_descriptor.size.depth_or_array_layers) {
(TextureDimension::D1, _) => 1,
(TextureDimension::D2, 0..=1) => 2,
_ => 3,
}
} Try / catch
let color = match image.get_color_at(x, y) {
Err(TextureAccessError::WrongDimension) => image.get_color_at_3d(x, y, 0)?, // layered/3D
result => result?,
}; Prevention
- Write one pixel-read helper that dispatches on texture_descriptor.dimension instead of calling accessors ad hoc.
- For generic code prefer pixel_bytes(UVec3), which works for all dimensions.
- Assert the dimension in debug builds when a function requires a specific layout.
When it happens
Trigger: Calling get_color_at/set_color_at (2D accessors) on a D1 or D3 image; calling get_color_at_1d on a 2D sprite texture; calling get_color_at_3d on a plain single-layer D2 image (depth_or_array_layers == 1 falls into the _ => Err(WrongDimension) arm at image.rs:1801).
Common situations: Reading pixels of a 3D noise texture or texture array with the plain 2D accessor; generic code that picks one accessor for all images; accessing a loaded sprite (single layer) with get_color_at_3d expecting z to work as 0.
Related errors
- unsupported texture format: {0:?}
- Could not load texture file: {0}
- Error reading image file {path}: {error}.
- Conversion into dynamic image not supported for {0:?}.
- Failed to convert into {0:?}.
AI-assisted analysis of bevyengine/bevy@221e52ae32 (2026-08-20).
Data as JSON: /api/errors/e19811344d0f3679.
Report an issue: GitHub.