bevyengine/bevy · error · TextureReinterpretationError

can not evenly divide grid with height = {height} by tiles =

Error message

can not evenly divide grid with height = {height} by tiles = {tile_count_y}

What it means

Returned by ImageError::GridHeightNotDivisibleByTileHeight when splitting an image into a grid of tiles: the grid height in pixels is not evenly divisible by the number of tile rows, so tiles would have fractional heights.

Source

Thrown at crates/bevy_image/src/image.rs:2245

    /// The grid height is not divisible by the number of tiles in the height.
    #[error("can not evenly divide grid with height = {height} by tiles = {tile_count_y}")]
    GridHeightNotDivisibleByTileHeight {
        /// The total image height in pixels.
        height: u32,
        /// The desired number of image layers.
        tile_count_y: u32,
    },
    /// The grid width is not divisible by the number of tiles in the width.
    #[error("can not evenly divide grid with width = {width} by tiles = {tile_count_x}")]
    GridWidthNotDivisibleByTileWidth {
        /// The total image height in pixels.
        width: u32,
        /// The desired number of image layers.
        tile_count_x: u32,
    },
    /// The texture format is not supported.
    #[error("Cannot process texture in its current format. Is it compressed?")]
    InvalidTextureFormat,
}

/// An error that occurs when accessing specific pixels in a texture.
#[derive(Error, Debug)]
pub enum TextureAccessError {
    /// Attempted to access a pixel outside the texture bounds.
    #[error("out of bounds (x: {x}, y: {y}, z: {z})")]
    OutOfBounds {
        /// The pixel x-coordinate.
        x: u32,
        /// The pixel y-coordinate.
        y: u32,
        /// The pixel z-coordinate.
        z: u32,
    },
    /// Attempted to perform an image operation on an unsupported texture format.
    ///
    /// Most often this is returned when attempting to access pixel data of compressed textures.

View on GitHub (pinned to 8d743eb7dc)

Solutions

  1. Change tile_count_y so it evenly divides the grid height
  2. Adjust the image height to a multiple of the tile row count
  3. Use a different slicing layout that matches the image dimensions
Defensive patterns

Strategy: validation

When it happens

Trigger: Thrown at crates/bevy_image/src/image.rs:2228 when the library encounters an invalid state.

Common situations: See trigger scenarios.


AI-assisted analysis of bevyengine/bevy@8d743eb7dc (2026-08-20). Data as JSON: /api/errors/d27ff0bf38d01aea. Report an issue: GitHub.