bevyengine/bevy · error · TextureReinterpretationError

can not evenly divide grid with width = {width} by tiles = {

Error message

can not evenly divide grid with width = {width} by tiles = {tile_count_x}

What it means

Returned by ImageError::GridWidthNotDivisibleByTileWidth when splitting an image into a grid of tiles: the grid width in pixels is not evenly divisible by the number of tile columns, so tiles would have fractional widths.

Source

Thrown at crates/bevy_image/src/image.rs:2253

    /// The grid width is not divisible by the number of tiles in the width.
    #[error("can not evenly divide grid with width = {width} by tiles = {tile_count_x}")]
    GridWidthNotDivisibleByTileWidth {
        /// The total image height in pixels.
        width: u32,
        /// The desired number of image layers.
        tile_count_x: u32,
    },
    /// The texture format is not supported.
    #[error("Cannot process texture in its current format. Is it compressed?")]
    InvalidTextureFormat,
}

/// An error that occurs when accessing specific pixels in a texture.
#[derive(Error, Debug)]
pub enum TextureAccessError {
    /// Attempted to access a pixel outside the texture bounds.
    #[error("out of bounds (x: {x}, y: {y}, z: {z})")]
    OutOfBounds {
        /// The pixel x-coordinate.
        x: u32,
        /// The pixel y-coordinate.
        y: u32,
        /// The pixel z-coordinate.
        z: u32,
    },
    /// Attempted to perform an image operation on an unsupported texture format.
    ///
    /// Most often this is returned when attempting to access pixel data of compressed textures.
    #[error("unsupported texture format: {0:?}")]
    UnsupportedTextureFormat(TextureFormat),
    /// Attempted to access the data of an image before it was initialized, or after it was moved
    /// to the GPU.
    ///
    /// See [`RenderAssetUsages`] for more information about when an asset's data is moved, and
    /// how to retain it if necessary.
    #[error("image data is not initialized")]

View on GitHub (pinned to 8d743eb7dc)

Solutions

  1. Change tile_count_x so it evenly divides the grid width
  2. Adjust the image width to a multiple of the tile column count
  3. Use a different slicing layout that matches the image dimensions
Defensive patterns

Strategy: validation

When it happens

Trigger: Thrown at crates/bevy_image/src/image.rs:2236 when the library encounters an invalid state.

Common situations: See trigger scenarios.


AI-assisted analysis of bevyengine/bevy@8d743eb7dc (2026-08-20). Data as JSON: /api/errors/b3657449c4c3f9c0. Report an issue: GitHub.