bevyengine/bevy · error · ResourceFetchError::NoResourceAccess
Cannot get access to the resource with ID {0:?} in the world
Error message
Cannot get access to the resource with ID {0:?} in the world as it conflicts with an on going operation. What it means
ResourceFetchError::InUse / conflict: access to the resource by ComponentId was refused because it conflicts with an ongoing operation on the world (e.g. the resource is already exclusively borrowed), a sentinel guard for concurrent/aliased access.
Source
Thrown at crates/bevy_ecs/src/world/error.rs:74
and want to handle this error gracefully, consider using `EntityCommands::queue_handled` or `queue_silenced`."
)]
NotSpawned(#[from] EntityNotSpawnedError),
/// The entity with the given ID was requested mutably more than once.
#[error("The entity with ID {0} was requested mutably more than once")]
AliasedMutability(Entity),
}
/// An error that occurs when getting a resource of a given type in a world.
#[derive(thiserror::Error, Debug, Clone, Copy, PartialEq, Eq)]
pub enum ResourceFetchError {
/// The resource has never been initialized or registered with the world.
#[error("The resource has never been initialized or registered with the world. Did you forget to add it using `app.insert_resource` / `app.init_resource`?")]
NotRegistered,
/// The resource with the given [`ComponentId`] does not currently exist in the world.
#[error("The resource with ID {0:?} does not currently exist in the world.")]
DoesNotExist(ComponentId),
/// Cannot get access to the resource with the given [`ComponentId`] in the world as it conflicts with an on going operation.
#[error("Cannot get access to the resource with ID {0:?} in the world as it conflicts with an on going operation.")]
NoResourceAccess(ComponentId),
/// Tried to mutably fetch an immutable resource.
#[error("Tried to mutably fetch resource with ID {0:?}, which is immutable")]
Immutable(ComponentId),
}
#[cfg(test)]
mod tests {
use crate::{
prelude::*,
system::{command::trigger, RunSystemOnce},
};
// Inspired by https://github.com/bevyengine/bevy/issues/19623
#[test]
fn fixing_panicking_entity_commands() {
#[derive(EntityEvent)]
struct Kill(Entity);View on GitHub (pinned to 396ca72708)
Solutions
- Ensure the previous borrow of the resource has ended before fetching again
- Scope resource access tightly so borrows are dropped
- Retry or defer the fetch until the conflicting operation completes
Defensive patterns
Strategy: retry
When it happens
Trigger: Thrown at crates/bevy_ecs/src/world/error.rs:74 when the library encounters an invalid state.
Common situations: See trigger scenarios.
AI-assisted analysis of bevyengine/bevy@396ca72708 (2026-08-20).
Data as JSON: /api/errors/43535f22d96ec6bb.
Report an issue: GitHub.