bevyengine/bevy · error · EntityDespawnError
Could not despawn entity: {0}
Error message
Could not despawn entity: {0} What it means
EntityDespawnError: an attempt was made to despawn (or otherwise consume) an entity that is not spawned — the id is stale or was never allocated, wrapping the underlying EntityNotSpawnedError.
Source
Thrown at crates/bevy_ecs/src/world/error.rs:35
pub struct TryRunScheduleError(pub InternedScheduleLabel);
/// The error type returned by [`World::try_insert_batch`] and [`World::try_insert_batch_if_new`]
/// if any of the provided entities do not exist.
///
/// [`World::try_insert_batch`]: crate::world::World::try_insert_batch
/// [`World::try_insert_batch_if_new`]: crate::world::World::try_insert_batch_if_new
#[derive(thiserror::Error, Debug, Clone)]
#[error("Could not insert bundles of type {bundle_type} into the entities with the following IDs because they do not exist: {entities:?}")]
pub struct TryInsertBatchError {
/// The bundles' type name.
pub bundle_type: DebugName,
/// The IDs of the provided entities that do not exist.
pub entities: Vec<Entity>,
}
/// An error that occurs when a specified [`Entity`] could not be despawned.
#[derive(thiserror::Error, Debug, Clone, Copy)]
#[error("Could not despawn entity: {0}")]
pub struct EntityDespawnError(#[from] pub EntityNotSpawnedError);
/// An error that occurs when dynamically retrieving components from an entity.
#[derive(thiserror::Error, Debug, Clone, Copy, PartialEq, Eq)]
pub enum EntityComponentError {
/// The component with the given [`ComponentId`] does not exist on the entity.
#[error("The component with ID {0:?} does not exist on the entity.")]
MissingComponent(ComponentId),
/// The component with the given [`ComponentId`] was requested mutably more than once.
#[error("The component with ID {0:?} was requested mutably more than once.")]
AliasedMutability(ComponentId),
}
/// An error that occurs when fetching entities mutably from a world.
#[derive(thiserror::Error, Debug, Clone, Copy, PartialEq, Eq)]
pub enum EntityMutableFetchError {
/// The entity is not spawned.
#[error(View on GitHub (pinned to 396ca72708)
Solutions
- Check world.get_entity(id) before despawning
- Discard stale Entity ids after structural changes that may have despawned entities
- Use try_despawn and match on the error
Defensive patterns
Strategy: try-catch
When it happens
Trigger: Thrown at crates/bevy_ecs/src/world/error.rs:35 when the library encounters an invalid state.
Common situations: See trigger scenarios.
AI-assisted analysis of bevyengine/bevy@396ca72708 (2026-08-20).
Data as JSON: /api/errors/5e53d4c30ac28743.
Report an issue: GitHub.