bevyengine/bevy · error · WorldAssetLoaderError
Could not parse RON: {0}
Error message
Could not parse RON: {0} What it means
After the bytes are read, WorldAssetLoader parses the .world asset as RON (Rusty Object Notation). Any parse failure becomes WorldAssetLoaderError::RonSpannedError with "Could not parse RON: {0}", where ron::error::SpannedError embeds the exact line/column span of the syntax problem. Structurally valid but semantically wrong data (e.g. missing struct fields) can also surface here as RON/serde deserialization errors.
Source
Thrown at crates/bevy_world_serialization/src/world_asset_loader.rs:45
impl FromWorld for WorldAssetLoader {
fn from_world(world: &mut World) -> Self {
let type_registry = world.resource::<AppTypeRegistry>();
WorldAssetLoader {
type_registry: type_registry.0.clone(),
}
}
}
/// Possible errors that can be produced by [`WorldAssetLoader`]
#[cfg(feature = "serialize")]
#[non_exhaustive]
#[derive(Debug, Error)]
pub enum WorldAssetLoaderError {
/// An [IO Error](std::io::Error)
#[error("Error while trying to read the world file: {0}")]
Io(#[from] std::io::Error),
/// A [RON Error](ron::error::SpannedError)
#[error("Could not parse RON: {0}")]
RonSpannedError(#[from] ron::error::SpannedError),
}
#[cfg(feature = "serialize")]
impl AssetLoader for WorldAssetLoader {
type Asset = DynamicWorld;
type Settings = ();
type Error = WorldAssetLoaderError;
async fn load(
&self,
reader: &mut dyn Reader,
_settings: &(),
load_context: &mut LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let mut deserializer = ron::de::Deserializer::from_bytes(&bytes)?;View on GitHub (pinned to 396ca72708)
Solutions
- Read the span in the error message — RON reports the exact line and column to fix.
- Round-trip a minimal world through your exporter to confirm the current format, and diff it against the failing file.
- Re-export the world with the same Bevy/version and feature set as the loading app.
- Validate edited files with a RON parser (ron::from_str on the string, or an editor RON plugin) before shipping.
- Resolve merge conflicts in .world files by re-exporting rather than hand-merging.
Example fix
# before: assets/worlds/level1.world (missing closing paren — span error points here)
(
entities: {},
resources: {}
# after
(
entities: {},
resources: {},
) Defensive patterns
Strategy: try-catch
Validate before calling
// validate RON in tooling or tests before shipping the asset
fn ron_parses(source: &str) -> bool {
ron::from_str::<ron::value::Value>(source).is_ok()
} Try / catch
match asset_server.get_load_state(&world_handle) {
Some(LoadState::Failed(err)) => {
if let bevy_asset::AssetLoadError::AssetLoaderError(loader_err) = &*err {
if let Some(WorldAssetLoaderError::RonSpannedError(spanned)) =
loader_err.error.downcast_ref::<WorldAssetLoaderError>()
{
// spanned.code / span carry the exact line & column to fix
error!("bad RON at {:?}: {}", spanned.span, spanned.code);
}
}
}
_ => {}
} Prevention
- Run ron::from_str over .world files in CI so syntax errors never merge.
- Re-export worlds after Bevy upgrades instead of hand-editing across versions.
- Prefer re-export over hand-merging .world files after conflicts.
- Use the error's line/column span instead of eyeballing the whole file.
When it happens
Trigger: Hand-editing a .world file and breaking syntax (unbalanced parentheses, missing commas, bad escapes); a world exported by a different Bevy/version or with different component types than the loading app expects; line-ending or encoding corruption; feeding JSON or another format to the RON parser.
Common situations: Level designers hand-tweaking serialized worlds; version drift between exporter and importer; merge conflicts in checked-in .world files; tooling that writes JSON into .world files.
Related errors
- Error while trying to read the world file: {0}
- world contains the unregistered component `{type_path}`. con
- Encountered an error at offset {offset} while parsing `{path
- expected an identifier, but reached end of path string
- expected an identifier, got '{0}' instead
AI-assisted analysis of bevyengine/bevy@396ca72708 (2026-08-20).
Data as JSON: /api/errors/1e5f49d1f5dc545f.
Report an issue: GitHub.