bevyengine/bevy · error · TextureReinterpretationError

must be a 2d image

Error message

must be a 2d image

What it means

TextureReinterpretationError::WrongDimension: reinterpreting as a 2D (or layered 2D) layout requires a purely 2D image, but the image is 3D — a sentinel guard rejecting the conversion.

Source

Thrown at crates/bevy_image/src/image.rs:2227

    /// The image was expected to be 2d.
    #[error("must be a 2d image")]
    WrongDimension,
    /// In a texture 2d array, there needs to be at least 2 layers or else a render validation error
    /// will be throw.
    #[error("Rows * Columns must be > 1")]
    NotEnoughLayers,
    /// The image was expected to have a single layer.
    #[error("must not already be a layered image")]
    InvalidLayerCount,
    /// The stacked image could not be evenly divided into the desired number of image layers.
    #[error("can not evenly divide height = {height} by layers = {layers}")]
    HeightNotDivisibleByLayers {
        /// The total image height in pixels.
        height: u32,
        /// The desired number of image layers.
        layers: u32,
    },
    /// The grid height is not divisible by the number of tiles in the height.
    #[error("can not evenly divide grid with height = {height} by tiles = {tile_count_y}")]
    GridHeightNotDivisibleByTileHeight {
        /// The total image height in pixels.
        height: u32,
        /// The desired number of image layers.
        tile_count_y: u32,
    },
    /// The grid width is not divisible by the number of tiles in the width.
    #[error("can not evenly divide grid with width = {width} by tiles = {tile_count_x}")]
    GridWidthNotDivisibleByTileWidth {
        /// The total image height in pixels.
        width: u32,
        /// The desired number of image layers.
        tile_count_x: u32,
    },
    /// The texture format is not supported.
    #[error("Cannot process texture in its current format. Is it compressed?")]
    InvalidTextureFormat,

View on GitHub (pinned to 8d743eb7dc)

Solutions

  1. Only reinterpret images whose dimension is TextureDimension::D2
  2. Use a different conversion path for 3D textures
  3. Check image.texture_dimension() first
Defensive patterns

Strategy: type-guard

When it happens

Trigger: Thrown at crates/bevy_image/src/image.rs:2210 when the library encounters an invalid state.

Common situations: See trigger scenarios.


AI-assisted analysis of bevyengine/bevy@8d743eb7dc (2026-08-20). Data as JSON: /api/errors/34a658628c3f5933. Report an issue: GitHub.