bevyengine/bevy · warning · WriteBufferRangeError
NoValuesToUpload
NoValuesToUpload
Error message
there are no values to upload
What it means
WriteBufferRangeError::NoValuesToUpload is returned when write_buffer_range is called while the CPU-side values vector is empty (buffer_vec.rs:201-203). There is nothing to write, so the method refuses rather than performing a zero-byte upload. It is effectively a benign precondition failure signalling an empty buffer.
Source
Thrown at crates/bevy_render/src/render_resource/buffer_vec.rs:984
/// Pushes `count` copies of `T::default` to the array.
pub fn push_multiple_init(&mut self, count: usize) -> usize {
debug_assert_eq!(self.uninit_element_count, 0);
let index = self.values.len();
self.values.extend(iter::repeat_n(T::default(), count));
index
}
}
/// Error returned when `write_buffer_range` fails
///
/// See [`RawBufferVec::write_buffer_range`] [`BufferVec::write_buffer_range`]
#[derive(Debug, Eq, PartialEq, Copy, Clone, Error)]
pub enum WriteBufferRangeError {
#[error("the range is bigger than the capacity of the buffer")]
RangeBiggerThanBuffer,
#[error("the gpu buffer is not initialized")]
BufferNotInitialized,
#[error("there are no values to upload")]
NoValuesToUpload,
}
#[inline]
#[cfg_attr(
not(feature = "type_label_buffers"),
expect(
clippy::extra_unused_type_parameters,
reason = "conditional compilation"
)
)]
pub(crate) fn make_buffer_label<'a, T>(label: &'a Option<String>) -> Option<&'a str> {
#[cfg(feature = "type_label_buffers")]
if label.is_none() {
return Some(core::any::type_name::<T>());
}
label.as_deref()
}View on GitHub (pinned to 396ca72708)
Solutions
- Guard the call: only write when !vec.is_empty().
- Treat the variant as benign in match arms (debug-level log or ignore) if empty states are expected.
- If data should exist, check why the population system produced no values.
Example fix
// before
vec.clear();
vec.write_buffer_range(queue, 0..vec.len())?; // Err(NoValuesToUpload) on empty vec
// after
if !vec.is_empty() {
vec.write_buffer_range(queue, 0..vec.len())?;
} Defensive patterns
Strategy: validation
Validate before calling
if !vec.is_empty() {
vec.write_buffer_range(queue, 0..vec.len())?;
} Try / catch
match vec.write_buffer_range(queue, 0..vec.len()) {
Err(WriteBufferRangeError::NoValuesToUpload) => { /* nothing to upload this frame */ }
other => other?,
} Prevention
- Guard uploads with an is_empty() check when populations vary per frame.
- Treat this variant as informational in match arms, not as a failure.
- Investigate population systems if the buffer is unexpectedly empty.
When it happens
Trigger: Calling write_buffer_range on a cleared or never-filled BufferVec - e.g. after clear() when all entities were removed, or on the first frame before any push.
Common situations: Per-frame instance buffers whose population varies (all lights removed, all meshes culled/removed); startup frames before data arrives; loops that write on a schedule regardless of whether items exist.
Related errors
- RangeBiggerThanBuffer
- BufferNotInitialized
- Color compression flag must be `COMPRESS_COLOR_FLOAT16` or `
- Currently, caching is only supported for scene assets. Pleas
- Cannot use scene assets without caching, please add the ':'
AI-assisted analysis of bevyengine/bevy@396ca72708 (2026-08-20).
Data as JSON: /api/errors/b35fff1cfa26db5c.
Report an issue: GitHub.