bevyengine/bevy · error · TextureAtlasBuilderError
texture access error: {0}
Error message
texture access error: {0} What it means
Wrapper variant: an inner TextureAccessError occurred while reading the pixel data of an image being added to the atlas (e.g. out-of-bounds access while copying its region). The underlying error is the payload.
Source
Thrown at crates/bevy_image/src/texture_atlas_builder.rs:31
use crate::{TextureAtlasLayout, TextureAtlasSources};
/// Errors returned by [`TextureAtlasBuilder`].
#[derive(Debug, Error)]
pub enum TextureAtlasBuilderError {
/// The atlas texture wasn't large enough to fit the texture
#[error("could not pack textures into an atlas within the given bounds")]
NotEnoughSpace,
/// Attempted to add a texture with a different format
#[error("added a texture with the wrong format in an atlas")]
WrongFormat,
/// Attempted to add a texture to an uninitialized atlas
#[error("cannot add texture to uninitialized atlas texture")]
UninitializedAtlas,
/// Attempted to add an uninitialized texture to an atlas
#[error("cannot add uninitialized texture to atlas")]
UninitializedSourceTexture,
/// A texture access error occurred
#[error("texture access error: {0}")]
TextureAccess(#[from] TextureAccessError),
}
#[derive(Debug)]
#[must_use]
/// A builder which is used to create a texture atlas from many individual
/// sprites.
pub struct TextureAtlasBuilder<'a> {
/// Collection of texture's asset id (optional) and image data to be packed into an atlas
textures_to_place: Vec<(Option<AssetId<Image>>, &'a Image)>,
/// The initial atlas size in pixels.
initial_size: UVec2,
/// The absolute maximum size of the texture atlas in pixels.
max_size: UVec2,
/// The texture format for the textures that will be loaded in the atlas.
format: TextureFormat,
/// Enable automatic format conversion for textures if they are not in the atlas format.
auto_format_conversion: bool,View on GitHub (pinned to 396ca72708)
Solutions
- Fix the underlying TextureAccessError (e.g. out-of-bounds access or unsupported texture format)
- Inspect the wrapped error to identify the failing access and correct the image or access pattern
Defensive patterns
Strategy: try-catch
When it happens
Trigger: Thrown at crates/bevy_image/src/texture_atlas_builder.rs:31 when the library encounters an invalid state.
Common situations: See trigger scenarios.
AI-assisted analysis of bevyengine/bevy@396ca72708 (2026-08-20).
Data as JSON: /api/errors/724141746e1036ed.
Report an issue: GitHub.