d2lang/d2 · critical

Failed to decompress FuzzyBubbles-Bold: %v

Error message

Failed to decompress FuzzyBubbles-Bold: %v

What it means

During WASM init, d2fonts decompresses the embedded FuzzyBubbles-Bold brotli blob to register the HandDrawn bold (and semibold fallback) font. If compression.DecompressBrotli fails, init panics with this message. This is an embedded-asset integrity failure, not a runtime API misuse.

Source

Thrown at d2renderers/d2fonts/d2fonts_embed_wasm.go:113

	}

	if str, err := compression.DecompressBrotli(sourceCodeProItalicBr); err != nil {
		panic(fmt.Sprintf("Failed to decompress SourceCodePro-Italic: %v", err))
	} else {
		FontEncodings.Set(Font{Family: SourceCodePro, Style: FONT_STYLE_ITALIC}, str)
	}

	// Decompress and register FuzzyBubbles fonts
	if str, err := compression.DecompressBrotli(fuzzyBubblesRegularBr); err != nil {
		panic(fmt.Sprintf("Failed to decompress FuzzyBubbles-Regular: %v", err))
	} else {
		FontEncodings.Set(Font{Family: HandDrawn, Style: FONT_STYLE_REGULAR}, str)
		// HandDrawn has no italic, so reuse regular
		FontEncodings.Set(Font{Family: HandDrawn, Style: FONT_STYLE_ITALIC}, str)
	}

	if str, err := compression.DecompressBrotli(fuzzyBubblesBoldBr); err != nil {
		panic(fmt.Sprintf("Failed to decompress FuzzyBubbles-Bold: %v", err))
	} else {
		FontEncodings.Set(Font{Family: HandDrawn, Style: FONT_STYLE_BOLD}, str)
		// HandDrawn has no semibold, so reuse bold
		FontEncodings.Set(Font{Family: HandDrawn, Style: FONT_STYLE_SEMIBOLD}, str)
	}

	// Trim trailing newlines
	trimEncodings()

	// Initialize FontFaces with TTF files
	if err := initializeFontFaces(fontFacesFS); err != nil {
		panic(fmt.Sprintf("Failed to initialize font faces: %v", err))
	}
}

// trimEncodings removes trailing newlines from all font encodings
func trimEncodings() {
	FontEncodings.Range(func(k Font, v string) bool {

View on GitHub (pinned to 0d69dca6f5)

Solutions

  1. Rebuild from a clean checkout so the embedded fuzzyBubblesBold blob is intact
  2. Verify the .br blob decompresses standalone and replace it if corrupt
  3. Regenerate the brotli asset from the FuzzyBubbles-Bold TTF using the project's asset pipeline
  4. Align the brotli library versions used for encoding assets and decoding at runtime

Example fix

// before
fuzzyBubbles-bold.ttf.br // truncated
git checkout -- d2renderers/d2fonts/assets/
// after
git checkout -- d2renderers/d2fonts/assets/ && go build
Defensive patterns

Strategy: validation

Validate before calling

// Pre-build integrity check
b, _ := os.ReadFile("d2renderers/d2fonts/assets/fuzzyBubbles-bold.ttf.br")
if _, err := compression.DecompressBrotli(b); err != nil {
    panic("fuzzyBubbles-bold.ttf.br is corrupt: " + err.Error())
}

Prevention

When it happens

Trigger: Process start of a WASM build: init at d2renderers/d2fonts/d2fonts_embed_wasm.go:113 calls compression.DecompressBrotli(fuzzyBubblesBoldBr) and the error is non-nil — corrupt, truncated, or invalid brotli bytes in the embedded asset.

Common situations: Corrupted repository asset after bad merge/checkout; build step that regenerates .br assets failing silently; encoder/decoder version mismatch; disk or VCS truncation of the blob.

Related errors


AI-assisted analysis of d2lang/d2@0d69dca6f5 (2026-08-31). Data as JSON: /api/errors/60c3a5c23dd0461d. Report an issue: GitHub.