ErrLookup › egametang/ET

egametang/ET

Unity3D Client And C# Server Framework · C# · 3,924 source files

Analyzed at 5cab01f7a8 on 2026-08-13. 274 documented errors.

Code / MessageTypeSeverityTags
location db manager not found scene: {root.Name}
exception error servicediscovery, routing, rpc, startup, failover
ERR_LocationAlreadyLocked
location add rejected by lock type: {locationType} key: {key} actorId: {currentS
exception error servicediscovery, cache-corruption, routing, entityref
ERR_LocationLockOwnerMismatch
location lock owner mismatch type: {locationType} key: {key} requestActorId: {ac
exception error spell, buff, config, luban, runtime
ERR_LocationLockNotFound
location unlock not found type: {locationType} key: {key} oldActorId: {oldActorI
exception error spell, target-select, dispatch, type-mismatch, behavior-tree
ERR_LocationLockTokenMismatch
location unlock token mismatch type: {locationType} key: {key} oldActorId: {oldA
exception error startconfig, scene-config, config, zone, singleton-lookup
ERR_LocationGetRetry
location get retry type: {locationType} key: {key} actorId: {state.ActorId} lock
exception warning location, lock, retry, get, transient
ERR_LocationPrimaryUnavailable
location service metadata missing scene: {serviceInfo?.SceneName}
exception critical location, primary-election, service-discovery, configuration, metadata
ERR_LocationPrimaryUnavailable
not found location scene in zone: {self.Zone()}
exception critical location, primary-election, service-discovery, deployment, topology
location primary actor id is empty: {primarySceneName}
exception error location, service-discovery, primary-election, actor, infrastructure
location proxy message sender is null: {self.Root().Name}
exception critical location, initialization, messaging, infrastructure, configuration
location add failed key: {key} actorId: {actorId} error: {re
exception error location, proxy, rpc, wrapper, add
location lock failed key: {key} actorId: {actorId} error: {r
exception error location, proxy, rpc, wrapper, lock
ERR_LocationLockTokenMismatch
location unlock requires lock token key: {key} oldActorId: {oldActorId} newActor
exception error api-misuse, location-lock, obsolete, token
location unlock failed key: {key} oldActorId: {oldActorId} n
exception error location-lock, rpc, server-error, unlock
location remove failed key: {key} expectedActorId: {expected
exception error location, rpc, concurrent-modification, remove
location get retry exceeded key: {key} retry: {retryCount}/{
exception warning location, lock-contention, retry-exhausted, transient, actor-transfer
location get failed key: {key} error: {response.Error} messa
exception error location, rpc, server-error, terminal, infrastructure
ERR_MessageTimeout
{message}
error_code error message-routing, entity-disposed, timeout, fire-and-forget, coroutine-lock
ERR_ActorLocationSenderTimeout2
{message}
error_code error message-routing, entity-disposed, location-lookup, fire-and-forget
ERR_NotFoundActor
{message}
error_code error message-routing, not-found, location, entity-missing
ERR_ActorLocationSenderTimeout3
{requestType.FullName}
error_code error message-routing, entity-disposed, rpc-call, location-request
ERR_ActorLocationSenderTimeout4
{requestType.FullName}
error_code error message-routing, entity-disposed, retry, backoff, not-found-actor, location-request
Message: {response.Message} Request: {requestType.FullName}
error_code error message-routing, rpc, hard-error, catch-all, location-request
bt handler not inherit IMActorHandler abstract class: {obj.G
exception critical behavior-tree, startup-crash, type-mismatch, handler-registration, interface
bt node is null
exception error behavior-tree, null-argument, programming-error, dispatch
not found bt handler: {node.GetType().FullName}
exception error behavior-tree, handler-not-found, missing-handler, dispatch, registration
btenv not found key: {key} {typeof(T).FullName}
exception error behaviortree, btenv, key-error, csharp, unity, runtime
不能把{value.GetType()}转换为{typeof (T)}
exception error behaviortree, btenv, type-mismatch, casting, csharp, unity, runtime
condition root child count error: {node.Children.Count}
exception error conditionexpr, behaviortree, structural-invariant, csharp, unity, runtime
unknown condition compare op: {op}
exception error conditionexpr, enum, switch-exhaustiveness, csharp, unity, runtime
condition number parse error: {text}
exception error conditionexpr, lexer, parsing, overflow, config, csharp, unity
condition token error at {this.index}: {c}
exception error conditionexpr, lexer, parsing, invalid-character, config, csharp, unity
condition variable registry is not initialized
exception critical conditionexpr, initialization, startup, singleton, csharp, unity
condition variable not registered: {variable}
exception error conditionexpr, parser, registry, variable, config, csharp, unity
condition variable node create error: {nodeType.FullName}
exception error conditionexpr, parser, reflection, activation, csharp, unity
condition variable reference invalid: {text}
exception error conditionexpr, parser, variable, syntax, config, csharp, unity
condition compare op expected, actual: {token.Text}
exception error conditionexpr, parser, operator, syntax, config, csharp, unity
condition error code out of range: {token.Number}
exception error csharp, unity, conditionexpr, parser, luban, config-data
condition group error code only support leaf or not node: {n
exception error csharp, unity, conditionexpr, parser, config-data
condition node field not found: {node.GetType().FullName}.{f
exception error csharp, unity, conditionexpr, reflection, attribute
condition node owner key field not found: {node.GetType().Fu
exception error csharp, unity, conditionexpr, reflection, attribute
condition node owner key field must be string: {node.GetType
exception error csharp, unity, conditionexpr, reflection, attribute
condition node params field not found: {node.GetType().FullN
exception error csharp, unity, conditionexpr, reflection, attribute
condition node params field must be string[]: {node.GetType(
exception error csharp, unity, conditionexpr, reflection, attribute
condition token expected: {type}, actual: {token.Text}
exception error csharp, unity, conditionexpr, parser, config-data
condition variable node must inherit BTCondition: {type.Full
exception critical csharp, unity, conditionexpr, attribute, bootstrap, registration
condition variable is empty: {type.FullName}
exception critical csharp, unity, conditionexpr, attribute, bootstrap, registration
duplicate condition variable: {conditionVariableAttribute.Va
exception critical csharp, unity, conditionexpr, attribute, bootstrap, registration
不支持导出 UnityEngine.Object 类型: {runtimeType.FullName}
exception error csharp, unity, config, serialization, code-emitter
{runtimeType.FullName} 缺少可用于导出的公共构造函数。必须通过构造函数提供的成员: {names}
exception error csharp, unity, config, serialization, code-emitter, reflection
无法为类型 {type.FullName} 生成稳定排序键
exception error csharp, unity, config, serialization, code-emitter
检测到循环引用,类型: {runtimeType.FullName}
exception error csharp, unity, config, serialization, code-emitter, cycle
ConsoleHandler handler not inherit IConsoleHandler class: {o
exception critical csharp, unity, console, attribute, bootstrap, registration
ArgumentOutOfRange_Index
exception error csharp, unity, core, collection, sortedset, argument
Arg_ArrayPlusOffTooSmall
exception error csharp, unity, core, collection, sortedset, argument
Argument_IncompatibleArrayType
exception error csharp, unity, core, collection, sortedset, argument
SortedSet_LowerValueGreaterThanUpperValue
exception error sortedset, argument-validation, collection, csharp
Serialization_InvalidOnDeser
exception error sortedset, serialization, deserialization, csharp
Serialization_MissingValues
exception error sortedset, serialization, data-corruption, csharp
Serialization_MismatchedCount
exception error sortedset, serialization, data-integrity, csharp
InvalidOperation_EnumFailedVersion
exception error sortedset, enumeration, concurrent-modification, collection, csharp
InvalidOperation_EnumOpCantHappen
exception error sortedset, enumeration, enumerator, collection, csharp
add cancel token is null
exception error ettask, etcancellationtoken, argument-validation, coroutine, csharp, unity
ETTask does not allow call GetResult directly when task not
exception error ettask, async, coroutine, misuse, csharp, unity
TaskT_TransitionToFinal_AlreadyCompleted
exception error ettask, async, coroutine, double-completion, csharp, unity
ETask does not allow call GetResult directly when task not c
exception error ettask, async, getresult, core
cant set parent null: {this.GetType().FullName}
exception error entity, ecs, parent, core
cant set parent self: {this.GetType().FullName}
exception error entity, ecs, parent, self-cycle, core
cant set parent because parent iSence is null: {this.GetType
exception error entity, ecs, parent, scene, core
iScene cant set null: {this.GetType().FullName}
exception error entity, ecs, scene, core
entity already has component: {type.FullName}
exception error entity, ecs, component, duplicate, core
entity is disposed, instanceid == 0!
exception error entity, entityref, disposed, core
cant convert to entityref, entity instanceid == 0!
exception error entity, entityweakref, disposed, core
not found scene type: {type} {sceneName}
exception error scene, scenetype, codegen, config, core
父目录不能拷贝到子目录!
exception error filesystem, copy, path, core
Only IPv4 addresses are supported
exception error network, ipv4, ipv6, core
not found package: {p1} {p2}
exception error unity, package, packagecache, ci, build, core
dir: {Path.GetFullPath(workingDirectory)}, command: {exe} {a
exception error process, diagnostics, build, csharp
string mode < 0: {strText} {mode}
exception error string, hashing, argument, csharp
The binary key cannot have an odd number of digits: {0}
exception error string, encoding, argument, csharp
default conn throw Exception! {channelId}
exception error network, abstraction, csharp
bufferList length < count, {Length} {count}
exception error network, buffer, csharp
bufferList length < coutn, buffer length: {buffer.Length} {o
exception error network, buffer, argument, csharp
bind error: {ipEndPoint}
exception critical network, kcp, udp, socket, csharp
kchannel connected but kcp is zero!
exception critical network, kcp, state-machine, csharp
GetChannelConn conn not found KChannel! {channelId}
exception error network, kcp, csharp
OpcodeType not found opcode: {type.FullName}
exception critical network, serialization, opcode, csharp
OpcodeType not found type: {opcode}
exception critical network, serialization, opcode, csharp
not found response type, request type: {request.FullName}
exception error network, serialization, rpc, csharp
recv packet size error, 可能是外网探测端口: {this.packetSize}
exception critical network, packet, tcp, csharp
TChannel已经被Dispose, 不能发送消息
exception error network, tcp, lifecycle, csharp
send packet too large: {stream.Length} {stream.Position}
exception error network, tcp, packet, csharp
socket set buffer error: {this.sendBuffer.First.Length}, {th
exception error network, tcp, socket, csharp
bind error: {ipEndPoint}
exception critical network, tcp, socket, csharp
socket error: {e.LastOperation}
exception error network, tcp, socket, csharp
{e.LastOperation}
exception error network, tcp, socket, csharp
to json error {obj.GetType().FullName} {e}
exception error serialization, mongodb, json, null-safety
from json error: {str} {e}
exception error serialization, mongodb, json, schema-migration
Serialize error {obj.GetType().FullName} {e}
exception error serialization, mongodb, bson, network
Serialize error {message.GetType().FullName} {e}
exception error serialization, mongodb, bson, network
from bson error: {type.FullName} {bytes.Length}
exception error serialization, mongodb, bson, network
from bson error: {type.FullName} {bytes.Length} {index} {cou
exception error serialization, mongodb, bson, network
from bson error: {type.FullName} {stream.Position} {stream.L
exception error serialization, mongodb, bson, network
from bson error: {typeof (T).FullName} {bytes.Length}
exception error serialization, mongodb, bson, network
Item cannot be null
validation error gameplay, null-safety, validation
请先在cmd中运行: netsh http add urlacl url=http://*:你的address中的端口/
http error http, windows, netsh, permissions, network
zone: {zone} not found mongo connect string
exception critical database, mongodb, config, startup
zone: {zone} not found mongo db name
exception critical database, mongodb, config, startup
fiber local slot exhausted, zone: {zone}, nextLocalSlot: {lo
exception critical fiber, memory-leak, startup, concurrency
process fiber address not found, sceneType: {sceneType}
exception error fiber, routing, config, startup-ordering
Process is too large: {Options.Instance.Process}
exception critical id-generation, config, startup, process
Lz4 decompression error, write {numWrite} bytes but expected
exception error unity, assetbundle, lz4, io, editor
Unsupported compression type {compressionType}
exception error unity, assetbundle, compression, editor, version-compat
too fig file
exception error unity, assetbundle, io, editor, size-limit
exceed max file size
exception error unityfs, asset-bundle, memory, size-limit, file-io
address offset of target and replace must less than ((1 << 2
exception error unityhook, arm32, code-patching, address-range, method-hook
address offset of target and replace must larger than ((1 <<
exception error unityhook, arm32, code-patching, wrong-patcher, method-hook
address offset of target and replace must less than (1 << 26
exception error unityhook, arm64, code-patching, address-range, method-hook
Unsupported runtime
exception critical unityhook, runtime, mono, compatibility, page-size
mprotect with prot:{prot} fail!
exception critical unityhook, mprotect, memory-permission, linux, security-module, posix
Unsupported runtime
exception critical unityhook, runtime, macos, mono, compatibility, page-size
none of methods targetMethod or replacementMethod can be nul
exception error unityhook, method-hook, reflection, null-reference, installation
MethodHook:targetMethod and replacementMethod and proxyMetho
exception error unityhook, method-hook, reflection, validation, null-reference
WRANING: you can not hook abstract method [{methodName}]
exception error unityhook, method-hook, abstract-method, reflection, unsupported
WRANING: method [{methodName}] must has a Attribute `MethodI
exception error unityhook, method-hook, no-optimization, il2cpp, unity-version, proxy-method
type:{type} definition could not be found. Please try `Hybri
exception error hybridclr, type-resolution, aot-dll, bridge-generation, dnlib, metadata
can't find xxxx.xcodeproj/project.pbxproj in {pathToBuiltPro
exception error hybridclr, ios-build, xcode, post-build, build-processor, file-not-found
You have not initialized HybridCLR, please install it via me
exception critical hybridclr, installer, build-preprocessing, libil2cpp, initialization
You must run `HybridCLR/Installer` after upgrading package
exception critical hybridclr, installer, version-mismatch, build-preprocessing, package-upgrade
hot update assembly name cann't be empty
validation error hybridclr, build-processor, hot-update, configuration, settings, validation
hot update assembly:{hotUpdateDll} is duplicated
validation error hybridclr, build-processor, hot-update, configuration, duplicate, settings
hot update assembly:{hotUpdateDllName} doesn't exist
validation error hybridclr, build, configuration, assembly-resolution
no aot assembly found. please run `HybridCLR/Generate/All` o
exception error hybridclr, aot, code-generation, setup
no aot assembly found. please run `HybridCLR/Generate/All` o
exception error hybridclr, method-bridge, aot, code-generation
You have not initialized HybridCLR, please install it via me
exception critical hybridclr, installer, setup, prebuild
GenerateStripedAOTDlls failed
exception error hybridclr, build, aot, il2cpp, buildplayer
clone hybridclr fail. url: {hybridclrRepoURL}
exception error hybridclr, installer, git, network
clone il2cpp_plus fail. url: {il2cppPlusRepoDir}
exception error hybridclr, installer, git, network
the modified Unity.IL2CPP.dll of {curVersionStr} isn't found
exception error hybridclr, installer, unity-2019, version-specific
resolve Hot update dll:{assemblyName} failed! Please make su
exception error hybridclr, assembly-resolution, hot-update, configuration
resolve AOT dll:{assemblyName} failed! Please make sure that
exception error hybridclr, assembly-resolution, aot, link-xml
Detected cyclic dependency!
exception error hybridclr, assembly-sorter, circular-dependency, topological-sort
type:{a} definition could not be found
exception error hybridclr, metadata, typedef-resolution, code-generation
[PreservedMethod] method:{methodDef} has generic parameters
exception error hybridclr, method-bridge, generics, preserved-method
[PreservedMethod] method has generic parameters
exception error hybridclr, method-bridge, generics, synthetic-method
[PreservedMethod] method:{method} has generic parameters
exception error hybridclr, method-bridge, generics, process-method
type:{typeSig} definition could not be found. Please try `Hy
exception error hybridclr, method-bridge, link-xml, blittable, aot
invalid slot index: {slotIndex}
exception error gameplay, inventory, validation, argument
slot index {slotIndex} exceeds capacity {self.Capacity}
exception critical item, client, slot-index, capacity, state-desync
invalid capacity: {capacity}
exception error item, server, capacity, validation, config
invalid slot index: {slotIndex}
exception error item, server, slot-index, validation
slot index {slotIndex} exceeds capacity {self.Capacity}
exception error item, server, slot-index, capacity, validation
invalid item count
exception error item, server, add-item, validation
item config not found: {configId}
exception error item, server, config, add-item, configid
bag is full
exception error item, server, add-item, bag-full, capacity
命令行格式错误! {error}
exception critical loader, server, commandline, bootstrap, startup
http request fail: {link.Substring(0,link.IndexOf('?'))}\n{e
exception error loader, client, network, http, unity, bug
命令行格式错误! {error}
exception critical loader, client, unity, commandline, bootstrap, globalconfig
config factory target is null: {factory.GetType().FullName}
exception error loader, config, factory, reflection, codegen, startup
config group is empty: {factory.GetType().FullName}
exception error loader, config, factory, configgroup, attribute
duplicate config factory: {factory.ConfigType.FullName} grou
exception error loader, config, factory, duplicate, registration
create config factory failed: {factoryType.FullName}
exception error loader, config, factory, reflection, activator, startup
unsupported config type: {configProcessAttribute.ConfigType}
exception error loader, config, configtype, attribute, routing
config create failed: {configType.FullName}
exception error loader, config, factory, create, missing-data
config type mismatch: expect={configType.FullName} actual={c
exception error loader, config, factory, type-mismatch, codegen
config singleton invalid: {configType.FullName}
exception error loader, config, singleton, inheritance, codegen
config interface invalid: {configType.FullName}
exception error loader, config, interface, iconfig, resolve-ref
config factory not found: {configType.FullName}
exception error loader, config, factory, missing, registration, startup
config factory group ambiguous: {configType.FullName}, match
exception error config, loader, startup, ambiguous-match
config factory group not found: {configType.FullName}, activ
exception error config, loader, startup, missing-registration
http request fail: {link.Substring(0,link.IndexOf('?'))}\n{e
exception error network, http, loader, webgl
not found handler: {message}
exception error network, gate, message-dispatch, server
动作播放失败: {self.MotionType}
exception error animation, animator, lockstep, unity
找不到该动作: {motionType}
exception error animation, animator, lockstep, missing-asset
frame out: {frame}, maxframe: {this.MaxFrame}
exception critical lockstep, frame-buffer, simulation, out-of-bounds
router manager address is empty.
exception error network, login, validation, config
Rpc error: request, 注意Actor消息超时,请注意查看是否死锁或者没有reply: {request
exception error network, rpc, timeout, deadlock, login
Rpc error: {request}, response: {response}
exception error network, rpc, error-handling, login
not found handler: {message}
exception error network, netclient, message-dispatch, server
get router fail: {netComponent.Root().Id} {address}
exception error network, router, kcp, connection, login
not found handler: {message}
exception error network, realm, message-dispatch, server
long hash add fail: {type.FullName} {sameHashType.FullName}
exception critical lockstep, entity, hash-collision, initialization
player not in wait list: {playerId}
exception error map, server, player-management, state-contract
map copy not running: {mapInfo.MapName} {line1} {line2}
exception error map, server, merge, state-contract
动作播放失败: {self.MotionType}
exception error animation, animator, mapplay, unity
找不到该动作: {motionType}
exception error animation, animator, mapplay, missing-asset
actor id is 0: {request}
exception error et-framework, actor-rpc, validation, network
Rpc error: request, 注意Actor消息超时,请注意查看是否死锁或者没有reply: actorId:
exception error et-framework, actor-rpc, timeout, deadlock, network
Rpc error: actorId: {actorId} {request}, response: {response
exception error et-framework, actor-rpc, error-handling, network
actor id is 0: {message}
exception error et-framework, actor-rpc, validation, network
message is null
exception error et-framework, validation, message, network
actor is the same process: {actorId}
exception error et-framework, validation, routing, network
actor id is 0: {iRequest}
exception error et-framework, actor-rpc, validation, network
如果项非string类型,则必需设置解析器
exception error packagemanager, editor, parsing, validation
text={3}, index={0}, chr='{1}':此处只能出现'{2}'
exception warning packagemanager, editor, parsing, string-template
text={2}, index={0}, chr='{1}', 此处只能出现小写英文字符
exception warning packagemanager, editor, parsing, string-template
text={2}, index={0}, chr='{1}', 此处只能出现小写英文或1-9的数字
exception warning packagemanager, editor, parsing, string-template
text={2}, index={0}, chr='{1}', 0-9的数字或'}}'
exception warning packagemanager, editor, parsing, string-template
没有正确结束, state={state}
exception warning packagemanager, editor, parsing, string-template
invalid level: {level} (expected: {LEVEL_1} or {LEVEL_2})
exception error recast, compression, fastlz, data-integrity
vector2f index out of range
exception error recast, math, vector, bounds
Empty path
validation error recast, detour, crowd, navigation, pathfinding
Invalid magic
exception error recast, detour-dynamic, voxel, serialization, data-integrity
Unsupported jump type {type}
validation error recast, detour-extras, jumplink, navigation
The method or operation is not implemented.
exception error recast, detour-extras, jumplink, trajectory, todo
Too few salt bits: {m_saltBits}
exception critical configuration, detour-tilecache, constructor, capacity
Out of storage
exception error capacity, detour-tilecache, runtime
Invalid tile ref
exception error validation, detour-tilecache, api-misuse
Invalid tile index
exception error validation, detour-tilecache, stale-ref
Invalid tile salt
exception error validation, detour-tilecache, stale-ref, salt
Buffer too small
exception error capacity, detour-tilecache, builder, geometry
{e.Message}
exception error io, detour-tilecache, compression, wrapper
Invalid magic
exception error io, detour-tilecache, serialization, magic
Invalid version
exception error io, detour-tilecache, serialization, version
Invalid magic
exception error io, detour-tilecache, serialization, magic
Invalid version
exception error io, detour-tilecache, serialization, version
Tile already exists
exception error validation, detour-navmesh, api-misuse
Could not allocate a tile
exception error capacity, detour-navmesh, runtime
Tile index too high
exception error validation, detour-navmesh, stale-ref
Could not find tile
exception error detour, navmesh, tile, streaming, stale-handle
Invalid tile index
exception error detour, navmesh, tile, stale-handle, serialization
Invalid tile salt
exception error detour, navmesh, tile, salt, stale-handle
Invalid magic
exception error detour, io, serialization, magic, file-format
Invalid version {header.version}
exception error detour, io, version, file-format, migration
Invalid number of verts per poly {header.maxVertsPerPoly}
exception error detour, io, navmesh, config, file-format
Invalid magic {header.magic}
exception error detour, io, serialization, magic, file-format
Invalid version {header.version}
exception error detour, io, version, file-format, migration
The method or operation is not implemented.
exception error recast, input-geom, off-mesh, not-implemented
{e.Message}
exception error recast, obj-import, parsing, io
Invalid vector, expected 3 coordinates, found {v.Length - 1}
validation error recast, obj-import, parsing, validation
Invalid number of face vertices: 3 coordinates expected, fou
validation error recast, obj-import, parsing, validation
0 vertex index
validation error recast, obj-import, parsing, validation, face-index
rcBuildCompactHeightfield: Heightfield has too many layers {
exception warning recast, compact-heightfield, config, voxelization
rcBuildContours: Multiple outlines for region {cont.reg}.
exception warning recast, contour, region, config
rcBuildContours: Bad outline for region {i}, contour simplif
exception warning recast, contour, region, config, simplification
rcBuildHeightfieldLayers: Region ID overflow.
exception warning recast, layers, region, config, capacity
removeVertex: Too many polygons {mesh.npolys} (max:{maxTris}
exception warning recast, polymesh, capacity, config, triangulation
rcBuildPolyMesh: Too many vertices {maxVertices}
exception critical recast, navmesh, capacity-limit, vertex-count
rcBuildPolyMesh: Too many polygons {mesh.npolys} (max:{maxTr
exception critical recast, navmesh, capacity-limit, polygon-count
rcBuildPolyMesh: The resulting mesh has too many vertices {m
exception critical recast, navmesh, capacity-limit, data-corruption, vertex-count
rcBuildPolyMesh: The resulting mesh has too many polygons {m
exception critical recast, navmesh, capacity-limit, data-corruption, polygon-count
addEdge: Too many edges ({edges.Count / 4}/{maxEdges}).
exception critical recast, navmesh, detail-mesh, capacity-limit, edge-count
buildPolyDetail: Could not triangulate polygon ({nverts}) ve
exception error recast, navmesh, detail-mesh, triangulation, degenerate-geometry
rcBuildPolyMeshDetail: Shrinking triangle count from {ntris}
exception error recast, navmesh, detail-mesh, capacity-limit, truncation
nav load fail: {name}
exception critical recast, pathfinding, navmesh, initialization, missing-data
pathfinding ptr is zero: {self.Scene().Name}
exception critical recast, pathfinding, lifecycle, null-reference, entityref
no nav data: {name}
exception critical recast, navmesh, missing-asset, resource-loading
CreateRobotArgs error!
exception error robot, console, argument-parsing, commandlineparser
RemoveRobot error!
exception error robot, console, argument-parsing, commandlineparser
RouterManager fiber not found under fiber: {self.Fiber().Nam
exception critical robot, fiber, router, configuration, missing-dependency
RouterManagerAddressComponent is missing on RouterManager sc
exception critical robot, router, configuration, initialization, missing-address
RouterManager dynamic http bind failed after 10 attempts.
exception critical router, network, http, port-binding, test-scene, race-condition
service discovery agent disposed
exception error csharp, unity, et-framework, service-discovery, lifecycle, dispose, async
ERR_ServiceDiscoveryMasterUnavailable
service discovery agent not ready, request: {requestName}, scene: {self.Root().N
exception error csharp, et-framework, service-discovery, rpc, master-election, network, configuration
service discovery endpoint unavailable after resolve, reques
exception error csharp, et-framework, service-discovery, concurrency, master-election, rpc
service discovery response type mismatch, request: {requestN
exception error csharp, et-framework, service-discovery, rpc, serialization, versioning, type-mismatch
service discovery response error, request: {requestName}, er
exception error csharp, et-framework, service-discovery, rpc, master-election, database, validation
service discovery request retry exhausted, request: {request
exception error csharp, et-framework, service-discovery, rpc, retry, master-election, network
ServiceAgentRegisterRequest invalid: AgentActorId is empty.
validation error csharp, et-framework, service-discovery, lifecycle, initialization, validation, actor-model
service discovery incremental register response mismatch sce
exception warning csharp, et-framework, service-discovery, rpc, serialization, versioning, type-mismatch
service discovery incremental register failed scene: {sceneN
exception warning csharp, et-framework, service-discovery, rpc, master-election, database, retry
service discovery incremental unregister failed scene: {scen
exception warning csharp, et-framework, service-discovery, rpc, master-election, database, retry
service discovery agent response error, request: {requestNam
exception error csharp, et-framework, service-discovery, rpc, proxy, master-election, database
service discovery proxy retryable service call error request
exception error csharp, et-framework, service-discovery, rpc, proxy, retry, network, load-balancing
service discovery proxy service call error request: {request
exception error csharp, et-framework, service-discovery, rpc, proxy, error-handling, business-logic
ERR_ServiceNotFound
route service not found in local cache sceneType: {sceneTypeName}
exception warning csharp, et-framework, service-discovery, proxy, caching, registration, startup-ordering
ERR_ServiceDiscoveryOperationFailed
route service invalid local cache sceneType: {sceneTypeName}
exception error
service discovery proxy message sender is null, scene: {self
exception error
service discovery db manager not found scene: {root.Name}
exception error
create buff fail: {buffId} {buffConfigId} {casterId}
exception error
类型转换错误: {node.GetType().FullName} to {typeof (Node).Name}
exception error
target select handler not inherit ITargetSelectHandler abstr
exception error
是否EffectServerBuffTick节点没有设置IsAI
exception error
scene config count is not one, zone: {zone}, sceneType: {sce
exception error