emilk/egui · error
failed to construct C string from string for gl proc address
Error message
failed to construct C string from string for gl proc address
What it means
Error "failed to construct C string from string for gl proc address" thrown in emilk/egui.
Solutions
- A GL function name contained an interior NUL byte: strip NUL characters before constructing the C string for the proc address lookup.
Example fix
let cname = std::ffi::CString::new(name.replace('\0', "")).expect("valid gl symbol name"); When it happens
Trigger: Thrown at crates/eframe/src/native/glow_integration.rs:227 when the library encounters an invalid state.
Common situations: See trigger scenarios.
AI-assisted analysis of emilk/egui@8fb03c9ae9 (2026-08-19).
Data as JSON: /api/errors/c7266050ca52f3f3.
Report an issue: GitHub.
Appendix: source
Thrown at crates/eframe/src/native/glow_integration.rs:227
let mut glutin_window_context = unsafe {
GlutinWindowContext::new(egui_ctx, winit_window_builder, native_options, event_loop)?
};
// Creates the window - must come before we create our glow context
glutin_window_context.initialize_window(ViewportId::ROOT, event_loop)?;
{
let viewport = &glutin_window_context.viewports[&ViewportId::ROOT];
let window = viewport.window.as_ref().unwrap(); // Can't fail - we just called `initialize_all_viewports`
epi_integration::apply_window_settings(window, window_settings);
}
let gl = unsafe {
profiling::scope!("glow::Context::from_loader_function");
Arc::new(glow::Context::from_loader_function(|s| {
let s = std::ffi::CString::new(s)
.expect("failed to construct C string from string for gl proc address");
glutin_window_context.get_proc_address(&s)
}))
};
let painter = egui_glow::Painter::new(
gl,
"",
native_options.glow_options.shader_version,
native_options.dithering,
)?;
Ok((glutin_window_context, painter))
}
fn init_run_state(
&mut self,
event_loop: &ActiveEventLoop,View on GitHub (pinned to 8fb03c9ae9)