gastownhall/beads · error
failed to enable team mode: %w
Error message
failed to enable team mode: %w
What it means
Near the end of the team wizard, bd enables team mode by writing the 'team.enabled=true' config key through store.SetConfig. If that storage write fails, the error is wrapped as 'failed to enable team mode: %w'. Team mode remains off, so sync behavior will not activate.
Source
Thrown at cmd/bd/init_team.go:113
if err := createSyncBranch(syncBranch); err != nil {
fmt.Fprintf(os.Stderr, "Warning: failed to create sync branch: %v\n", err)
fmt.Println(" You can create it manually: git checkout -b", syncBranch)
} else {
fmt.Printf("%s Sync branch created\n", ui.RenderPass("✓"))
}
} else {
fmt.Printf("%s Direct commits to %s\n", ui.RenderPass("✓"), currentBranch)
syncBranch = currentBranch
}
// Step 3: Configure team settings
fmt.Printf("\n%s Configuring team settings...\n", ui.RenderAccent("▶"))
// Set team.enabled to true
if err := store.SetConfig(ctx, "team.enabled", "true"); err != nil {
return fmt.Errorf("failed to enable team mode: %w", err)
}
// Set team.sync_branch
if err := store.SetConfig(ctx, "team.sync_branch", syncBranch); err != nil {
return fmt.Errorf("failed to set team sync branch: %w", err)
}
fmt.Printf("%s Team mode enabled\n", ui.RenderPass("✓"))
// Step 4: Summary
fmt.Printf("\n%s %s\n\n", ui.RenderPass("✓"), ui.RenderBold("Team setup complete!"))
fmt.Println("Configuration:")
if protectedMain {
fmt.Printf(" Protected main: %s\n", ui.RenderAccent("yes"))
fmt.Printf(" Sync branch: %s\n", ui.RenderAccent(syncBranch))
fmt.Printf(" Commits will go to: %s\n", ui.RenderAccent(syncBranch))
fmt.Printf(" Merge to main via: %s\n", ui.RenderAccent("Pull Request"))View on GitHub (pinned to 71377f2769)
Solutions
- Inspect the wrapped cause for the storage-level reason
- Confirm the Dolt DB is up and writable (permissions on .beads data directory)
- Retry `bd init --team` after restoring DB connectivity; wizard config writes are idempotent
- As a manual fallback, set the key directly: bd config set team.enabled true
Example fix
// manual recovery instead of wizard // before: wizard fails with 'failed to enable team mode: ...' // after $ bd config set team.enabled true $ bd config set team.sync_branch beads-metadata
Defensive patterns
Strategy: try-catch
Validate before calling
if _, err := store.GetConfig(ctx, "team.enabled"); err != nil {
return fmt.Errorf("store not readable: %w", err)
} Try / catch
if err := runTeamWizard(ctx, st); err != nil {
if strings.Contains(err.Error(), "failed to enable team mode") {
// storage write failed; fall back to manual config
_ = store.SetConfig(context.Background(), "team.enabled", "true")
}
return err
} Prevention
- Verify store connectivity before starting team setup
- Avoid interrupting the wizard mid-write (use a stable connection)
- Set team.enabled via `bd config set` if the wizard keeps failing
When it happens
Trigger: Running `bd init --team` where SetConfig("team.enabled", "true") fails: Dolt store unavailable/closed, write permission denied, database corruption, or connection dropped mid-wizard.
Common situations: Dolt server restarted or disconnected during setup; read-only filesystem or no write permission on the DB; earlier partial init left the store in a bad state.
Related errors
- failed to set team sync branch: %w
- failed to set sync branch: %w
- db: SetConfig %s: %w
- ErrExec
- database not available: %w
AI-assisted analysis of gastownhall/beads@71377f2769 (2026-08-30).
Data as JSON: /api/errors/e5bdb4736f9230a9.
Report an issue: GitHub.