jestjs/jest · error · Error

Ran ticks, and there are still more! Assuming we've hit an…

Error message

Ran ${this._maxLoops} ticks, and there are still more! Assuming we've hit an infinite recursion and bailing out...

What it means

Thrown by legacy fake timers' `runAllTicks()` after exhausting `_maxLoops` iterations (default 100,000). The method drains `process.nextTick` callbacks; if each tick schedules another tick, the queue never empties and Jest bails out to avoid a true infinite loop.

Solutions

  1. Switch from legacy to modern fake timers: `jest.useFakeTimers()` (without `legacyFakeTimers: true`) — sinon-backed timers handle this more gracefully.
  2. Use `jest.runOnlyPendingTimers()` or `jest.advanceTimersByTime(n)` instead of `runAllTicks()` to bound execution.
  3. Fix the application code to have a termination condition for the nextTick chain.
  4. Increase `maxLoops` via the FakeTimers constructor option if the loop is legitimately large but finite.

Example fix

// before
jest.useFakeTimers({ legacyFakeTimers: true });
// app code: function poll() { process.nextTick(poll); }
poll();
jest.runAllTicks(); // throws

// after: use modern timers + bounded advance
jest.useFakeTimers();
poll();
jest.advanceTimersByTime(1000); // bounded
Defensive patterns

Strategy: validation

Validate before calling

// Detect recursive nextTick before running all ticks
function isRecursiveNextTick(global) {
  // heuristic: check if tick queue grows after running one tick
  const origNextTick = global.process.nextTick;
  let tickCount = 0;
  global.process.nextTick = function(cb) { tickCount++; origNextTick(cb); };
  return tickCount;
}

Try / catch

// Wrap timer operations to catch infinite-loop bailouts
try {
  jest.runAllTicks();
} catch (e) {
  if (e.message.includes('infinite recursion')) {
    console.warn('Recursive nextTick detected — use runOnlyPendingTimers or modern timers');
  }
  throw e;
}

Prevention

When it happens

Trigger: Using `jest.useFakeTimers({ legacyFakeTimers: true })` and calling `jest.runAllTicks()` when application code recursively calls `process.nextTick` inside a nextTick callback. Each iteration shifts a tick and runs it, but the callback enqueues another, so the counter never reaches zero.

Common situations: Code that uses `process.nextTick` for a polling/retry loop without a termination condition. A recursive nextTick chain meant to yield control but never stops. Testing code with a real event-emitter that re-schedules on every tick.

Related errors


AI-assisted analysis of jestjs/jest@8e6d128e4a (2026-08-10). Data as JSON: /api/errors/df2921930a4254d3. Report an issue: GitHub.

Appendix: source

Thrown at packages/jest-fake-timers/src/legacyFakeTimers.ts:170

    let i;
    for (i = 0; i < this._maxLoops; i++) {
      const tick = this._ticks.shift();

      if (tick === undefined) {
        break;
      }

      if (
        !Object.prototype.hasOwnProperty.call(this._cancelledTicks, tick.uuid)
      ) {
        // Callback may throw, so update the map prior calling.
        this._cancelledTicks[tick.uuid] = true;
        tick.callback();
      }
    }

    if (i === this._maxLoops) {
      throw new Error(
        `Ran ${this._maxLoops} ticks, and there are still more! ` +
          "Assuming we've hit an infinite recursion and bailing out...",
      );
    }
  }

  runAllImmediates(): void {
    this._checkFakeTimers();
    // Only run a generous number of immediates and then bail.
    let i;
    for (i = 0; i < this._maxLoops; i++) {
      const immediate = this._immediates.shift();
      if (immediate === undefined) {
        break;
      }
      this._runImmediate(immediate);
    }

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