libgdx/libgdx · error · GdxRuntimeException
glGetFramebufferAttachmentParameteriv Invalid enum for WebGL
Error message
glGetFramebufferAttachmentParameteriv Invalid enum for WebGL backend.
What it means
Error "glGetFramebufferAttachmentParameteriv Invalid enum for WebGL backend." thrown in libgdx/libgdx.
Source
Thrown at backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/GwtGL20.java:658
public void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params) {
switch (pname) {
case GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
case GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
case GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
params.put(0, gl.getFramebufferAttachmentParameteri(target, attachment, pname));
params.flip();
break;
case GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
WebGLTexture tex = gl.getParametero(pname);
if (tex == null) {
params.put(0);
} else {
params.put(textures.getKey(tex));
}
params.flip();
return;
default:
throw new GdxRuntimeException("glGetFramebufferAttachmentParameteriv Invalid enum for WebGL backend.");
}
}
@Override
public void glGetIntegerv (int pname, IntBuffer params) {
if (pname == GL20.GL_ACTIVE_TEXTURE || pname == GL20.GL_ALPHA_BITS || pname == GL20.GL_BLEND_DST_ALPHA
|| pname == GL20.GL_BLEND_DST_RGB || pname == GL20.GL_BLEND_EQUATION_ALPHA || pname == GL20.GL_BLEND_EQUATION_RGB
|| pname == GL20.GL_BLEND_SRC_ALPHA || pname == GL20.GL_BLEND_SRC_RGB || pname == GL20.GL_BLUE_BITS
|| pname == GL20.GL_CULL_FACE_MODE || pname == GL20.GL_DEPTH_BITS || pname == GL20.GL_DEPTH_FUNC
|| pname == GL20.GL_FRONT_FACE || pname == GL20.GL_GENERATE_MIPMAP_HINT || pname == GL20.GL_GREEN_BITS
|| pname == GL20.GL_IMPLEMENTATION_COLOR_READ_FORMAT || pname == GL20.GL_IMPLEMENTATION_COLOR_READ_TYPE
|| pname == GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS || pname == GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE
|| pname == GL20.GL_MAX_FRAGMENT_UNIFORM_VECTORS || pname == GL20.GL_MAX_RENDERBUFFER_SIZE
|| pname == GL20.GL_MAX_TEXTURE_IMAGE_UNITS || pname == GL20.GL_MAX_TEXTURE_SIZE || pname == GL20.GL_MAX_VARYING_VECTORS
|| pname == GL20.GL_MAX_VERTEX_ATTRIBS || pname == GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
|| pname == GL20.GL_MAX_VERTEX_UNIFORM_VECTORS || pname == GL20.GL_NUM_COMPRESSED_TEXTURE_FORMATS
|| pname == GL20.GL_PACK_ALIGNMENT || pname == GL20.GL_RED_BITS || pname == GL20.GL_SAMPLE_BUFFERS
|| pname == GL20.GL_SAMPLES || pname == GL20.GL_STENCIL_BACK_FAIL || pname == GL20.GL_STENCIL_BACK_FUNCView on GitHub (pinned to 97f4086187)
Solutions
- Only pass enums accepted by WebGL for glGetFramebufferAttachmentParameteriv (e.g. FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE/NAME/TEXTURE_LEVEL/TEXTURE_CUBE_MAP_FACE); other GL enums are invalid on WebGL.
When it happens
Trigger: Thrown at backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/GwtGL20.java:658 when the library encounters an invalid state.
Common situations: See trigger scenarios.
AI-assisted analysis of libgdx/libgdx@97f4086187 (2026-08-14).
Data as JSON: /api/errors/d00766be5362e1b1.
Report an issue: GitHub.