remotion-dev/remotion · critical · Error

Burlap shader compile failed: ${log ?? '(no log)'}

Error message

Burlap shader compile failed: ${log ?? '(no log)'}

What it means

Thrown by burlap's `compileShader` when the GLSL source compiled with a falsy COMPILE_STATUS; the driver's info log is embedded. BURLAP_VS/BURLAP_FS are library constants, so a compile failure points to a shader regression or a GLSL ES 3.00 feature the driver rejects (burlap uses a complex procedural-noise fragment shader).

Source

Thrown at packages/effects/src/burlap.ts:247

}
`;

const compileShader = (
	gl: WebGL2RenderingContext,
	type: number,
	source: string,
): WebGLShader => {
	const shader = gl.createShader(type);
	if (!shader) {
		throw new Error('Failed to create WebGL shader');
	}

	gl.shaderSource(shader, source);
	gl.compileShader(shader);
	if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
		const log = gl.getShaderInfoLog(shader);
		gl.deleteShader(shader);
		throw new Error(`Burlap shader compile failed: ${log ?? '(no log)'}`);
	}

	return shader;
};

const linkProgram = (
	gl: WebGL2RenderingContext,
	vs: WebGLShader,
	fs: WebGLShader,
): WebGLProgram => {
	const program = gl.createProgram();
	if (!program) {
		throw new Error('Failed to create WebGL program');
	}

	gl.attachShader(program, vs);
	gl.attachShader(program, fs);
	gl.linkProgram(program);

View on GitHub (pinned to 78fe4bb3fd)

Solutions

  1. Read the info log in the message — it cites the GLSL line of the error.
  2. Update @remotion/effects; shader bugs are patched upstream.
  3. Reproduce on a discrete GPU and a second browser to isolate driver-specific rejection.
  4. For headless CI, confirm WebGL2 is hardware-backed and capture GL_RENDERER.

Example fix

// Library-internal shader issue; not fixable at the call site.
// Capture the info log and GL_RENDERER and report upstream:
console.error(gl.getParameter(gl.RENDERER), gl.getParameter(gl.SHADING_LANGUAGE_VERSION));
Defensive patterns

Strategy: fallback

Validate before calling

// Probe compile capability with a trivial shader before setup.
const probe = gl.createShader(gl.FRAGMENT_SHADER);
if (!probe) { /* skip */ }
gl.shaderSource(probe, 'void main(){}');
gl.compileShader(probe);
const ok = gl.getShaderParameter(probe, gl.COMPILE_STATUS);
gl.deleteShader(probe);
if (!ok) { /* fall back */ }

Try / catch

try {
  burlap.setup(canvas);
} catch (err) {
  if (/Burlap shader compile failed/.test(err.message)) {
    // log the info log, fall back to a non-WebGL effect
  } else { throw err; }
}

Prevention

When it happens

Trigger: Fires at line 247 after `gl.compileShader` when `gl.getShaderParameter(shader, gl.COMPILE_STATUS)` is falsy, during `setupBurlap`.

Common situations: A shipped burlap shader revision with a syntax/type/precision error; older driver rejecting integer bit-ops or loop constructs in the noise functions; software rasterizer with weak GLSL support; truncated shader from a broken build.

Related errors


AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12). Data as JSON: /api/errors/fc907cb85def2f05. Report an issue: GitHub.