remotion-dev/remotion · error · Error
Checkerboard shader compile failed: ${log ?? '(no log)'}
Error message
Checkerboard shader compile failed: ${log ?? '(no log)'} What it means
Thrown by compileShader() for the checkerboard effect when the GLSL source compiles but gl.getShaderParameter(shader, COMPILE_STATUS) is false. The message embeds the driver's info log. Because the shipped CHECKERBOARD_VS/CHECKERBOARD_FS are static and well-formed, a compile failure in production almost always indicates a driver/GPU bug or a context in a degraded state rather than a source error.
Source
Thrown at packages/effects/src/checkerboard.ts:287
}
`;
const compileShader = (
gl: WebGL2RenderingContext,
type: number,
source: string,
): WebGLShader => {
const shader = gl.createShader(type);
if (!shader) {
throw new Error('Failed to create WebGL shader');
}
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(`Checkerboard shader compile failed: ${log ?? '(no log)'}`);
}
return shader;
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Read the embedded info log in the error message — it names the exact GLSL line the driver rejected.
- Update GPU drivers to the latest stable release.
- Ensure the browser is using real GPU acceleration, not a broken software fallback.
- Reinstall/upgrade @remotion/effects to rule out a corrupted shader string.
- Try a different GPU or a headed Chromium (e.g. Chrome for Testing) to isolate driver-specific bugs.
Defensive patterns
Strategy: try-catch
Try / catch
try {
return <Checkerboard {...props} />;
} catch (err) {
const msg = String(err);
if (/Checkerboard shader compile failed/.test(msg)) {
// surface the embedded info log to ops; fall back to no-effect frame
reportShaderError(msg);
return <FallbackFrame />;
}
throw err;
} Prevention
- Keep GPU drivers up to date; shader compile failures on shipped GLSL are usually driver bugs.
- Avoid software rasterizers with incomplete GLSL ES 3.00 support.
- Pin and verify the installed @remotion/effects version so shader sources are not corrupted.
- Reproduce on Chrome for Testing to confirm hardware-specific behavior.
When it happens
Trigger: gl.compileShader() at checkerboard.ts:283 completes but gl.getShaderParameter reports failure at :284; the info log is read, the shader is deleted, and the error at :287 is thrown with the log embedded.
Common situations: Buggy/outdated GPU drivers, GPU blacklisted with a fallback that rejects ES 3.00 (#version 300 es), software rasterizers with incomplete GLSL ES 3.00 support, or a corrupted shader string from a tampered/older build of @remotion/effects.
Related errors
- Failed to create WebGL shader
- Checkerboard program link failed: ${log ?? '(no log)'}
- Shader compile failed: ${log ?? '(no log)'}
- Failed to create WebGL program
- Failed to create WebGL shader
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/06f9e3a5b7b86bdf.
Report an issue: GitHub.