remotion-dev/remotion · error · Error
Failed to acquire 2D context for invert effect. The canvas m
Error message
Failed to acquire 2D context for invert effect. The canvas may have been assigned a different context type.
What it means
Thrown in the apply() step of the invert effect when target.getContext('2d') returns null. Identical mechanism to the hue effect: the target canvas was already assigned a non-2D context type (webgl/webgl2/bitmaprenderer), and a canvas can only hold one context family. The message names the invert effect for clarity but the root cause is canvas/context reuse across backends.
Source
Thrown at packages/effects/src/invert.ts:51
const {amount} = resolve(params);
validateUnitInterval(amount, 'amount');
};
export const invert = createEffect<InvertParams, null>({
type: 'dev.remotion.effects.invert',
label: 'invert()',
documentationLink: 'https://www.remotion.dev/docs/effects/invert',
backend: '2d',
calculateKey: (params) => {
const r = resolve(params);
return `invert-${r.amount}`;
},
setup: () => null,
apply: ({source, target, width, height, params}) => {
const ctx = target.getContext('2d');
if (!ctx) {
throw new Error(
'Failed to acquire 2D context for invert effect. The canvas may have been assigned a different context type.',
);
}
const r = resolve(params);
ctx.clearRect(0, 0, width, height);
ctx.filter = `invert(${r.amount * 100}%)`;
ctx.drawImage(source, 0, 0, width, height);
ctx.filter = 'none';
},
cleanup: () => undefined,
schema: invertSchema,
validateParams: validateInvertParams,
});
View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Provide a fresh canvas to the invert effect that has never been used with a non-2D context.
- Never call getContext('webgl...') and getContext('2d') on the same canvas.
- Use the Remotion engine's scheduler unchanged; it allocates canvases per backend.
- Group effects by backend so each canvas stays single-context-family.
Example fix
// before: same canvas reused across backends
const gl = canvas.getContext('webgl2'); // earlier
const ctx2d = canvas.getContext('2d'); // for invert -> null
// after: one canvas per backend
const canvas2d = document.createElement('canvas');
const canvasGl = document.createElement('canvas'); Defensive patterns
Strategy: validation
Validate before calling
// Ensure the canvas passed to the invert effect has never been acquired as a non-2D context.
function canvasHas2dAvailable(canvas: HTMLCanvasElement): boolean {
return canvas.dataset.contextType === undefined || canvas.dataset.contextType === '2d';
} Try / catch
try {
invert({ amount: 1 }).apply({ source, target, width, height, params: { amount: 1 } });
} catch (e) {
if (e instanceof Error && /Failed to acquire 2D context for invert effect/.test(e.message)) {
// target canvas had an incompatible context; allocate a fresh 2D canvas
} else throw e;
} Prevention
- Never call getContext('webgl...') and getContext('2d') on the same canvas; a canvas holds only one context family.
- Let the Remotion engine allocate canvases per backend; do not pool one canvas across effects.
- In custom pipelines, group effects by backend so each canvas stays single-context-family.
When it happens
Trigger: The invert effect receiving a target canvas previously acquired as WebGL or bitmaprenderer; an engine or custom pipeline that pools one canvas across incompatible backends.
Common situations: Custom integrations passing the same canvas to both WebGL2 and 2D-backend effects; hand-rolled effect pipelines that reuse a canvas; a forked engine with naive canvas pooling.
Related errors
- Failed to acquire 2D context for hue effect. The canvas may
- Failed to acquire 2D context for color parsing
- Failed to acquire 2D context for color parsing
- Failed to acquire 2D context for tint effect. The canvas may
- Failed to acquire 2D context for translate effect. The canva
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/46bbcfbe5d6b2a38.
Report an issue: GitHub.