remotion-dev/remotion · error · Error
Failed to create exposure shader program
Error message
Failed to create exposure shader program
What it means
Thrown inside createProgram() in exposure.ts when gl.createProgram() returns null (exposure.ts:133-135). A null program object means the GL driver declined to allocate a program handle — typically a lost context or an exhausted program-object pool. The two shaders have already compiled successfully, but there is no program to link them into.
Source
Thrown at packages/effects/src/exposure.ts:134
}
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(`Exposure shader compile failed: ${log ?? '(no log)'}`);
}
return shader;
};
const createProgram = (gl: WebGL2RenderingContext): WebGLProgram => {
const vertexShader = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create exposure shader program');
}
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.deleteShader(vertexShader);
gl.deleteShader(fragmentShader);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const log = gl.getProgramInfoLog(program);
gl.deleteProgram(program);
throw new Error(`Exposure shader link failed: ${log ?? '(no log)'}`);
}
return program;
};
const createTexture = (gl: WebGL2RenderingContext): WebGLTexture => {View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Render with the Angle backend (--gl=angle / chromiumOptions.gl='angle' / Angle in Studio).
- Guarantee effect cleanup() runs so gl.deleteProgram frees handles; do not retain old exposure states.
- Reduce simultaneous WebGL2 effects and reuse identical exposure() params (calculateKey caching).
- Verify gl.isContextLost() is false before setup and restore the context otherwise.
- Move rendering to a host with adequate GL resources or update drivers.
Example fix
// before
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create exposure shader program');
}
// after (caller guard before applying the effect)
if (gl.isContextLost()) {
throw new Error('exposure setup aborted: WebGL2 context lost');
} Defensive patterns
Strategy: try-catch
Validate before calling
const canAllocateProgram = (gl: WebGL2RenderingContext): boolean => {
if (gl.isContextLost()) return false;
const probe = gl.createProgram();
if (!probe) return false;
gl.deleteProgram(probe);
return true;
}; Try / catch
try {
// apply exposure(); for a custom canvas: const state = setupExposure(canvas);
} catch (err) {
if (err instanceof Error && err.message === 'Failed to create exposure shader program') {
// free other effects, restore context, retry on Angle
throw err;
}
throw err;
} Prevention
- Render with Angle (--gl=angle / chromiumOptions.gl='angle').
- Ensure cleanup() runs so programs are deleted (gl.deleteProgram).
- Limit simultaneous WebGL2 effects; reuse identical exposure() params.
- Handle webglcontextlost and restore before retrying.
When it happens
Trigger: setupExposure() reaches createProgram() after both VERTEX_SHADER and FRAGMENT_SHADER compiled, but gl.createProgram() returns null. This happens when the context is lost or the driver's program-object limit is hit from leaked/un-cleaned effect programs.
Common situations: Long-running Studio leaking programs (cleanup() not called, so gl.deleteProgram never runs); compositions with many simultaneous exposure() instances; CI on a host whose GPU process crashed; software GL backends with low program-object ceilings.
Related errors
- Failed to create exposure shader
- Failed to create exposure texture
- Failed to create exposure vertex array
- Failed to create exposure vertex buffer
- Failed to create WebGL program
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/376c98d823cd4595.
Report an issue: GitHub.