remotion-dev/remotion · error · Error
Failed to create levels vertex buffer
Error message
Failed to create levels vertex buffer
What it means
Thrown by `setupLevels()` when `gl.createBuffer()` returns `null`. The vertex buffer (holding the fullscreen-quad UV/position data) could not be allocated, meaning the context is lost or GPU buffer memory/object slots are exhausted.
Source
Thrown at packages/effects/src/levels.ts:233
premultipliedAlpha: true,
alpha: true,
preserveDrawingBuffer: true,
});
if (!gl) {
throw createWebGL2ContextError('levels effect');
}
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const program = createProgram(gl);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create levels vertex array');
}
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create levels vertex buffer');
}
gl.bindVertexArray(vao);
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(
gl.ARRAY_BUFFER,
new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]),
gl.STATIC_DRAW,
);
const aPos = gl.getAttribLocation(program, 'aPos');
const aUv = gl.getAttribLocation(program, 'aUv');
gl.enableVertexAttribArray(aPos);
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(aUv);
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
gl.bindVertexArray(null);
View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reduce concurrency and dispose unused GL buffers.
- Handle context loss and recreate the effect.
- Restart the GPU/Chrome process to reclaim leaked buffer objects.
- Use a render environment with adequate video memory.
Defensive patterns
Strategy: try-catch
Try / catch
try {
levels({...})(...);
} catch (err) {
if (/Failed to create levels vertex buffer/.test(String(err))) {
console.warn('levels() VBO unavailable', err);
} else {
throw err;
}
} Prevention
- Dispose GL buffers between renders to prevent leaks.
- Reduce concurrency on memory-constrained renderers.
- Handle context-loss events before retrying.
When it happens
Trigger: Context loss before buffer creation; many concurrent buffer allocations; VRAM exhaustion.
Common situations: Highly concurrent or long-running renders leaking GL buffers; memory-constrained CI/Lambda; backgrounded tabs with lost contexts.
Related errors
- Failed to create levels shader
- Failed to create levels shader program
- Failed to create levels texture
- Failed to create levels vertex array
- Failed to create WebGL buffer
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/f369a44af9b47a78.
Report an issue: GitHub.