remotion-dev/remotion · error · Error
Failed to create vibrance shader
Error message
Failed to create vibrance shader
What it means
Thrown by the vibrance effect's compileShader helper when gl.createShader() returns null during createProgram -> compileShader. A null shader handle indicates the WebGL2 context is lost or GPU object allocation is exhausted. The library aborts immediately rather than proceeding with an invalid shader.
Source
Thrown at packages/effects/src/vibrance.ts:104
fragColor = vec4(0.0);
return;
}
vec3 color = sourceColor.rgb / alpha;
vec3 adjusted = applyVibrance(color, uAmount);
fragColor = vec4(adjusted * alpha, alpha);
}
`;
const compileShader = (
gl: WebGL2RenderingContext,
type: number,
source: string,
): WebGLShader => {
const shader = gl.createShader(type);
if (!shader) {
throw new Error('Failed to create vibrance shader');
}
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(`Vibrance shader compile failed: ${log ?? '(no log)'}`);
}
return shader;
};
const createProgram = (gl: WebGL2RenderingContext): WebGLProgram => {
const vertexShader = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
const program = gl.createProgram();
if (!program) {View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reduce render concurrency to lower simultaneous WebGL2 context count
- Ensure hardware GPU acceleration in the rendering browser
- Handle webglcontextlost and retry the render after webglcontextrestored
- Update GPU drivers or switch to a GPU with adequate resources
Defensive patterns
Strategy: try-catch
Try / catch
try {
const state = setupVibrance(canvas);
} catch (err) {
if (err instanceof Error && err.message === 'Failed to create vibrance shader') {
throw new Error('WebGL2 context lost during vibrance shader creation. Retry render.');
}
throw err;
} Prevention
- Monitor webglcontextlost on the canvas to detect context loss proactively
- Keep concurrent render process count within GPU context/object budgets
- Ensure the rendering browser has hardware GPU acceleration enabled
When it happens
Trigger: setupVibrance -> createProgram -> compileShader -> gl.createShader(gl.VERTEX_SHADER or gl.FRAGMENT_SHADER) returns null. Occurs under context loss, GPU memory exhaustion, or too many live GL contexts.
Common situations: Headless rendering (Lambda/CI) with many parallel jobs exhausting GL contexts; GPU driver crash or TDR; long-running Studio sessions; VMs with software rendering.
Related errors
- Failed to create vibrance shader program
- Failed to create shader
- Failed to create program
- Failed to create WebGL resources
- Failed to create WebGL shader
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/43c20d4042d6f8cc.
Report an issue: GitHub.