remotion-dev/remotion · error · Error
Failed to create WebGL buffer
Error message
Failed to create WebGL buffer
What it means
Thrown by setupDropShadow when gl.createBuffer() returns null. A null buffer signals a lost or exhausted WebGL2 context. Reached immediately after the VAO is bound, while allocating the shared fullscreen-quad vertex buffer.
Source
Thrown at packages/effects/src/drop-shadow/drop-shadow-runtime.ts:177
gl,
DROP_SHADOW_VS,
DROP_SHADOW_COMPOSITE_FS,
);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(1);
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
gl.bindVertexArray(null);
const textureSource = createRgbaTexture(gl);
const textureShadowA = createRgbaTexture(gl);
const textureShadowB = createRgbaTexture(gl);
const framebuffer = gl.createFramebuffer();
if (!framebuffer) {View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Verify cleanupDropShadow runs (gl.deleteBuffer on unmount).
- Reduce simultaneous WebGL2 effects.
- Reload to release leaked resources.
- Use SwiftShader with adequate memory for headless runs.
- Update GPU drivers.
Defensive patterns
Strategy: try-catch
Validate before calling
const supportsWebGL2 = () => {
try {
return !!document.createElement('canvas').getContext('webgl2');
} catch {
return false;
}
}; Try / catch
try {
state = setupDropShadow(canvas);
} catch (err) {
if (err instanceof Error && /WebGL buffer/i.test(err.message)) {
console.error('Drop-shadow buffer allocation failed:', err.message);
} else {
throw err;
}
} Prevention
- Verify cleanupDropShadow runs (gl.deleteBuffer) on unmount.
- Reduce simultaneous WebGL2 effects; reload to free leaked buffers.
- Use SwiftShader with adequate memory for headless rendering; update drivers.
When it happens
Trigger: Lost WebGL2 context, exhausted buffer object limit, or GPU memory pressure during setupDropShadow().
Common situations: Buffer leaks from effects whose cleanup never ran; many simultaneous drop-shadow effects; GPU driver crash; headless rendering under memory pressure.
Related errors
- Failed to create WebGL buffer
- Failed to create WebGL shader
- Failed to create WebGL program
- Failed to create WebGL texture
- Failed to create WebGL vertex array
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/88dd7995c7f99070.
Report an issue: GitHub.