remotion-dev/remotion · critical · Error
Failed to create WebGL buffer
Error message
Failed to create WebGL buffer
What it means
Thrown by `setupBlur` when `gl.createBuffer()` returns `null`. The VBO stores the 16-float fullscreen quad (position + UV) shared by the VAO. A null handle means the GL context could not allocate another buffer object.
Source
Thrown at packages/effects/src/blur/blur-runtime.ts:139
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const programHorizontal = createProgram(gl, BLUR_VS, BLUR_FS_HORIZONTAL);
const programVertical = createProgram(gl, BLUR_VS, BLUR_FS_VERTICAL);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(1);
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
gl.bindVertexArray(null);
const textureSource = createRgbaTexture(gl);
const textureIntermediate = createRgbaTexture(gl);
const framebuffer = gl.createFramebuffer();
if (!framebuffer) {
throw new Error('Failed to create WebGL framebuffer');View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Check `gl.isContextLost()` and reinitialize on restoration.
- Call `cleanupBlur` on unused states to release VBOs.
- Reduce concurrent WebGL effects.
- Ensure hardware-accelerated WebGL2 and current drivers.
Example fix
if (gl.isContextLost()) {
// reinitialize after webglcontextrestored
} else {
const state = setupBlur(canvas);
} Defensive patterns
Strategy: try-catch
Validate before calling
if (gl.isContextLost()) { /* skip setupBlur */ } Try / catch
try {
const state = setupBlur(canvas);
} catch (err) {
if (/Failed to create WebGL buffer/.test(err.message)) {
// await restore or reduce effects, then retry
} else { throw err; }
} Prevention
- Release VBOs via cleanupBlur on unused states.
- Handle context-loss events.
- Limit concurrent effects.
When it happens
Trigger: Fires at line 137-139, after the VAO is bound, when `gl.createBuffer()` returns null.
Common situations: Context loss mid-setup; buffer-object cap exhausted by many live effects; software renderer with a low buffer limit.
Related errors
- Failed to create WebGL buffer
- Failed to create WebGL shader
- Failed to create WebGL program
- Failed to create WebGL vertex array
- Failed to create WebGL framebuffer
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/9e18a0817b01e3f1.
Report an issue: GitHub.