remotion-dev/remotion · critical · Error
Failed to create WebGL buffer
Error message
Failed to create WebGL buffer
What it means
Thrown by setupWave() when gl.createBuffer() returns null. A WebGL buffer object creation returns null on context loss, context destruction, or GPU resource exhaustion. The buffer is needed to hold the fullscreen-quad vertex data (position + UV) for the wave effect's draw call.
Source
Thrown at packages/effects/src/wave/wave-runtime.ts:133
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
const program = createProgram(gl, WAVE_VS, WAVE_FS);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(1);
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
gl.bindVertexArray(null);
const textureSource = createRgbaTexture(gl);
return {
gl,
program,
vao,View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Handle 'webglcontextlost' / 'webglcontextrestored' events to recreate the effect state.
- Reduce the number of concurrent effect canvases and ensure cleanupWave() is called on discarded effects.
- Update GPU drivers and test on a different GPU/renderer (e.g., SwiftShader vs hardware) to isolate driver bugs.
- For headless/server rendering, recycle the worker process between heavy jobs to free GPU resources.
Defensive patterns
Strategy: try-catch
Try / catch
try {
const state = setupWave(canvas);
} catch (e) {
if ((e as Error).message === 'Failed to create WebGL buffer') {
console.warn('Buffer allocation failed — possible context loss:', (e as Error).message);
}
} Prevention
- Ensure cleanupWave is called on discarded effects to free buffer objects.
- Handle context loss/restoration events.
- Recycle render worker processes in long-running sessions.
When it happens
Trigger: Called from setupWave() at packages/effects/src/wave/wave-runtime.ts:131 after the VAO is created and bound. Fires when the GL context cannot allocate a buffer object — almost always context loss or resource exhaustion, since program and VAO creation already succeeded moments before.
Common situations: GPU resource exhaustion from many simultaneous WebGL contexts in a long render; context loss during setup; running on a GPU with very limited buffer object slots; the browser's GPU process crashed mid-setup.
Related errors
- Failed to create WebGL buffer
- Failed to create WebGL buffer
- Failed to create WebGL buffer
- Failed to create WebGL buffer
- Failed to create WebGL buffer
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/b41aa5fb3e6dd4b5.
Report an issue: GitHub.