remotion-dev/remotion · error · Error
Failed to create WebGL buffer
Error message
Failed to create WebGL buffer
What it means
Thrown by setupVignette when gl.createBuffer() returns null. The vertex buffer carries the fullscreen-quad geometry used by the vignette shader; without it the pass cannot run. A null return means context loss or GL object/memory exhaustion.
Source
Thrown at packages/effects/src/vignette.ts:359
}
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
const program = createProgram(gl, VIGNETTE_VS, VIGNETTE_FS);
const vao = gl.createVertexArray();
if (!vao) {
throw new Error('Failed to create WebGL vertex array');
}
gl.bindVertexArray(vao);
const data = new Float32Array([
-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1,
]);
const vbo = gl.createBuffer();
if (!vbo) {
throw new Error('Failed to create WebGL buffer');
}
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
gl.enableVertexAttribArray(0);
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
gl.enableVertexAttribArray(1);
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
gl.bindVertexArray(null);
const textureSource = createRgbaTexture(gl);
const colorCanvas = document.createElement('canvas');
colorCanvas.width = 1;
colorCanvas.height = 1;
const colorCtx = colorCanvas.getContext('2d', {willReadFrequently: true});
if (!colorCtx) {View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reload to reset the context and release buffers.
- Reduce concurrent WebGL effects.
- Verify hardware-accelerated WebGL2 and update drivers.
- Dispose offscreen effects to free GL objects.
Example fix
// before
const effect = vignette({amount: 0.6});
// after
const effect = (() => {
try { return vignette({amount: 0.6}); } catch { return null; }
})(); Defensive patterns
Strategy: try-catch
Try / catch
let effect = null;
try {
effect = vignette({amount: 0.6});
} catch (err) {
console.warn('vignette VBO alloc failed, skipping effect', err);
} Prevention
- Dispose offscreen effects to release GL buffers.
- Handle 'webglcontextlost'/'webglcontextrestored' and rebuild effects.
- Limit concurrent WebGL effects to avoid buffer-object exhaustion.
- Render on hardware with adequate GL resources.
When it happens
Trigger: setupVignette calls gl.createBuffer() after binding the VAO; it returns null because the context is lost or the buffer-object budget is hit.
Common situations: Context loss under heavy effect load; GPU memory pressure; headless Chrome limits.
Related errors
- Failed to create WebGL shader
- Failed to create WebGL program
- Failed to create WebGL texture
- Failed to create WebGL vertex array
- Failed to create WebGL vertex array
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/ef995680f5fa67da.
Report an issue: GitHub.