remotion-dev/remotion · error · Error
Failed to create WebGL program
Error message
Failed to create WebGL program
What it means
Thrown by linkProgram in progressive-pixelate-runtime.ts when gl.createProgram() returns null after both shaders compiled. Same allocation-failure pattern as the pixelate equivalent, specific to the progressive-pixelate effect.
Source
Thrown at packages/effects/src/progressive-pixelate-runtime.ts:150
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(
`Progressive pixelate shader compile failed: ${log ?? '(no log)'}`,
);
}
return shader;
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const log = gl.getProgramInfoLog(program);
gl.deleteProgram(program);
throw new Error(
`Progressive pixelate program link failed: ${log ?? '(no log)'}`,
);
}
return program;
};
export const setupProgressivePixelate = (
target: HTMLCanvasElement,View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Check `gl.isContextLost()` before mounting; remount on restore.
- Reduce concurrent WebGL2 effects.
- Use the correct Remotion Lambda Chrome layer and adequate function memory.
- Reproduce on stable desktop Chrome to isolate environment.
- Free other GPU resources before applying the effect.
Example fix
// before
setupProgressivePixelate(canvas);
// after — probe program creation
function glCanCreateProgram(gl: WebGL2RenderingContext): boolean {
if (gl.isContextLost()) return false;
const p = gl.createProgram();
if (p) gl.deleteProgram(p);
return p !== null;
} Defensive patterns
Strategy: try-catch
Validate before calling
function glCanCreateProgram(gl: WebGL2RenderingContext): boolean {
if (gl.isContextLost()) return false;
const p = gl.createProgram();
if (p) gl.deleteProgram(p);
return p !== null;
} Try / catch
try {
setupProgressivePixelate(canvas);
} catch (err) {
if (/Failed to create WebGL program/.test((err as Error).message)) {
// remount on context restore or reduce concurrent effects
}
throw err;
} Prevention
- Check gl.isContextLost() before mounting; remount on restore.
- Keep concurrent WebGL2 effects low.
- Use the correct Lambda Chrome layer with adequate memory.
- Reproduce on stable desktop Chrome to confirm environment.
When it happens
Trigger: setupProgressivePixelate: both shaders compiled, then gl.createProgram() returns null.
Common situations: Context lost between shader compile and program creation; program-object cap reached; SwiftShader under load; many effects holding programs.
Related errors
- Failed to create WebGL program
- Failed to create WebGL shader
- Failed to create WebGL vertex array
- Failed to create WebGL buffer
- Failed to create WebGL texture
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/8b55776b9d78b1bd.
Report an issue: GitHub.