remotion-dev/remotion · critical · Error
Failed to create WebGL program
Error message
Failed to create WebGL program
What it means
After successfully compiling the vertex and fragment shaders, the region-blur runtime calls gl.createProgram(). If the WebGL2 context returns null, there is no program object to attach shaders to, and the effect throws. A null result signals context loss or resource exhaustion.
Source
Thrown at packages/effects/src/region-blur/region-blur-runtime.ts:111
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(`Shader compile failed: ${log ?? '(no log)'}`);
}
return shader;
};
const createProgram = (
gl: WebGL2RenderingContext,
vertexSource: string,
fragmentSource: string,
): WebGLProgram => {
const vertexShader = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
const fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.deleteShader(vertexShader);
gl.deleteShader(fragmentShader);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const log = gl.getProgramInfoLog(program);
gl.deleteProgram(program);
throw new Error(`Program link failed: ${log ?? '(no log)'}`);
}
return program;
};
const createTexture = (gl: WebGL2RenderingContext): WebGLTexture => {
const texture = gl.createTexture();View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Register 'webglcontextlost'/'webglcontextrestored' handlers and reinitialize
- Dispose of unused effects to free program objects
- Reduce concurrent GPU effects in the composition
- Restart the render in a fresh browser process
Defensive patterns
Strategy: retry
Try / catch
canvas.addEventListener('webglcontextlost', (e) => { e.preventDefault(); }, false);
canvas.addEventListener('webglcontextrestored', () => {
// re-initialize region-blur effect
}, false); Prevention
- Handle context loss/restoration on all WebGL canvases
- Dispose of effects to free program objects
- Limit concurrent GPU effects
When it happens
Trigger: Calling setupRegionBlur() on a lost or destroyed WebGL2 context, or when the program object pool has been depleted by other effects.
Common situations: Context loss after GPU crash; too many concurrent WebGL2 effects; mobile GPUs with tight program object limits; headless Chrome with accumulated GL state issues.
Related errors
- Failed to create WebGL shader
- Failed to create WebGL texture
- Failed to create region blur WebGL resources
- Failed to create WebGL program
- Failed to create WebGL texture
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/8e72961477ec3c4b.
Report an issue: GitHub.