remotion-dev/remotion · error · Error
Failed to create WebGL program
Error message
Failed to create WebGL program
What it means
Thrown by createProgram() in the linear-gradient effect when gl.createProgram() returns null after both shaders compiled successfully. The context accepted the shaders but will not allocate a program object, which the library treats as fatal because linking cannot proceed.
Source
Thrown at packages/effects/src/linear-gradient.ts:191
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(
`Linear gradient shader compile failed: ${log ?? '(no log)'}`,
);
}
return shader;
};
const createProgram = (gl: WebGL2RenderingContext): WebGLProgram => {
const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
gl.deleteShader(vs);
gl.deleteShader(fs);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const log = gl.getProgramInfoLog(program);
gl.deleteProgram(program);
throw new Error(
`Linear gradient program link failed: ${log ?? '(no log)'}`,
);
}
return program;
};View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Treat as transient first: restart the render worker / Chrome and retry once.
- Reduce parallelism (`--concurrency`, framesPerLambda) to lower per-process GL object pressure.
- Force a software GL backend (`--gl=angle --angle-backend=swiftshader`) to remove the host GPU/driver from the equation.
- Check for GL-object leaks in surrounding effects; if many effects mount on one composition, ensure they call their cleanup path on unmount.
- Update Chrome/GPU drivers if the failure is persistent on a specific host.
Defensive patterns
Strategy: retry
Validate before calling
function canAllocateProgram(canvas: HTMLCanvasElement): boolean {
const gl = canvas.getContext('webgl2');
if (!gl) return false;
const p = gl.createProgram();
const ok = p !== null;
if (p) gl.deleteProgram(p);
return ok;
} Try / catch
try {
renderWithLinearGradient();
} catch (err) {
if (err instanceof Error && err.message === 'Failed to create WebGL program') {
await restartRendererWorker();
renderWithLinearGradient(); // single retry on a fresh context
} else throw err;
} Prevention
- Cap concurrent renders to stay under driver object limits.
- Ensure effects call cleanup on unmount so programs are released.
- Recycle the worker when Chrome logs a GPU-process crash.
- Force software rendering on hosts with unstable GPU drivers.
When it happens
Trigger: WebGL2 context is in a lost/failing state, or the implementation has hit its internal object limit, while still accepting shader creation. Most often a follow-on symptom of GPU-process instability or memory pressure on the device.
Common situations: Render farms under memory pressure; long-running Studio sessions that leak GL objects; GPU process that crashed and left a half-alive context; concurrent renders saturating the driver's object tables.
Related errors
- Failed to create WebGL shader
- Linear gradient shader compile failed: ${log ?? '(no log)'}
- Failed to create WebGL vertex array
- Failed to create WebGL buffer
- Failed to create WebGL shader
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/c04e7999f667e3f6.
Report an issue: GitHub.