remotion-dev/remotion · error · Error
Failed to create WebGL program
Error message
Failed to create WebGL program
What it means
Thrown by `linkProgram()` in the light-leak effect when `gl.createProgram()` returns `null`. Both shaders compiled, but the program object could not be allocated — context loss or resource/object-slot exhaustion.
Source
Thrown at packages/effects/src/light-leak.ts:212
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(`Light leak shader compile failed: ${log ?? '(no log)'}`);
}
return shader;
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {
const program = gl.createProgram();
if (!program) {
throw new Error('Failed to create WebGL program');
}
gl.attachShader(program, vs);
gl.attachShader(program, fs);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const log = gl.getProgramInfoLog(program);
gl.deleteProgram(program);
throw new Error(`Light leak program link failed: ${log ?? '(no log)'}`);
}
return program;
};
export const lightLeak = createEffect<LightLeakEffectParams, LightLeakGlState>({
type: 'remotion/light-leak',
label: 'lightLeak()',
documentationLink: 'https://www.remotion.dev/docs/effects/light-leak',View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Lower concurrency and reduce the number of effects per frame.
- Handle `webglcontextlost` and rebuild on restore.
- Restart Chrome/GPU to flush leaked GL objects.
- Free unrelated WebGL contexts in the same process.
Defensive patterns
Strategy: try-catch
Try / catch
try {
lightLeak({...})(...);
} catch (err) {
if (/Failed to create WebGL program/.test(String(err))) {
console.warn('lightLeak() program unavailable', err);
} else {
throw err;
}
} Prevention
- Dispose WebGL programs between renders to prevent leaks.
- Lower concurrency and effect count per frame.
- Handle context-loss events before retrying.
When it happens
Trigger: Context lost between shader compile and program creation; excessive concurrent program objects; GPU memory pressure.
Common situations: Highly concurrent renders; long-running sessions leaking programs; memory-constrained CI/Lambda.
Related errors
- Failed to create WebGL shader
- Failed to create WebGL vertex array
- Failed to create WebGL buffer
- Failed to create WebGL texture
- Failed to create levels shader
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/c3bc252da6ddc78d.
Report an issue: GitHub.