remotion-dev/remotion · critical · Error
Failed to create WebGL shader
Error message
Failed to create WebGL shader
What it means
Thrown by compileShader in the glow effect when gl.createShader() returns null. Same GPU-level failure class as the flannel shader allocation: context lost, invalid type, or resource exhaustion. Shader source problems surface as 612 instead.
Source
Thrown at packages/effects/src/glow/glow-runtime.ts:57
};
readonly composite: {
readonly uSource: WebGLUniformLocation | null;
readonly uGlow: WebGLUniformLocation | null;
readonly uIntensity: WebGLUniformLocation | null;
};
readonly colorCtx: CanvasRenderingContext2D;
cachedColorStr: string;
cachedColorRgba: ParsedColorRgba;
};
const compileShader = (
gl: WebGL2RenderingContext,
type: number,
source: string,
): WebGLShader => {
const shader = gl.createShader(type);
if (!shader) {
throw new Error('Failed to create WebGL shader');
}
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
const log = gl.getShaderInfoLog(shader);
gl.deleteShader(shader);
throw new Error(`Glow shader compile failed: ${log ?? '(no log)'}`);
}
return shader;
};
const linkProgram = (
gl: WebGL2RenderingContext,
vs: WebGLShader,
fs: WebGLShader,
): WebGLProgram => {View on GitHub (pinned to 78fe4bb3fd)
Solutions
- Reduce the number of concurrent WebGL effects.
- Retry on a fresh Chrome instance.
- Use a host with healthier GPU resources.
Defensive patterns
Strategy: retry
Try / catch
let effect;
for (let attempt = 0; attempt < 3; attempt++) {
try {
effect = glow(params);
break;
} catch (err) {
if (attempt === 2 || !/WebGL|shader/i.test(String(err))) throw err;
await new Promise((r) => setTimeout(r, 200 * (attempt + 1)));
}
} Prevention
- Reduce concurrent WebGL effects to free shader objects.
- Render on a host with adequate GPU resources.
- Use the Remotion-bundled Chrome with a healthy GL backend.
When it happens
Trigger: Calling glow() on a lost WebGL2 context; concurrent WebGL effects exhausting shader object pools; driver bug refusing allocation.
Common situations: Many glow layers in one composition; Lambda/headless render under memory pressure; resumed after GPU reset.
Related errors
- Failed to create WebGL shader
- Failed to create WebGL program
- Failed to create WebGL texture
- Failed to create WebGL vertex array
- Failed to create WebGL buffer
AI-assisted analysis of remotion-dev/remotion@78fe4bb3fd (2026-08-12).
Data as JSON: /api/errors/b9601c5b3ebb2b49.
Report an issue: GitHub.